crash text: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02fcd78e attempted to read memory at 0x3e5c7000 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\fire4\AppData\Roaming\Forged Alliance Forever\logs\game_22971002.log /gpgnet 127.0.0.1:53901 /mean 1303.6099853515625 /deviation 119.14099884033203 /savereplay gpgnet://127.0.0.1:53902/22971002/DrReed.SCFAreplay /country RU /clan ABS /numgames 135 /numgames 87 Callstack: Unknown symbol (address 0x02fcd78e) Unknown symbol (address 0x02fca3dd) Unknown symbol (address 0x02fcdd4b) Unknown symbol (address 0x004db001) Unknown symbol (address 0x1142e47b) Unknown symbol (address 0x666f724b) Last 100 lines of log... debug: generated neighbors and labels: 3.814722 debug: generated marker metadata: 3.815222 debug: NavGenerator - culled 424 labels debug: cleaning up generated data: 3.815538 debug: generated tree information: 3.925797 debug: Generated in 3.93 seconds debug: Allocating 28.8mb memory debug: Allocated megabytes for labels: 0.229713 debug: Number of labels: 446.000000 debug: Number of cells: 72923.000000 debug: { -- table: 26691F50 (200 bytes) debug: Air = {...} -- table: 26691B18 (200 bytes), debug: Amphibious = {...} -- table: 26691AA0 (200 bytes), debug: Hover = {...} -- table: 26691AC8 (200 bytes), debug: Land = {...} -- table: 26691A78 (200 bytes), debug: Water = {...} -- table: 26691AF0 (200 bytes) debug: } debug: Caching 4 markers of type Large Expansion Area! debug: Caching 9 markers of type Expansion Area! debug: Generated rally point markers in 1.19 miliseconds debug: Caching 36 markers of type Rally Point! debug: Generated rally point markers in 0.16 miliseconds debug: Caching 74 markers of type Naval Area! debug: Generated naval area markers in 2.26 miliseconds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: acaa28b debug: Session time: 00:00:27 Game time: 00:00:00 Heap: 416.0M / 389.7M info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b debug: Caching 1 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 2 : Initiating Archetype using TurtleMain warning: No tooltip in table for key: options_invert_middle_mouse_button warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:37 Game time: 00:00:10 Heap: 416.0M / 392.2M warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:00:57 Game time: 00:00:29 Heap: 416.0M / 399.4M info: creating high fidelity terrain info: creating high fidelity water warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Score data received! info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR