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    M
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    Posts

    Recent Best Controversial
    • Redux Strategic Icons

      Slight changes with a few more unique icons added. Default FAF, and larger sizes.

      Unfortunately the larger unscouted icon sizes via Advanced Strategic icons.nxt is longer allowed, but you can still use it in offline mode, just not on the FAF client. So I've left those in the zip files.

      ACUS.png

      misc.png

      mexes.png

      Readme instructions are in the download.

      Default Size

      1200 Size

      2K Size

      The Following includes versions with black and white selection icons, if you want to distinguish unit selections even more. There are two variants each for Default and 2k sizes.
      Black and White Edition

      Easy enough to experiment with different combinations by moving versions around.

      Icon mods don't always seem to load the first time you select them. Usually closing and reopening does the trick. I have seen where selecting the icons in offline mode works, and then you have to repeat the procedure in FAF client before they start loading there.

      I've been asked by a couple of people if they can use my icons. I have a feeling most are only interested in the ACU icons. Consider this a blanket authorization to whoever wants to use them.

      posted in Contribution
      M
      macdeffy
    • Kyro's lobby - updated

      Updated this so it would work with any UI scaling, with other misc changes.

      Also added additional buttons to change Share Mode and Balance without going into options menu.

      For those who've never used it, it's simply shows the Teams separated into two columns with each team rating and game count to more easily see the balancing.

      there is a drop drop down menu with different sort options so the proper opposing slots are matched up. This unfortunately will not line up slots perfectly in all maps, but it still makes it easier to balance the teams if not the slots.

      It reverts to default single column for non team games, or if you disable it from Team Sorting Menu. It will also do so for Survival Games.

      Readme.txt has more details on install, and other changes. Click the the download button in upper right to download the zip file.

      Nov 27th - added quick swap from current patch and other misc changes

      Dec 22th - renamed file to kyros.nxt to work with new patch

      May 8th - 2022 - currently works. added in what I could from current lobby.

      Sep 9th - 2022 - Survival Maps with unusual Team placement would fail to load. Disables for any survival maps. Now also saves Map AutoTeams setting.

      Septh 11th - 2022 - Moved Magnify Down so it doesn't block corner slot. Added Different Languages where able.

      https://drive.google.com/file/d/1iLzboy6N6AHiSoTA-EEHi2ZWosSu2OsF/view?usp=sharing

      posted in Modding & Tools
      M
      macdeffy
    • RE: Downsides of the Advanced Strategic Icons mod

      It would be nice to have control over which icons would take precedence in foreground focus. i noticed when modifying files, that sometimes the wrong thing would overlap, e.g. the mass storage would block out the mex, but i'm not sure what caused it.

      posted in General Discussion
      M
      macdeffy
    • RE: Small suggestions topic

      Or at least a notification that the units went to you, sometimes you are deep in battle and not paying attention.

      Or a lobby option that splits units equally so as to not give one person crazy eco, but maybe that is too much to implement since this is meant to be small suggestion.

      posted in Suggestions
      M
      macdeffy
    • RE: Downsides of the Advanced Strategic Icons mod

      while i use the advanced strategic icons mods, with the medium icons and in higher resolution, the overlap can be an issue in certain situations. A big thing I didn't like with them was that the white border could be obnoxious with a lot of units, and other items such as storage around mexes was less discernible when zoomed out.

      which is why i modified the icons to make them a little less garish. Where possible, I adjusted some icons to be slightly different size to differentiate tech levels, etc. other icons such as t3 gunship and t3 bomber, i changed the tactical icon because i couldn't tell them apart when zoomed out.

      here is my take for anyone that wants to give it a try, just backup your original file in case you don't like. all based on medium set, since i run a higher resolution.

      https://drive.google.com/file/d/1BztpHQoY-zDCZccRLE_zJ370G9kwl-fX/view?usp=sharing

      posted in General Discussion
      M
      macdeffy
    • RE: Small suggestions topic

      As much as I like the draggable queue (and i understand it has bugs) sometimes i really just want a build this unit right now, and then go back to the previous queue, without fiddling with it. Yes i know you can stop all but one current unit and then add unit, but then there goes my queue. Would be nice to have a hot key (alt maybe?)- click unit, and then back to more important things.

      posted in Suggestions
      M
      macdeffy
    • RE: Downsides of the Advanced Strategic Icons mod

      While the borders are probably intended to help differentiate it at a glance, I agree that these borders aren't really necessary, or there is simply a better way to go about it. Maybe I'll try and modify the default icon set to bridge the gap between the two to find a happy medium. I wish the icons were vector based.

      posted in General Discussion
      M
      macdeffy
    • RE: UI scaling for ultrawide monitors?

      You can do what I do, which is modify the Scaled Resource Panel so that it is in the middle of your screen, along with the other multifunction panel.

      https://drive.google.com/file/d/15Q2aN-L8VXiPax4H1iDeI5FGWYEg_EYJ/view?usp=sharing

      in hook\ui\game\layouts there is economy_mini and multifunction_mini. Search for --LayoutHelpers (there are several different ones that need updating), which are the orig values, and below you will see the updated values. You will see the larger value is the updated value to bring it closer to center.

      Use UI-party to move the main menu to the right so it doesn't interfere. You can also modify it to be less further right if needed.
      You can do the same with SupremeScoreBoard if you want to find and tinker with the values. It has its own copy of these it uses as well, if you prefer a smaller economy panel, but I delete that file in SSB so it doesn't interfere.

      The engineer panel on the right, i'm not sure about. Good luck.

      posted in I need help
      M
      macdeffy
    • RE: Downsides of the Advanced Strategic Icons mod

      I don't mind taking a crack at putting together a different set of icons, though it would take time, i've already done it for my own amusement on the medium set of ASI but like others have said, the visibility of units is still quite a bit hit or miss.

      It seems that many players are fine with how the general units/tanks/arty and such appear, and many of the complaints stem from the other icons just being "TOO MUCH" visually, which is a fair complaint. I felt the same way when I first used them and while I did get used to them, many times its just a wash of icons.

      So I think perhaps just starting out with like others have said with TML, nuke, acu vs sacu ( which i already did for myself) but also perhaps the TML, radar, are still not subtle enough.

      what are thoughts on what a good compromise should be? I personally like having the mexes a little more distinguishable, but maybe ASI design just isn't it. I changed my Engies to have 1, 2, and 3 visible because I can't see the little tech lines zoomed out, but maybe that is also too much. I linked that above.

      Perhaps people can provide their own versions to find something that could become a new default if it's popular enough. No reason we can't crowdsource this.

      posted in General Discussion
      M
      macdeffy
    • RE: How should UI mod(s) change in-game icons?

      We discussed this a bit one the other thread. TML, sacu and nukes are obvious choices.

      I changed both the t3 gunship and t3 bomber to use the armored t3 bot x emblem instead of the + because it was easier to see at a glance. The T2 and t3 gunships are especially hard for me to distinguish zoomed out but this small change helps.

      Making some icons, a pixel wider, while subtle helps to differentiate tech level.

      I would personally like to have kennel drone engies be able to have different icon from default engineers.

      I plan to test the default icon set to see what pixel size starts to cause overlap issues, and to test different sizes to increase visibility without adding clutter.

      I would also like to point out that some of ASI issues is that the white borders are just too pronounced in some cases and making them thinner worked for me.

      Cptant. I put a sash over sacu. Simple but easy to spot.

      posted in General Discussion
      M
      macdeffy
    • RE: Kyro's lobby broken now

      https://drive.google.com/file/d/1iLzboy6N6AHiSoTA-EEHi2ZWosSu2OsF/view?usp=sharing

      This is up to date as far as current additions and bug fixes.

      posted in General Discussion
      M
      macdeffy
    • RE: Kyro's lobby broken now

      I am not the author of the mod. I just added the current changes to it.
      With the exception of Chat code and the layout, it has all the same code as the FAF lobby, so there shouldn't be any major issues, at least there isn't for me.

      I tried decoupling the chat code to be more in line with FAF but i wasn't able to do it.

      nowadays since the FAF lobby has rating shown in chat, and the ability to move players around via map or by clicking the #'s, it is not as necessary to have this, especially with the auto balance button, but it is a nice visual touch to see the teams side by side.

      I am not able to do it, but a new method that simply just arranges players from highest to lowest where you can tweak it from there would be nice to have. The current method where it aligns players by slots doesn't really tend to work in most maps anyway.

      but that having been said, the link in the original kyros post, i update when i add changes, so keep that in mind if you continue to use it and it breaks after a patch.

      posted in General Discussion
      M
      macdeffy
    • RE: Need UI Mod? Let me know

      @Resistance lobby.txt

      This isn't perfect, but I updated kyro's for UI scaling, and few other things that didn't work. It still has issues though which I cannot fix, such as colors not always assigning correctly. Works fine for me otherwise. You will have to rename it from txt to lua since it wouldn't let me upload it otherwise.

      posted in Modding & Tools
      M
      macdeffy
    • RE: New monitor - Asus TUF Gaming 31,5" - problem to play SupCom

      are you playing with it set to only display on secondary monitor? maybe having both laptop screen and secondary monitor running is causing an issue.

      some older games do weird things when told to run on a secondary monitor that isn't the primary. easy enough to rule out, by setting it to only display on the external monitor.

      posted in I need help
      M
      macdeffy
    • RE: Downsides of the Advanced Strategic Icons mod

      Yep, download GIMP with the DDS plugin and you are good to go. The base icons are pretty small pixel wise, so hard to design something with much definition unless you make it a little larger, which maybe why ASI were bigger in the first place.

      posted in General Discussion
      M
      macdeffy
    • RE: Steamstats mod?

      https://forum.faforever.com/topic/2558/kyro-s-lobby-updated/1

      posted in Modding & Tools
      M
      macdeffy
    • RE: New monitor - Asus TUF Gaming 31,5" - problem to play SupCom

      i don't know about your particular laptop, but hdmi doesn't always work well with higher refresh rate monitors if the hdmi isn't the newer specification.

      i had similar issues with a gtx 1070 going through a 120hz monitor, could only play stable at 60hz through hdmi, and when i upgraded to a 2070 it improved quite a bit, but that was on a desktop. may want to just get the mini display port adapter/cable first before you do anything else, they are cheap, but make sure you get the newer display port version, i forget what it is off the top of my head, but even an older cable won't support higher refresh rate.

      you can also force the video card its using in nvidia control panel, but it sounds like you already did that.

      posted in I need help
      M
      macdeffy
    • RE: Ban EcoManager & Similar Mods

      I use this mod primarily for the right click to upgrade mass extractor as a time saver, and have become accustomed to how that behaves. the mod frequently conflicted with another mod and caused issues that i can't recall, so i simply stripped out all the extra functions, and it literally only can be used to upgrade the mass extractors for me now. The teamshare mod takes care of nuke overlays for me now.

      So if the option to right click mass extractors to upgrade existed in base game and works the same way here,, i wouldn't even need the mod as it exists now.

      https://drive.google.com/file/d/1JJUNAbRUvRKI2KkmeVbtqD2OLfU9pXT9/view?usp=sharing

      for anyone who just wants the mex click function only

      posted in General Discussion
      M
      macdeffy
    • RE: Kyro's lobby - updated

      oh yeah. i was messing about with the LOC values because originally there were none used by the column labels, but it didn't work for the chinese characters. it was mostly me just seeing if it worked. i had forgotten completely about it and am not even sure the translation is correct.

      otherwise thanks for putting up the github. i wasn't really sure how to go about it, or even make use of it, but hopefully this gives others an avenue for fixing it properly.

      posted in Modding & Tools
      M
      macdeffy
    • RE: 2D Sound

      https://sourceforge.net/projects/equalizerapo/

      Is the download site. Simply install it, and look for configurator in apo equalizer section on start menu.

      When you run it, you'll see a list of every audio device. You should see steel series gaming headset or similar. Select it, by clicking the box to the left. I think you also need to highlight the connector name or the troubleshooting box won't show at bottom. Once it does check the box and select Install as SFX/EFX from the drop down menu, and then apply and restart.

      Now you still need to ensure all the other stereo settings are correct and 3d settings are disabled where applicable.

      Something that was problem for me was installing the Sonar App in the steel series control panel. It creates a sonar Virtual audio device that supposedly mimics 8 channel stereo, which is also not good for FAF, but the problem was it would default to that audio device instead of the default Steel Series Gaming audio. Disabling it from the steel series had no effect, it would just reenable itself even if i disabled the audio device in device manager. So just uninstall Sonar.

      Also make sure the steel series control panel isn't defaulting to 7.1 audio.

      posted in I need help
      M
      macdeffy