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    K
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    Topics

    • K

      Shift+Control not working

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      JipJ
      It likely means the mod interferes with the new implementation.
    • K

      SCOUT "carpeting"

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      J
      I do this by spamming the "select nearest idle air scout hotkey."
    • K

      Best build order for field of isis and cannis?

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      maggeM
      Also, a very supportive tool to analyze games: https://kazbek.github.io/FAF-Analytics/ I just wish TMM 4on4 would be also supported.
    • K

      Experimental stomping

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      JipJ
      Go play on FAF Develop and report back its stability
    • K

      Can someone explain me why people delete the T2mex and power build the T3?

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      FtXCommandoF
      Upgrade cost can be whatever you want, I don’t see any gameplay benefit in changing t3 mex upgrade cost to eliminate the decision between reclaiming a mex and simply upgrading it. The current system rewards proper eco planning/making the correct decision based on your constraints. I do both ctrl+k and simple upgrades depending on the game situation.
    • K

      Is the client super instable???

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      Z
      No - most likely it is something on your end.
    • K

      Moving and atacking as a formation

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      R
      CTRL-RMB (with or without shift) for formation move. CTRL-ALT-RMB (plus shift) for formation attack move.
    • K

      Was this bad luck?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      JipJ
      @snowy801 said in Was this bad luck?: When you're not a god gamer and can reliably predict the enemy's com movement and ground fire it like Jip, staggering the timing of your nothas usually makes it near impossible to dodge all of them It isn't difficult to predict when the commander keeps circling after the first salvo. Select half your bombers and ground fire where the commander is circling. That way at least some bombers do damage.
    • K

      Question about anti-torpedo

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      Dragun101D
      This is also due to how iirc terminology change. I’ll dbl check eventually. But “depth charges” in supcom vanilla became torps.
    • K

      My friend had a CPU of +/- 250 now its sudently +400

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      JipJ
      Correct - we're working on a small benchmark map. That way there is no theoretical score anymore - your score represents how fast your computer was able to finish the benchmark map, in seconds. The average should be about one minute.
    • K

      Reclaiming Neutral buildings

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      K
      @thomashiatt There´s always tons of shit happening at once -.-
    • K

      Connecting on 2v2 ladder can frezee forever without warning? (after finding game)

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      AskaholicA
      There is no way to know if the connection issues might go away. Sometimes games can launch after being stuck in connecting for 5 minutes, you never know. That’s just the nature of the internet. If it hasn’t launched after 2 minutes just quit and queue again because it’s very unlikely to work at that point.
    • K

      Need help about MODs

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      K
      I´ve changed the min triger delay to the minimum and on the second picture i´ve set the bars to the minimun and it seems to work as i wanted it to be also... are drag orders good? I´ve seen people use it and i´ve seen this old video how to do it: https://www.youtube.com/watch?v=49QffV1VnkM Does anyone knows more turials about this?
    • K

      T1 bombers overshooting targets

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      arma473A
      Bombers can miss if they make a major elevation change around the time they are dropping their bombs. So if a bomber flies over the very high mountains of Astro Craters, its elevation climbs rapidly. While it's climbing up, if it tries to drop a bomb, it will undershoot (instead of dropping bombs that hit the target, it will drop bombs that land between the bomber and the target) When a bomber leaves the very high mountains of Astro Craters, its elevation decreases rapidly. While elevation is decreasing, if it drops bombs, it is likely to overshoot the target (bombs don't hit the target, the target is between the bomber and the spot where the bombs land). This is what happened at about 18:30-19:00 in your game. This is something that happens a lot on Astro Craters and on certain other maps. There are some parts of Point of Reach where a bomber can miss because it flies over mountains right before dropping bombs. One way to get around this is if you ground-fire (tell the bombers to attack the ground). So if you're coming down from a mountain, you can tell the bombers to bomb the ground between the bomber and the ACU. Then when the bombs overshoot, they might hit the ACU. Another way to get around this is to choose a different path. If you fly in through the "mouth" of Astro Craters, you avoid going over any mountains at all. He could also have chosen a different target. For example, he could have crossed the mountains in the same place (at the bottom, the south part) but picked a different ACU to attack. If he flew over the enemy base and attacked the top ACU, the bombers would have fixed their elevation by the time they're ready to drop. Changing the flight path can put you at risk of flak and other anti-air weapons, so it's not always the best option.
    • K

      Question about targeting

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      FtXCommandoF
      If you target the ground, they shoot the ground. If you target the unit, they follow the unit into the FOW.
    • K

      If people ragequit alt+f4 do we get the 1:30 menu?

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      Z
      Thank you very much for your detailed answer.
    • K

      How did this guy did 25k dmg in COM explosion?

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      W
      ACU without base, that was on transport, had lazer. So the ACU on ground thought that he is dead anyway, as other would catch him with transport, land, kill and survive. So the ACU on ground ctrl-k'd, killing himself, and explosion killed transport, which killed lazer-ACU.