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    Topics

    • phongP

      Suggestion for TML: bigger yellow projectile indicator

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      arma473A
      What you're describing are icon mods with a different strategic icon for the TML structures. What's being discussed in this thread is the icon for the actual tactical missile projectile. I assume his point is that putting extra emphasis on the projectiles is consistent with the way a lot of people are already playing As long as it is aesthetically pleasing, I'm in favor of making the missiles more audible and visible
    • phongP

      Commander familiars

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      No one has replied
    • phongP

      Decapitation should be a rated victory condition

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      phongP
      @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347
    • phongP

      I want to start a noob support community, what do? Also, does anyone want to participate?

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      phongP
      @yojih I downloaded the mod and will give it a try
    • phongP

      zoom map when hosting

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      archsimkatA
      Thank you so much MarcSpector, this is actually such an amazing QOL change! Now I don't have to lean forward and squint every time I generate a new map.
    • phongP

      adjacency snap

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      phongP
      I feel like I made a tactical error presenting my argument hahaha Sometimes a player leaves and the UI bugs out and mex snapping is turned off. Has anyone experienced this? I only mention it because if you have experienced it you know how incredibly annoying it is not to have that snap, which made me realize there's a chance base building could be improved if snapping was more common, not just restricted to mexes and hydros. Adjacency and occupancy make the most sense as things to snap for, if it can be done at all. In other words, this is a solution in search of a problem rather than the other way round, @arma473 (The fix for the UI breaking I mentioned is just clicking the ACU select button on the right side of the screen, by the way)