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    Need UI Mod? Let me know

    Scheduled Pinned Locked Moved Modding & Tools
    138 Posts 48 Posters 14.1k Views 4 Watching
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    • Y Offline
      Yadle
      last edited by Yadle

      Edit:
      So I've been told that downloading that file and just adding it to that directory didn't work. Don't know why, perhaps during the installation of the mod it adds something to the game.pref file. My mistake, and my apologies if I wasted your time trying this. At least it works on my pc.

      dfeae774-df21-475d-bf2d-fab560590238-image.png

      I know it's been said that the Advanced Strategic Icons mod is getting worked on to be easily customisable, but here's a temporary simple solution for anyone who wants it. Place this .nxt file:

      https://ufile.io/ucr5qs4r

      in

      C:\ProgramData\FAForever\gamedata

      It uses the small versions from the mod of nuke, SMD, TML and TMD. I also took the ACU icon and increased it from about 12x12 pixels to 16x16. It made it blurry due to pixels doing their thing, so I touched it up just now by hand in Gimp to make it crisp again.

      @Zlo @Tagada

      D 1 Reply Last reply Reply Quote 0
      • ArranA Offline
        Arran
        last edited by

        An eco mod which replaces the current eco panel with a graph. Benefit of a graph is you can display predictable trends in your income and storage. Since Eco (baring reclaim from the enemy) is predictable, as are times taken to execute orders, I don't see why a mod can't be made to accurately predict the state of your eco in the future (e.g. 1 min into the future) and display the information in the form of a graph. I know pro players (you know who you are) and average joes (all of us) e-stall all the time, so having a mod which shows you that the order you just que'd up will result in a power stall in 45 seconds should be invaluable.

        1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal- @Zokora
          last edited by

          @Zokora 🠖 Rebuilded mini Map

          Profile | Eternal MOD pack | Check new client

          1 Reply Last reply Reply Quote 2
          • ArranA Offline
            Arran
            last edited by

            That mod idea about not having move commands get converted into a patrol, can that be made please! I'd 100% use that mod always.

            1 Reply Last reply Reply Quote 2
            • ZLOZ Offline
              ZLO
              last edited by

              mod that would prevent you from acccidentally canceling your HQ by assisting other factory with the HQ

              TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

              1 Reply Last reply Reply Quote 6
              • Dragun101D Offline
                Dragun101
                last edited by

                I'll look into it Zlo but kinda got a backlog of stuff already. And SCTA things been keeping me busy.

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

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                • D Offline
                  D06pblH9l @Yadle
                  last edited by

                  @Yadle Oh god, THANK YOU for the small version!
                  I've installed full strategic icons mod from original thread and had a constant thought in my head "what was the point to change all icons? you've successfully made everything indistinguishable junk, just like with original icons"

                  Y 1 Reply Last reply Reply Quote 0
                  • Z Offline
                    Zokora
                    last edited by

                    Suggestion:

                    Let me always see the current commands. At the moment we have to hold the shift key. Maybe togglable or something to see it permantly.

                    1 Reply Last reply Reply Quote 0
                    • Y Offline
                      Yadle @D06pblH9l
                      last edited by

                      @D06pblH9l Hey no worries, glad it helped someone. Guessing that means you got it to work? Not sure why just placing the .nxt file in that directory doesn't work, but I know going into it once the mod is already installed and deleting the icons you don't want changed, and replacing those you do with the ones (or others) that I uploaded works. I've since changed the TML and TMD back to their original icons as well, but keeping the purple/red outlines that the mod introduces. (Also gave my ACU a cowboy hat for a few games, but decided against keeping that =P.) Here's the file with the updated TML and TMD icons if you want it.

                      https://ufile.io/1nf8o90v

                      1 Reply Last reply Reply Quote 1
                      • P Offline
                        PapaMi0
                        last edited by

                        may i download anvanced strategic icons from other site? dis https://forums.faforever.com/viewtopic.php?t=2740 is not working - error 404 all time i try to open it

                        DeribusD 1 Reply Last reply Reply Quote 0
                        • DeribusD Offline
                          Deribus Global Moderator @PapaMi0
                          last edited by

                          @PapaMi0 try again now. I believe they were having some technical difficulties with links when archiving old forum.

                          P 1 Reply Last reply Reply Quote 1
                          • P Offline
                            PapaMi0 @Deribus
                            last edited by

                            @Deribus oh, thank you!

                            1 Reply Last reply Reply Quote 0
                            • ArranA Offline
                              Arran
                              last edited by

                              UI mod that stops UI bar going back to build options when you deselect things with buildpower/blueprints from bottom bar.

                              1 Reply Last reply Reply Quote 0
                              • UvesoU Offline
                                Uveso
                                last edited by

                                @PapaMi0

                                Thisis the right link to the old forum post:
                                https://forums.faforever.com/viewtopic.php?f=41&t=2740

                                You can't download from there,
                                but this is the latest installer i found:

                                http://faforever.uveso.de/forum/Advanced-Strategic-Icons-mod-installer-3.3.1.zip

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                                • Anachronism_A Offline
                                  Anachronism_
                                  last edited by

                                  I propose a 'More Hotkeys' UI mod that lets the user press a hotkey/key binding to toggle to additional layouts of hotkeys/key bindings (this concept could be compared to how some people set a key binding on their keyboard that lets them switch to typing with a different alphabet... it basically doubles (or more) the amount of options that can be bound to keys). This UI mod would enable the user to set up the hotkeys/key bindings in the in-game key bindings menu (which would presumably need some adjustments as part of the mod). Doing this would enable both lay users and pros to set up double, triple, quadruple, etc as many easily accessible hotkeys/key bindings. This UI mod would be very useful, especially at higher levels, and could easily become a FAF staple.

                                  pfp credit to gieb

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Tagada Balance Team
                                    last edited by

                                    Won't be used, the longer you play the harder it is to switch up your hotkeys. I am really excited to try out the Hotkey Key mod that enables you to bind non conflicting hotkeys to the same key but It;s a lot of work to change your hotkeys and get used to the new set up so ...

                                    1 Reply Last reply Reply Quote 1
                                    • Dragun101D Offline
                                      Dragun101
                                      last edited by

                                      Tagada did you try the hotkey keys mod out yet?

                                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                      Project Head and current Owner/Manager of SCTA Project

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Tagada Balance Team
                                        last edited by

                                        Not yet, it would require basically a full rework of my hotkeys and that requires a lot of work

                                        1 Reply Last reply Reply Quote 0
                                        • SpikeyNoobS Offline
                                          SpikeyNoob Global Moderator
                                          last edited by

                                          Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

                                          arma473A 1 Reply Last reply Reply Quote 1
                                          • arma473A Offline
                                            arma473 @SpikeyNoob
                                            last edited by

                                            @spikeynoob said in Need UI Mod? Let me know:

                                            Maybe a mod that allows exps to be infinite built. Idk if its possible from an ui mod but if it is it would make huge eco games alot easier

                                            In a factory build queue, you can left-click on the icon for a tank to tell the factory to make more tanks. Or right-click to reduce the number of tanks.

                                            In an engineer's build queue, you can right-click on the icon for a structure to tell the engineer to make 1 less of that.

                                            Would it be possible to allow you to left-click on the icon for a structure to tell the engineer to make MORE copies of the structure? This would only work for structures that get up and walk away when completed (like T3 sonar, experimentals, crab eggs)

                                            Left-clicking on the icon for such a structure would tell the engineer to make more copies of the thing in the same place.

                                            That's not exactly the same thing as an infinite queue, but if you queue up 100 czars on the same "footprint" with just 20 clicks that would be more efficient and not very different from being able to do an infinite queue.

                                            Alternatively, a solution to your problem might be a SIM mod: make a new factory type called "experimental factory" that can build experimentals. For example, the factory might cost as much as 30 T3 engineers, and it would have as much build power as 30 t3 engineers and you'd need a t3 engineer to make it. That would be an easy way to allow players to queue up an infinite number of experimental units for construction for big eco games. So you wouldn't need to get into the weeds of making a UI mod.

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