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    Is aeon arty nerf a bit too much ?

    Scheduled Pinned Locked Moved Balance Discussion
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    • H Offline
      HLPstpBROimSTUCK
      last edited by

      https://github.com/FAForever/fa/commit/706646196978c07704e2b3bc48c3b7476e7f86fd, damage was nerferd from 5 pulses to 3 pulses(so ~1.6 times nerf), randomness increased from 1.5 to 2.5.

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      • AurikoA Offline
        Auriko
        last edited by

        It's on beta for testings : https://forum.faforever.com/topic/1311/faf-beta-current-changelog

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        • T Offline
          Tagada Balance Team
          last edited by

          Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

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          • H Offline
            humanpotatoe
            last edited by

            cybran is anti unit, aeon is anti structure, uef is middle seraphim is uefs special cousin artillery wise šŸ˜›

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            • DeribusD Offline
              Deribus Global Moderator @Tagada
              last edited by

              @Tagada said in Is aeon arty nerf a bit too much ?:

              Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

              Interesting, is that the case if it hits a shield?

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              • T Offline
                Tagada Balance Team
                last edited by

                If I remember correctly yes. In my tests i managed to deal 10k dmg to a Fatboy in 1 shot, 5k dmg to its shield and 5k hp to its hp.

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                • Dragun101D Offline
                  Dragun101
                  last edited by

                  Looked at the code will do some more confirmation tomorrow but simply it appears the Aeon Arty is coded to do its damage twice on impact

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

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                  • T Offline
                    Tagada Balance Team
                    last edited by Tagada

                    This post is deleted!
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                    • KaletheQuickK Offline
                      KaletheQuick
                      last edited by

                      Oh! I had done lots of tests to see which arty got through shields the fastest. I thought aeon won because of their DOT effect stopping shield regen for longer. Super interesting!

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                      • T Offline
                        Tagada Balance Team
                        last edited by

                        The bug was found, fixed and now it's being tested.

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