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      Control Group Zoom mod

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
      6
      2 Votes
      6 Posts
      557 Views
      TheWeakieT
      @jip said in Control Group Zoom mod: This has been integrated a while back: [image: 1708118351799-705e06f3-de87-4a82-b8cc-b291e728f236-image.png] If possible it would be nice if the standard zoom level could be made higher. I always used the old control group zoom mod (with some changes) while it still worked, but the new options just don't really give me something usefull to the point that i never use the double tap feature anymore. The main issue is that you tend to want to use this to hotkey specific units you're using to raid but because the zoom level is so far in you cannot see anything after double tapping so you have to zoom out anyway (which at that point is just as fast as just zooming in manually). [image: 1708308791125-71ec2d73-9a34-4eb8-89f5-e684cbd2e492-image.png] this is the standard zoom level after i just double tapped and there can easily be a t1 pd shooting at me while i can't even see it. [image: 1708308888040-5942ec53-e7ea-4687-9743-1cf16798b11f-image.png] Imo a zoom level like this is way more usefull for whatever you want to accomplish.
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      Monthly AI Tourney Series

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      29
      11 Votes
      29 Posts
      4k Views
      G
      I am playing a lot on the dark heart so i can give some feedback, i am not sure though if those observations only apply to this map. I switched from M27 to M28 as ally because he stays in base with com and i avoid those early 5-15min deaths that ruin the game. 1v1 vs M27 is a different story though, as there he will be attacking u with com and it will be hard to defend + snipe him. So as far as M27, if i was doing things i would set a hard time limit as to how long commander is allowed outside the base. Snipes from 10 onwards are to easy and he mostly has no air cover. If you wonder far enough from base, it gives enemies plenty of time to make enough snipe tools even if you start straight for your base right away. I noticed that M27 and RNG, even in minute 30, they will occasionaly venture to middle of map, collect some mass, extractors .. again, i think i would set a hard limit and put commander to the safest place possible. The fact that M27 wonders around area marked with yellow makes me belive he thinks he is safe in the water. I would prefer him moved to the water behind the island, with enough AA on main island to hopefuly prevent any over island torp bomber attempts. M28 is as far as economy goes not far from M27, i even like the fact that he builds factories in remote mass extractor bases sometimes. But with that mass he seems to be less dangerous. But once base is built, you have a very reliable ally at home that will keep his base safe. 2 ideas that i had but i am not sure if its even possible to implement, i would have to look at the files myself. First is use of signals. For instance, even in best scenarios, something can go wrong and commander will maybe follow enemy engineer and wonder far away. It would be cool if you could use 1 of the 3 signals and that would move his com to that location. As an alternative, i see M27 and M28 greet eachother at the start of battle, maybe they could also listen to some of the ally advices, like, move com back to base, help me in my base, hold skies clear. That would simulate a real person ally to some degree. Keep up the good work and if you have any ideas of interesting scenarios i can simulate, let me know. So far i am enjoying those AI's i use more than real players. And my playing has improved a lot more than it did before where in 6v6 i did the always same predictable things and enemy also always was completely predictable and either killed you before you could learn anything or was so bad that it offered no learning experience. ps: i used M27, M28 and RNG in quite a few battles so far and had absolutely no tehnical problems, desync, lagging, etc. I did have issues with core game itself, mostly things like putting bug on patrol in the mid of base, only to see it follow a spy plane back to enemy base and get killed when i look elsewhere. Same with commander on patrol. Should be limited by how far from patrol area u can run after an unit before going back. Probably i am doing something wrong, using the wrong command. [image: 1689103631287-the_dark_heart_preview.jpg]
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      DilliDalli - 1v1 specialist AI

      Watching Ignoring Scheduled Pinned Locked Moved AI development
      13
      7 Votes
      13 Posts
      2k Views
      S
      There's such a thing as too spicy!