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    M
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    Topics

    • M

      Awareness/Perception wishlist for supcom 4

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      N
      @FemtoZetta At the moment, the victory condition is find and kill the ACU. If the ACU is so tough that it really needs to be at the vangaurd of your army, then finding it is not really a problem is it? It just becomes a game of ACU at the front taking out many units and sucking mucho damage before retreating and repairing and repeating. This singlular tactic is overridingly dominant. So... More RTT than RTS. I think that you need to have an ACU that is tough enough that it can brush away an early rush, because getting out-rushed in a game like this isn't any fun. And so in order to do that, we have an ACU that's so tough it leads the line until t3. I once came up with an idea I was going to call Totem Mod, which would introduce a Totem unit. It would be the slowest unit in the game, and it's main function would be to enhance any friendly ACU within it's radius. That way, ACUs are still really tough at home, but no so great at raiding. (I did say I didn't think my idea would be popular though, didn't I?) blush
    • M

      Moses’ tips for team map design

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      TheWeakieT
      cant you just close it like on the last forums?
    • M

      Understanding team maps

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      M
      @FtXCommando said in Understanding team maps: If a game ends quick, your lobby will refill quick. You just played a game with 8, 10, 12 people that fit your hosting requirements and they all just conveniently became available for a new game at the same time. Turns out this tends to result in quick rehosts. Maybe... Just saying it doesn't make it so. It does sometimes happen, but isn't reliable, and if you have an hour or so to play... it may not be worth the risk.
    • M

      I think the relationship between T3 land and experimentals should be re-examined.

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      J
      So RAS SCU's will take ~32 seconds longer to build? Does the engineer upgrade for SCU's still yield the same 98 (?) bp?