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    • RE: AI Wave Survival Mod Information

      @Rama

      It's an instant crash.

      The game crashes and I see my desktop with a pop-up to close the crash report.

      There are no indicators beforehand.

      The log i posted was a crash for all ppl. no one could continue the game. I was first i think.

      EDIT:
      crash happend also for 3 of 8 ppl in a land / air map with default settings and 4 Mods.

      LOW ACU
      AI WAVE
      +2

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hallo Rama,

      in v289 i have a lot of game crashs, so do my teammates.

      Like my last 2-3 games in a row. 25.09.2024

      mod free games are fine.

      i use 7 Mods:

      • 1% Particle
      • 1,5 Buildrate
      • 25% Air Crash Dmg
      • no Friendly fire
        -AI Wave Survival
      • all Faction Q-Gate
      • Hive Engeneering for all

      My Guts are telling me, that it is related to storm Missiles or the Sera Tech. Air unit with +

      game_23376464.log

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      thanks for you work. it keeps me playing FAF.

      v287 and current client version from 12.07.2024 -> Transporters are super slow, as you mentioned in chat,.

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      i cant host your mod.

      every game with the version past 17th march (v272) has desync.

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Wow, thank you so much for that!

      i noticed on my f-island map that ACU hunters and some bosses cant enter deep water and therefore cant reach any player. i turned the setting off but i dont know if it should be that way.

      on one side we player can calculate where "land" units wont reach us but on the side, it doesnt feel right to turn acu hunter offline and look at sitting ducks with 1,3 mio HP.

      i dont have a recommendation for that issue. Hover bricks would be a bit silly. same with GC and chicken 😄

      it could also be the map itself. i will try it today.

      i wont be able to host for 30 days after today.

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      No i didnt. i have these crashs for months but since i stopped to use air crash / smd cost reduction i do not have it anymore. as far as i can remember.

      Spawn center E to W - doesnt it lead to bases outside of the map? But only East and west?

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Update2

      i had 5 mods on.

      AI WAVE
      10% Particle
      All Fraction Q-G
      1,5 Build Range
      2x Res from developer

      and tried to activate -50% air dmg and -50% anti nuke cost but some ppl didnt have it. So it showed - "not on"

      i started with 2 observers and the game crashed.

      I rehosted and all 7 mods were marked as on. so maybe the try to activate these mods turned them on in my ini file while i was hosting and lead to the crash?

      with 2x support bases, i had about 7 or 8 on 40x40 map and spotted a rift nuke coming from the map outside.

      1 was in the south and one orb was in the west. (Dark side of the map)

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Little Update.

      with 2x support bases, i saw more. additonaly.

      AI WAVE
      10% Particle
      All Fraction Q-G
      1,5 Build Range
      2x Res from developer

      • no friendly Fire (3.0) by UNKOWN = desync before buildtime was over. im not going to use that mod again.
        But it worked with 2 observers in.

      i will try with smd and air -50% mod now. one at a time.

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      could you add SMD on carrier or t3 cruisers / destroyers, you added? We have trouble to build smd before the next nuke wave, if we lose them. And we play fart islands which has a few small islands without space to get smd at all.

      additionaly i think the support base spawn is bugged. since v275 i had only 1 support base but 10 player and 1+player/2 on. since v278 i had 2 bases.

      lastly i had the bug where my lobby freezes after i have observers and start the game. It is either no friendly fire or your -50% air crash dmg mod which doesnt work well with my other mods.

      AI WAVE
      10% Particle
      All Fraction Q-G
      1,5 Build Range
      2x Res from developer

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      v270 tested with 4 player. no problems

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Unbenannt.png

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      i hosted a few games 10.02.2024 and a few ppl had desync in the game even before waves spawned. i think something is broken or does a preset-setting conflicts with mod updates? (one of the game had 1800r and 1900r player)

      @adastranoob
      Mhh if it got one already idk if it should be there again.
      i wanted to submit it but i dont use discord.

      I can only recommend to highlight it more because i have like a 50 ppl playerbase if i host my map with the mod and even get pm-ed to host or write back as soon as i host again. And my lobbies are usually full within 5 min.

      its just too much hassle for most ppl to go throw the mod settings but it is highly enjoyable for 80% that visit my games and they keep coming back after 50 runs.

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      thank you for making our lives difficult. I really appreciate it!

      What do you think about submitting your mod to the FAF News Feed or asking a FAF Youtuber for a little tutorial?

      How about changing the Rift Orb to the Sera Rift-Gate from the campain?

      posted in Modding & Tools
      S
      Slykar
    • RE: Lobby crashes as host

      game_21779765.log
      game_21779512.log

      2 More logs of crashes because i had once observers

      posted in Game Issues and Gameplay questions
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      i just had a game where we spammed about 40 EMP Launcher and destroyed 2nd HQ and a few support bases easily.

      it cost 4k mass per launcher but how much per missile?

      15k dmg per missile on buildings could be a bit overpowered if the mass cost is low.

      1 EMP Missile = 15k Dmg (Dmg per Mass = ? / Build time?)
      1 Nuke = 35k (cost about 15k = 2,33 Dmg per Mass and 5 or 6 min build time = 58,33 DPS on buildings)

      Additionaly i think the range is too high. maybe reduce it to t3 arty range?

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      could it be, that UEF Engi Station-Drones count as high level Air units, that spawn extra ASFs?

      if someone builds UEF Engi Station they get usually 50-100 ASF per Wave which doesnt makes sense. Only if they count like a T4 Unit and spawn 9 ASF per Engi Station. Or your Settings set a fixes %-Spawn of ASF if any Air units exists. Does it lower Gunships and Bomber then?

      posted in Modding & Tools
      S
      Slykar
    • Lobby crashes as host

      Re: Lobby Crashing Bot Back?

      Hello,

      im having the same problem again too.

      i usually host AI Wave Survival on 16 player map. 3 closed 3 bots and 10 player.

      As soon i have 2+ Obs to kick and i launch the game, it frezzes and i MUST use crtl + alt + delete to reboot or manuell rebooting the PC via power button. it is absolutly annoying and destroys the complete trust in my hosting abilites and ppl avoid my lobbies from time to time....

      game_21771572.log
      game_21771441.log

      posted in Game Issues and Gameplay questions
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      I think SMD of support bases do not work.
      100% not spawning / working for bases in water on Griffin v7.

      Guardian too strong, AAA too weak.:

      I once had 70 or 80 Sera Carriers firing at a Guardian TMD on the edge of the HQ base and not 1 missile made it. i don't think it's supposed to be impossible on purpose.

      Since TMD SMD and shields are together, I had to scale them down to AAA to do sea attacks and now the shields feel kinda weak. The HQ defenses were destroyed in my game after 8 min buildtime and 30 out of 35 min hold time.

      AI ASF target Sats.

      AI ASF patrol around the building that is attacked by sats

      i dont remember but i think support bases always dmg HQ? Atleast i think it should be that way, because there is no point in destroying them if not. i rather do 6x 130k + schild dmg to the HQ instead of a short shield breakdown / Wave breakdown or a few t4 units.

      maybe its worth balancing the loss / gains for support bases.

      in nearly all cases its impossible to get the reclaim, as ACU Hunters destroy submerged SACU and Engi get destroyed by air.

      With your supportbase Spawn Buff, i think its worth to at a button to determine how much Dmg a destroyed Support base deals to the HQ. Just like alternative Spawns

      Doom Stage, EndGame Arty, Arty response - i suggest it spawns a few schilds too. i saw you buffed the Scathis HP, you evil genius but its not enough 😄

      Your Boss units hovering over Para and Mavor is always fun to see. If you like, you can also add it for normal t4 units for the HQ as they can catch Mavor shells or Nukes 🙂

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      UPDATE 04.02.2024
      Hello Everyone,

      as my lobbies gets full within 10 Min and we have a lot of cool mates to play it almost daily, i wanted to share my settings so everyone may enjoy the madness.

      If you like to see what you will face, i added my all time favorit match.
      https://replay.faforever.com/20802514

      If i missed something or it is incorrectly listed, please inform me.

      Map: Griffin v7 - only what is NOT default

      Slykar Settings:

      Share conditions - Fullshare
      Victory condition - Sandbox
      Reveal Civillian - no
      Prebuilt Units - on
      Score - on
      HQ Spawn Slot - 16
      HQ HP 2,5 Mio
      HQ ALT Spawn - 14
      HQ ALT HP 0,15 Mio
      HQ Schild XXXXX - AAA-Tier
      HQ PD XXXXX - A-Tier

      2nd HQ Spawn - Slot 15
      2nd HQ Schild XXXXX - C-Tier
      2nd HQ PD XXXXX - C-Tier
      1a. 2nd Spawn Land % - 0%
      1b. - 0%
      2a. - 30%
      2b. - 0%
      3a. - 100%
      3b. - 0%

      SALVATION PLAYERS - Off

      WAVE SETUP

      Build Time - 8 Min
      Delay between Waves - 2,5 Min
      Hold Time - (Rating full Lobby (10): +-5000 = 40 Min+, +-7500 35 Min+, +-10.000 30 Min+)
      Wave Tech Progression - 65% slower

      6a. - 20
      6b. - Amp
      6d (1). - 2x 1.75x 1.5x 1.25x 1x
      6d (2) - 80%
      7a. - 40
      7c. - 5x 4x 3x 2x 1x
      7d. - 20%
      8a. - 10
      8b. - 1x ------ 2x (Reverse 2x 1.75x 1.5x 1.25x 1x)
      8c. - 20%

      SPEED / HP SETTINGS:

      Boost Damage - 0x

      AIR DROPS:

      Airdrops on / off - every 2 - 3 Min
      Airdrops per Wave - 30
      Airdrop Wave multip. - 2x 1.75x 1.5x 1.25x 1x
      Airdrop Unit Types - all
      Airdrops Rambos - 30%
      Airdrop EXP - off
      Airdrop Spawn - Center only

      EXTRA WAVE / RESPONSE

      2a. - off
      2b. - 0,5x
      3a. - 0,50%
      4b. - on

      ENDGAME SETTINGS:

      1a. - Land, Air, Navy
      1b. - 0 Min
      2a. - 3 Units
      2b. - 10 Units
      2c. - 2 Min
      3c. - Scathis
      4a - 2
      4b. - 5%
      4c. - 2 Units +
      4e - off
      4g. - 0,50x
      5b. - 5x

      ECO SETTINGS:

      ECO 1 - 25
      ECO 2a - off
      ECO 4a - 240 Sec

      Nuke Strike Settings:

      Nuke Strike on / Off - Offensive
      Nuke Start Time - 0,60%
      Nuke Frequenzy - 5 - 6 Min
      Nuke per Strike - Regular
      Increase Nukes per Strike - +2

      Build Restrictions:

      100 Hives
      AI Unit Cap 2000

      In Lobby:

      Add 8 Mods

      Optional - 1,5 Build Range
      Optional - 50% Air Craash Damage
      Must have - AI Wave Survival created by AKarmy01 & Rama
      Optional - All Factions Quantum Gate
      Must have - Anti Nuke 50 Cost
      Must have - Hive Engineering Stations for all
      Must have - No Friendly Fire (Because of AOE PDs)
      Optional - 10% Particales

      Add 3x AI_Wavesurvial to slot 14, 15, 16

      Close but spawn Mex for Slot, 5, 9, 3

      Slot 3 is Optional but you must never start as 13. it will be too slow. 11 is doable.

      Dont let 200 CPU player play. If someone is slow but others not, ask him to close programms.

      CPU around 150 shouldnt slow down the game at all or -1 / -2 worst case. (Kill faster and reclaim more)

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Did you adjust settings to have large ASF Response waves now, when you host?

      • no 0,5 asf response
      • antiair response off (nomanders or so i guess)

      Navy appears to still be spawning off map. Though this was only around 30 ships, not really enough to cause much issue. I'll have to figure out my error. Looked to only be affecting the X axis and not the Z.

      • yes saw it a few times but didnt check for a few updates.

      i will check it.

      v234

      1. we had a bug with the score button and my mate and i had to close via task manager / restart pc.
      2. after a player leaves the acu dont blow up some times. they also keep buildings now and then.
      3. a cybran t4 gunship from 2nd HQ didnt leave the spawn for 4-5 min
      4. 10 player game. all but 1 died before nuke wave launched. we only saw 4-6 nukes. it should be 20+ to one player. but we didnt have full vision...
      posted in Modding & Tools
      S
      Slykar