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    Topics

    • T

      Adjustment to the reclaim rates

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      41 Posts
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      FtXCommandoF
      Nobody in FAF has a problem with a lazy way of reclaim, that’s why it already exists and costs minimal apm. What people had a problem with is making the lazy way of reclaim much stronger which in turn removes one of the tradeoffs of apm in the game. For loads and loads of players it is actively better to spend 0 apm and just zoom out and look at the map for 10 seconds to figure out the next 50 seconds than it is to spam clicking for 10 seconds on units, reclaim, or anything else.
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      How do you feel about recent Navy changes?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      MazorNoobM
      Remove radar from Cyb frigates and make moles amphibious. Edit: And I guess boost mole radar when in water from 45 to 80? Yadda yadda radar waves work better in water or something.
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      Balance Patch 3750 - Feedback

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      0 Votes
      94 Posts
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      ArranA
      The seraphim destroyer feels weaker somehow without being changed. Not sure how that happened. Snipers have been nerfed time and time again, yet nothing ever changes because they are an essential matchup unit against T3.5 units (Brick/Percival). Yet snowballing (the claimed problem) isn't the issue. Accuracy while moving is. Revert the change of firing randomness while moving from 0.5 to 0.8 so sniper death balls can no longer kite as effectively and reduce sniper costs by 80 mass to revert the latest patch change (but keep the energy cost increase to keep preventing rushes). Air Scouts having jamming has reduced the effectiveness of air denial against UEF air while leaving other factions in a comparatively weaker position. So many jamming signatures can really become a potent phantom HP pool for flying above SAMS.
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      Balance Patch 3750 changelog

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      No one has replied
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      FAF Beta - Feedback

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      DeribusD
      This thread has served its purpose and has gone off topic. If you have feedback on the balance patch that went live yesterday, you may do so here. UEF Drone upgrade was not in this balance patch. If you wish to discuss it, we just had a thread made about it, or make your own.
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      FAF Beta Current Changelog

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      No one has replied
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      Looking for balance testers

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      2 Votes
      7 Posts
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      TheVVheelboyT
      Give me access to the secret discords and I'm in.
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      Top level BO's from Tagada

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      15 Posts
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      T
      @morax Young boy getting brutalized by an old man: #13414017 If you search by Seton's Clutch - FAF version for the past two years you can also find my practice games vs Turbo2 and Nexus right before LoTS 2020 but sadly I no longer have the replay files. Yet another thing I didn't copy from my hard drive when It died Perhaps if you really want to you can ask them for the replays.
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      1vs1 MapGen Blitz

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      S
      Any replay IDs?
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      Looking for Voice Actors to help with Tutorials

      Watching Ignoring Scheduled Pinned Locked Moved Contribution
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      4 Votes
      25 Posts
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      T
      I will write a longer post tomorrow but to clarify : Dialogue pops up for the duration of the video. If there is no video specified it uses back up and it lasts 5 sec. I've already put the whole script through text to speech and adjusted timings through other means to simulate how it would look like with real voice overs + videos. At this point what Is left to do is approving the script, the voice actor and the style he will be recording in. I also could use a few people playtesting the tutorial to see what they think.
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      Open Training Session w/ Tagada

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      16 Votes
      7 Posts
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      T
      I needed to move the Training Session to Friday, sorry for any inconvenience.
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      Bomber and Scout balance changes

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      6 Votes
      8 Posts
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      S
      So do people like the bomber changes? In my games so far I've seen sooo many bombers spammed, it's kind of nuts.
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      Hotkeys - Discussion

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      E
      I think it would be cool to have a "select next unit in transport" button that cycles through individual units in a transport and allows you to make individual drops more easily. Currently, you have to click on one or a few of the unit icons to select them, drop them where you want to, and repeat. Could have it so that pressing the hotkey multiple times selects a few units in a row so you aren't limited to one unit at a time.
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      Hotkeys - Taking micro to the next level

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      archsimkatA
      @Tagada said in Hotkeys - Taking micro to the next level: Would be nice to also remove the code that adds the units to a control group that are build by a factory that is in said control group. This is the biggest issue! Hotkeys are unusable on buildings because of this functionality.
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      List of active FAF streamers

      Watching Ignoring Scheduled Pinned Locked Moved Contribution
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      Eternal-E
      Feel free to add yourself https://jsonblob.com/1029400916503314432