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    • P

      My thoughts about balance

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      Nuke is bad
    • P

      Banning certain people from your`own thread?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      DeribusD
      No, that feature does not exist, and do not make forum threads complaining about a specific user. If you have a problem with a particular user feel free to make a report or otherwise get in touch with a moderator.
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      Merci bugged?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      DeribusD
      600 was always the intended amount of damage. Why it's 600 and not 79*20 is... complicated, but there's a thread in the Discord Balance Discussion about it.
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      Assist on t3 air factory update

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      Yeah that change was shitty and the option to deactivate it doesn't work properly, it also deactivates the ringing of the mexes.
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      Hover tanks for cybran?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      Sylph_S
      I guess the idea is that cybran have other advantages, like destroyers that can fight on water or land much like said hover units can. Of course, it's not as good in practice as hover tanks or artillery (most of the time), but that's the idea, I believe. That 'destroyers walk on land', combined with UEF getting naval jamming and cybran getting naval stealth, are, I suspect, the reason those factions don't get hover units/engineers. I believe that it's all supposed to balance out in the long run. I'm not a terribly experienced player, so my struggles against jamming and stealth when it comes to destroyer+frigate combat might be simply a sign of my low skill; but I imagine that's the idea behind no hover T1 / flak. If I really, really wanted hover stuff in T1, I'd pick aeon or seraphim, and if I wanted the intel (and by extention, naval range) I'd pick cybran or UEF. As it stands, I only pick random. I'd be very interested to watch replays/games where the lack of hover units hamstrings cybran, because I've not seen it so far, but totally believe that it happens, and would love to see examples to prepare me. Do you have examples?
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      Deceiver in t2 transport

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      ZeldafanboyZ
      Cybran has the worst transport capacity and Fire Beetles don't even take up as much space as a T1 unit anymore, putting a Deciever on a transport makes its capacity even smaller. So usually for a drop to have any punch you have to load another T2 transport and fly it alongside which is a lot of investment.
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      Telemazer - time for change?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      I would add a teleportation alert. Something like "Quantum shift detected".
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      When teleport will be fixed?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      ZeldafanboyZ
      That's just to prevent them from dragging out a lost game by teleporting to random corners of a 20x20 incessantly
    • P

      Cybran t2 mml

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      IndexLibrorumI
      @gabitii Race differences are a thing, so sometimes you'll see units that feel like they're stronger than their other-race equivalents. That's okay, other races have their own strengths. Additionally, turtling being punished is fairly healthy for the game, in my opinion.
    • P

      Recall from battle

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion recall
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      Confirming recall bug is still present - all votes show green and nothing happens