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    Posts

    Recent Best Controversial
    • RE: TMD could be cheaper

      TMD is already incredibly cheap for what it counters and making it cheaper won’t solve the issue of getting locked out of TMD if your T2 HQ gets sniped

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Scouts and labs should not break tree groups

      What if it’s made of a super advanced light material

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: SACU Rebalance

      100 dps is useless at that stage of the game, might as well disable the gun until it’s upgraded

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Why does everything suck so much right now?

      The vast majority of the playerbase doesn’t even read the forums, so I think it’s silly for people to use negative sentiment on the forums as an accurate bellwether of the playerbase. Moreover, treating the majority of the playerbase as largely indifferent to any changes so just cater to what the highest level players say isn’t a necessary corollary to this. Why not actually have polls on the client news page for potential changes?

      posted in General Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Blast from the past, Cybran Vulcanizer!

      @resin_smoker

      Personally I think upgrades should be for commanders and sacus only but it’s your mod

      posted in Modding & Tools
      ZeldafanboyZ
      Zeldafanboy
    • RE: Latest update screwed up my FAF

      @popsniper

      That’s bizarre and I don’t think that’s how steam works

      posted in I need help
      ZeldafanboyZ
      Zeldafanboy
    • RE: Adjustment to the reclaim rates

      Stop reducing the volatility of the game. Volatility is not bad

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Soul Ripper

      Soul Ripper exists to inefficiently leverage an advantage elsewhere in the game like a lane win or eco advantage into a strategic air asset that can tip the scales in a future clash or to punish experimentals that aren’t given air support. Feel like it’s not stellar by design. The best advantage it has is that you don’t need T3 Air fac to make it, just T3 engies

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: What can be done to make 1v1 more popular?

      Ladder is decently active but you see a lot of the same people at whatever rating level, not terrible but it’s definitely dependent on if certain people are queuing multiple times in a row

      posted in General Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Please show rating changes in replay vault

      Anything that makes this game more similar to Overwatch in any way is bad

      posted in Suggestions
      ZeldafanboyZ
      Zeldafanboy
    • RE: Make obsidian shield regen useful

      I don’t actually think the Obsidian’s shield is intended to recharge in real games, notice how it’s much stronger than the shields for the T3 units. The Obsidian’s movement speed is also very slow along with shield recharge which doesn’t facilitate pulling it in and out of battle with micro. I always took it to be a unit which is incredibly tanky but can be circumvented if you cause your opponent to power stall via destroying pgens or forcing bad economy balancing

      posted in Balance Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Disconnect tele effect

      I like the idea but then people with coms about to die would just close their games instead if the situation called for it. Like if you have an allied low hp ACU near yours

      posted in Suggestions
      ZeldafanboyZ
      Zeldafanboy
    • RE: Username rules updates

      It's annoying when people are referring to someone in chat by their previous name and I have no clue who they are talking about, sometimes even impeding teamwork, but thats not really the fault of the person who changed their name, but the people who expect everyone to know everyone elses identity in their clan or whatever

      This change sort of mitigates that, but doesn't really eliminate it, and the year duration is really onerous...

      posted in General Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Commander Survival Kit (A new SIM Mod)

      @mavr390

      Cybran got a T1 scout sub, Aeon got a T1 static artillery, and UEF got a T3 anti arty shield

      posted in Modding & Tools
      ZeldafanboyZ
      Zeldafanboy
    • RE: Commander Survival Kit (A new SIM Mod)

      I was about to say, some of these Cybran units look familiar!

      posted in Modding & Tools
      ZeldafanboyZ
      Zeldafanboy
    • RE: When do I use snipers?

      Don’t forget they’re slow

      posted in General Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Commander Survival Kit (A new SIM Mod)

      The Deroys look really creative, I love the leg laser beams

      posted in Modding & Tools
      ZeldafanboyZ
      Zeldafanboy
    • RE: Teleport makes Cybran ACU wide?

      Ohhhhhhhhhhh he thicc

      posted in Game Issues and Gameplay questions
      ZeldafanboyZ
      Zeldafanboy
    • RE: Mines?

      As far as I’m aware, isn’t the “no new units” policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

      posted in General Discussion
      ZeldafanboyZ
      Zeldafanboy
    • RE: Commander Survival Kit (A new SIM Mod)

      I actually liked the old heads better, I thought overall it was still recognizable as a UEF unit

      posted in Modding & Tools
      ZeldafanboyZ
      Zeldafanboy