• 0 Votes
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    ?
    Also, did you guys know that this is the only way you can build storages underwater? Looks like a cheat.
  • Factory menu remains when selecting units

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    Rodimus_PrimeR
    Wasn't sure if this counted as a bug. I am disabling the mods one at at time, but I've been using the same ones for over a year now.
  • Weird bug with mod activation

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    S
    The client uses the mod uid to auto update mods. It could be the case although low probability that you have a mod uid collision with your custom mod. What is the UID in the mod info file for your custom mod?
  • CPU calculator problem

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    E
    I apologize to everyone. In the advanced power settings, the maximum processor state was 99%, set it to 100 and now the rating is 190. Thank you all.
  • Assist of all selected engies to one is gone

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    JipJ
    From the patch notes: The latter didn't fit in with the idea of automation. At the time there was no alternative that would make it a UI-only adjustment, and therefore we introduced some automation. Now we do have that, so we removed it again
  • AI Uveso does nothing when playing.

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    UvesoU
    @XxXtremeAnime Please use the AI-​​Uveso forum thread for bug reports or suggestions: https://forum.faforever.com/topic/350/ I am reading the whole forum, so I see your post here too, but writing to the AI ​​Uveso channel makes it easier for people who have the same problem. (But feel free to write where you want, it's just a suggestion. It's more important than you write at all ) Apart from that thanks for your report. I will fix this as soon as i have time (this week)
  • Cant create any

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  • How to save a co-op campaign game?

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    D
    Oh well, tried it again and this time it did not work.
  • Game crashes after rnd time

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    T
    With the last update i experience the same. Never now when it will crash, with or without mods 30 minutes or 1 hour.. Errors that i see in the log are not clear. Game crashes and shows color on the screen have to turn my PC off the get it running again. warning: Error running lua script: number expected but got nil stack traceback: [C]: in function `VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1203): in function `PlatoonGenerateSafePathTo' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5971): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:5877> warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 28532330: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value) warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 24553870: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): in function `CreateEnhancementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2735): in function `OnWorkBegin' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2810): in function `OnWorkBegin' ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(46): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:38> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4087): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4087): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:4077> warning: Error running OnLostTarget script in CScriptObject at 24e97490: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(240): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(240): in function `AimManipulatorSetEnabled' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(691): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(773): in function `ChangeState' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(646): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:635> warning: Error running lua script: ...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(626): Attempt to set attribute 'Air' on nil stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(626): in function `?' ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(327): in function `CheckCondition' ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(217): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:203> Update Had some succesfull sessions today with normal maps. with some mods and m27 AI (currently sorian AI is gone after a crash) Blacksun revamp crashes after 30 minutes with this error. Maybe has something todo with revealing the rest of the map. debug: Current gametime: 00:29:30 info: ## BBF ## ## Gate4 ## Wave 83 (count=7) next wave in 38 seconds (1826) warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> info: ## BBF ## ## Gate6 ## Wave 83 (count=4) next wave in 57 seconds (1853) debug: Current gametime: 00:30:00 warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> info: ## BBF ## ## Gate3 ## Wave 83 (count=8) next wave in 43 seconds (1846) warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> With the normal blacksun map no crash today although the health of the gates is al lot lower, one bomber and the gate is gone.
  • Unable to give star ratings to game replays

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    S
    Yes it should already be fixed in the alpha release
  • Cant login to lobbys, comes up with this error detail.

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    Brutus5000B
    Firewall / internet security issues interfering with TLS transport encryption
  • Cant select Units and Facs bug

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    L
    Thanks for the help, I think you were right about UI mods removed all my mods and started from a clean folder seems to have fixed it. I struggled to find the replay but will know for next time if I see any issues in game. Thanks again u2
  • Games Don't End

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    angelofd347hA
    Gonna need more information. Replay IDs, logs, mods used etc.
  • I can chat in the game, but I cannot connect.

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  • LOADS of desync's lately

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    Brutus5000B
    @femboy said in LOADS of desync's lately: @xsdna afaik, the hosting company FAF used to use was being pretty shitty and changes are being done to get into even better seevers We did not switch the company when renting new servers and we never claimed that the company was shitty. There is a multitude of issues potentially causing this. Changes in game code. Changes on FAF infrastructure. Issues on hosting company side. Changes in windows (or chrome on login) We received your feedback. But as of now we still don't know why quality dropped and can't turn it into action.
  • je ne peux pas lancer de partie car :

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  • No Sound unless its my own Lobby

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    maggeM
    And you can take a look at this thread as well: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed
  • Potential issue with notifications

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    S
    Yea notifications have been completely broken for me for weeks now. I've had to turn them completely off. If not, they just spam repeat the same notifs over and over again. More recently as of a week or two ago they're not even useful because they just say "Player has joined null"
  • 0 Votes
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    260 Views
    MazorNoobM
    Confirming what Zlo said. The replay server receives replays and compares them to produce one replay. This is what you connect to and receive, exactly so that one player leaving early doesn't end the replay. There has been what I think is a rare bug, where a live replay stops early. I have no clue what causes it. It does not happen to the replay saved on the server, and that comes from the same data. It happens in two different replay server implementations, Python and Rust. I think this might be something client-side, but I can never reproduce the issue on my end.
  • A UI bug? The resources indicators (mass & energy) freeze.

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    J
    @indexlibrorum that seemed to help, thanks a lot!