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    R
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    Topics

    • R

      Can we please disable queue timeouts until the connection issues are fixed?

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      I have the same issue bro, i can even play any other online game perfectly fine, FAF is the only one causing issues [image: 1698521360208-1df1ec64-61b9-41c6-a115-d945f829434f-image.png] [image: 1698521416293-ddf5aa2f-353b-4d4b-8fe5-f3f6397e2415-image.png] [image: 1698521425640-03d74d79-8e84-40af-9f36-ba6004178d72-image.png]
    • R

      Forum bug report -Radio button on forum report screen not visible

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      I wish I could say I'm surprised it's not as simple as updating a stylesheet, I am not surprised. The one universal constant is that forum software will always be annoying as hell to run.
    • R

      How exactly do we expect low rated players to play the game?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      @nex I don't know, kind of feels like we're exiting the vampire castle. A rigorous analytical solution for a better team rating is beyond my mathematical ability without some heavy research, but that doesn't mean there isn't one floating around out there. Also, given the setup we have, it's also possible to silently test alternative systems (TrueSkill was tested in the same way against Elo, graded based on their percent of wins predicted correctly). Mathematically the metric we want is the players ability to play the game and cooperate with their team well I would refer to that as a goal/outcome--but now I know where you're coming from. And I agree, that is the outcome I'm looking for. I can spitball about what metrics would be good for FAF (in game score? mass efficiency? kills?) but can't confidently say that using any of them wouldn't be abused/go sideways. @FtXCommando A meta-level correction would be to incorporate map statistics. Map gen maps have a larger effect, maps that other people play a lot have a larger effect (and vice versa), playing the same map over and over has a smaller effect*. *Could grade this based on size, terrain, and distribution of mass spots to catch all the gap clones. EDIT: After asking my friend Mr. GPT-4, looks like TrueSkill2 is a good starting point for all the above.
    • R

      Why is it OK for Cybran to have the only stealth air?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      Can you point me in direction of "good" air players whose replays I can watch? Every game I've played I see people in the upper 1k range circling ASFs still and I don't pay enough attention to the top level of players to even know who to watch.