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    Recent Best Controversial
    • On Linux can not lauch game with run file

      I have launched the game through steam with the following launch options

      PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_DUMP_DEBUG_COMMANDS=1 %command%
      

      then ran the two protontricks commands recommended in the wiki and they seem to complete without error. There is a warning about wine 32-bit prefixs

      ./protontricks 9420 dlls d3dx9
      ./protontricks 9420 dlls xact
      

      After these two steps game runs fine when launching from steam. However trying to launch from the generated run file produces a black screen. The black screen seems to be a mechanically working menu since I can click in game buttons. Just not visually.

      Step 8 of the wiki says "in which you edit out steam.exe" which I have not done as I am not quiet sure what it means. So may be the problem.

      I am running this on the manjaro distro with amd opensouce gpu drivers.

      If anyone has encountered this before I would greatly appreciate if you have a solution😁

      posted in I need help
      N
      Nogthar
    • RE: On Linux can not lauch game with run file

      @kubkolienka sorry for the slow reply I have been tied up with family matters.

      I have tried removing the PROTON_USE_WINED3D=1

      This causes this error to pop up when running the run file. When running from steam it makes the intro cut scene run about a frame a second

      error.png

      I am running using the opensource video-linux drivers for amd

      I then tried changing the DEF_CMD too DEF_CMD=("/home/nogthar/.faforever/bin/ForgedAlliance.exe"). Seems to still load into a blank window. When I hover the mouse over the window it makes the audio noises of the buttons and shows the correct mouse cursor.

      faf_window.png

      I appreciate the help and please let me know if you have any other ideas 😃

      posted in I need help
      N
      Nogthar
    • RE: On Linux can not lauch game with run file

      @kubkolienka Here is the run file as generated. This is without the change to DEF_CMD

      #!/bin/bash
      #Run game or given command in environment
      
      cd "/home/nogthar/.local/share/Steam/steamapps/common/Supreme Commander Forged Alliance"
      DEF_CMD=("/home/nogthar/.local/share/Steam/steamapps/common/Supreme Commander Forged Alliance/bin/SupremeCommander.exe")
      PATH="/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/:/usr/bin:/bin" \
      	TERM="xterm" \
      	WINEDEBUG="-all" \
      	WINEDLLPATH="/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64//wine:/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib//wine" \
      	LD_LIBRARY_PATH="/home/nogthar/.local/share/Steam/ubuntu12_64/video/:/home/nogthar/.local/share/Steam/ubuntu12_32/video/:/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/:/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib/:/usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/aliases:/usr/lib/pressure-vessel/overrides/lib/i386-linux-gnu/aliases" \
      	WINEPREFIX="/home/nogthar/.local/share/Steam/steamapps/compatdata/9420/pfx/" \
      	SteamGameId="9420" \
      	SteamAppId="9420" \
      	WINEDLLOVERRIDES="steam.exe=b;dotnetfx35.exe=b;beclient.dll=b,n;beclient_x64.dll=b,n" \
      	STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/nogthar/.local/share/Steam" \
      	WINE_LARGE_ADDRESS_AWARE="1" \
      	GST_PLUGIN_SYSTEM_PATH_1_0="/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/gstreamer-1.0:/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib/gstreamer-1.0" \
      	WINE_GST_REGISTRY_DIR="/home/nogthar/.local/share/Steam/steamapps/compatdata/9420/gstreamer-1.0/" \
      	MEDIACONV_AUDIO_DUMP_FILE="/home/nogthar/.local/share/Steam/steamapps/shadercache/9420/fozmediav1/audiov2.foz" \
      	MEDIACONV_AUDIO_TRANSCODED_FILE="/home/nogthar/.local/share/Steam/steamapps/shadercache/9420/transcoded_audio.foz" \
      	MEDIACONV_VIDEO_DUMP_FILE="/home/nogthar/.local/share/Steam/steamapps/shadercache/9420/fozmediav1/video.foz" \
      	MEDIACONV_VIDEO_TRANSCODED_FILE="/home/nogthar/.local/share/Steam/steamapps/shadercache/9420/transcoded_video.foz" \
      	"/home/nogthar/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/wine64" c:\\windows\\system32\\steam.exe "${@:-${DEF_CMD[@]}}"
      

      @fractal switching to proton 4.11-13 seemed to be the solution. Now when running the run file in terminal or having it launched by the faf client it works.

      Thanks @kubkolienka and @fractal for your time! I really appreciate the help!
      Success.png

      posted in I need help
      N
      Nogthar
    • Torp Bombers Stuck In Air

      In the replay https://replay.faforever.com/14521056 around the 27 min mark I get a t2 air factory and give it a way point to the left. I had torp bombers queued in the factory and when they were built out of the factory they got stuck in the air instead of flying to the way point. I was wondering if this was a known bug or if there is some way to mitigate air getting stuck when built. Thanks for the help in advance!

      posted in Game Issues and Gameplay questions
      N
      Nogthar