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    Posts

    Recent Best Controversial
    • RE: Interesting new bug...1/3 of the way into game screen flashes and I was unable to select units or talk in chat until I died

      Interesting. Thanks for the feedback Jip. You never know what setting a host is going to use 😉

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • Interesting new bug...1/3 of the way into game screen flashes and I was unable to select units or talk in chat until I died

      Interesting new bug...1/3 of the way into game screen flashes and suddenly I was unable to select units or talk in chat until I died.

      https://replay.faforever.com/23225273

      Sept01-logs.zip

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Todays FAF Beta Balance Crashing in launch...logs attached

      Thanks all !!

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • Todays FAF Beta Balance Crashing in launch...logs attached

      FYI - Todays FAF Beta Balance Crashing in launch...logs attached. Two starts, two crashes.
      logs.zip

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      @amygdala said in Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves:

      @legendofthestars Supreme Score Board got broken some time ago, so be sure to use the fixed version "Supreme score board 2"

      I had the old version so maybe that was the problem. Thanks for pointing this out.

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      Ok thank you. Appreciate the support!

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      ICE log. Only played the one game today...

      ice-adapter - Copy.zip

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      Log file from today
      game_22246139 - Copy.zip

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      @jip Ok thanks I will try disabling UI mods. Mods I have enabled are:
      Advanced target prioritoes 1.1
      Common Mod Tools
      EternalStrategicIcons
      Context based templates
      Idle Engineers 2
      Supreme Score Board

      Which one you think most likely the problem?

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • Game bugs out (runs 1 frame per 5 sec) after someone dies and leaves

      I am seeing this bug regularly (as have others) for the last 3 months....see today GameID #22246139

      Someone dies and leaves and my game goes into freeze frame mode. I see one frame update every 5-10 seconds and it blocks everyone else until I leave. Frustrating when you are winning and have to leave cause an opponent got killed.

      Please look into it.

      Thank you
      LotS

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: Game crash after killing enemy commander...

      No worries, thanks

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • Game crash after killing enemy commander...

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0128c6d8
      attempted to read memory at 0x000000e8

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Legend\AppData\Roaming\Forged Alliance Forever\logs\game_19731219.log /gpgnet 127.0.0.1:58429 /mean 1533.47 /deviation 94.0466 /savereplay gpgnet://127.0.0.1:58427/19731219/LegendOfTheStars.SCFAreplay /country AU /clan ANZ /numgames 5295 /numgames 1225

      Callstack:
      Unknown symbol (address 0x0128c6d8)
      Unknown symbol (address 0x00914412)
      Unknown symbol (address 0x1e8aaffb)
      Unknown symbol (address 0x1e8aaffb)

      Last 100 lines of log...

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
      stack traceback:
      [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
      ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
      [C]: ?
      ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
           	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
           	[C]: ?
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
           Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
           
           stack traceback:
           	[C]: in function `error'
           	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
      

      info: Exe GitSHA: f5bcbe7
      debug: Current gametime: 00:00:00
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: Exe GitSHA: f5bcbe7
      info: SSB >>> TRACE initialized
      info: SSB >>> TRACE SetLayout()...
      debug: Current gametime: 00:00:30
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff002c6) supplied in a pose update.
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0021b) supplied in a pose update.
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update.
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff001a8) supplied in a pose update.
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      debug: Current gametime: 00:23:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff01891) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff01892) supplied in a pose update.
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      debug: Current gametime: 00:24:30
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      warning: Error running OnStopBeingBuilt script in Entity urb3101 at 282b0608: ...\gamedata\units.nx2\units\urb3101\urb3101_script.lua(29): attempt to call method SetTargetSpeed' (a nil value) stack traceback: ...\gamedata\units.nx2\units\urb3101\urb3101_script.lua(29): in function OnIntelDisabled'
      ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(87): in function DisableUnitIntel' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(52): in function OnEnergyDepleted'
      ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(671): in function AddEnergyDependingEntity' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(44): in function OnStopBeingBuilt'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2149): in function OnStopBeingBuilt' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(212): in function OnStopBeingBuilt'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1562): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1561>
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed
      stack traceback:
      [C]: in function `Play'
      ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00a63) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00229) supplied in a pose update.
      debug: Current gametime: 00:26:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff00415) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
      debug: Current gametime: 00:26:30
      debug: Current gametime: 00:27:00
      debug: Current gametime: 00:27:30
      debug: Current gametime: 00:28:00
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Matchstate - defeated: turbina
      debug: (16990) Sending game result: 8 defeat -10
      info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = turbina
      info: SSB >>> TRACE GameResults: turbina has been defeated by turbina
      info: SSB >>> TRACE AnnounceDeath turbina has been defeated by turbina
      info: SSB >>> TRACE OnBeat() player has died: turbina

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: How Do I Host a Tournament?

      Can you please add a section how do I send sponsorship money for a tournament? Is it viable to send a one-off payment to the FAF Patreon account with an appropriate comment?

      posted in Tournaments
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: FAF Client and Game dropping connection in the last week?

      UPDATE: Someone suggested changing the ICE adaptor preference from Australia to Germany....so far this has FIXED the problem.

      So it appears Australians shouldn't connect to the Australian ICE adaptor....go figure....

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: FAF Client and Game dropping connection in the last week?

      Same issue again today....Australia set as preference for ICE.

      First game of the day...Violation, dismiss it and game cancelled message behind it and then FAF Client disconnects and reconnects...sequence from this one game shown below....

      FAF-Disconnects2.PNG

      FAF-Disconnects3.PNG

      FAF-Disconnects4.PNG

      My son is getting similar issues on his PC. I have tried rebooting NBN, router, etc, no joy....

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: FAF Client and Game dropping connection in the last week?

      @jip Client log attached

      client.log.2022-09-12.0.log

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: FAF Client and Game dropping connection in the last week?

      @jip Just found the "Preferred Coturns for ICE" in Settings so have set to Australia to see if that helps

      Ice log with errors from today attached.

      ice-adapter.log

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars
    • RE: FAF Client and Game dropping connection in the last week?

      FAF disconnects show on right of this screen....FAF-Disconnects.PNG

      posted in I need help
      LegendOfTheStarsL
      LegendOfTheStars