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    Posts

    Recent Best Controversial
    • RE: Supreme Commander remaster is possible!

      Nobody mentioned Sanctuary, yet?

      Closest we will get with a remaster I guess.

      posted in Suggestions
      Frozen_byteF
      Frozen_byte
    • RE: crashes during game

      Have you tried to disable all mods? You are starting the game with ~36mods, there may be incompatibilities.

      To quickly find a mod that crashes your game:
      Disable only one half and check if the game still crashes.

      • If it does: Further cut the mods in half and disable them again.
      • When its running fine: enable half of the disabled mods.
      • repeat until you found the corrupted mod.
        This is called a 'binary' search and is the quickest way to find the bug in a big bucket.
      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

      Well if I remove the effects.nx2 file and run in offline mode (so the Client does not compare checksums and redownloads the files) it's working like a charm (Haven't played a full match, but I expect graphical glitches)

      So my Question is: How do I get a better error message, what exactly went wrong while loading the effects?

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

      Heyho, I recently updated my Linux to Ubuntu 23.04 and now FAF-Client does not launch the game anymore.

      Playing via Steam works fine, only when I try to host/watch/ladder a game via FAF the Game instantly crashes. Last (and I guess relevant) log:

      info: Compiled shader: /effects/primbatcher.fx
      warning: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx: unable to create effect: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx reason: unknown error
      

      game_19786986.log
      client.log

      Any helpful suggestions how to debug/fix the problem?

      I am using the setup from https://github.com/FAForever/faf-linux

      What I have tried so far:

      1. Reinstalled FAF and SupCom completely
      2. sudo apt install git wget jq cabextract libxcomposite1:amd64 libxcomposite1:i386 libfreetype6:amd64 libfreetype6:i386 tells me everything is installed on lates version.
      3. Used protonwrapper 'GE-55' and 'SteamExperimental'
      4. Sometimes, it crashes at primbatcher.fx, somtimes at sky.fx but its always in proximitry to range.fx
      5. Created a GithubIssue on the FAForever/faf-linux repo
      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • Isssue with Map (mapgen)

      Map was truly wired:
      Several Mex and Hydro spot where overlapping
      b67a3f15-244c-43dc-951a-9566cd4aaf54-image.png
      RepplayURL https://replay.faforever.com/19149096

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Game Crash on Toggle Engineers while they tried to sacrifice

      @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

      @Frozen_byte did it crash with an error window or stop responding?

      I had T3 and T1 engis selected building a GC.
      Ordered the T1 engineers to sacrifice (because enemy T4 was reaaaally close xD)
      Pressed TAB to pause while engineers sacrificing into GC.
      Was a direct crash to desktop. No freeze.

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Game Crash on Toggle Engineers while they tried to sacrifice

      @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

      I see lots of ui party errors

      Do you think those are relevant for the crash?

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • Game Crash on Toggle Engineers while they tried to sacrifice

      Title is descriptive enough, I think.

      Playing on Linux, but should not matter for this issue I hope.

      ReplayID:
      https://replay.faforever.com/18404522

      Game Log:
      game_18404522.log

      Active UI mods:
      Screenshot_20221030_235512.png

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

      submerge T2 TD and give cybrans T3 TD cloak -kappa

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

      They are built more quickly. When I try to emergency defend something: I build T1 stuff.

      In all other points I agree with you T2 > T1 but to think one step further, the HARMS (cyb-T3-troplauncher) is also superior in every way.

      I do not exactly understand why this is "unbalanced" in your opinion. https://forum.faforever.com/topic/759/balance-thread-guidelines may help you to clarify this.

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Is It Me, Or Has T3 Artillery Become OP

      on 4v4, it is a common practice to share techs in order to get the "best from each cake". Indeed Cybran sucks with shielding but has various other (mostly offensive) stength.

      posted in General Discussion
      Frozen_byteF
      Frozen_byte
    • RE: T1 bombers are too good at hunting down expanding engineers

      So new meta will always be first Air now? 😄 💨
      Still, If we modify the "risk vs value" odds it may become less frustrating because you know the enemy has committed into the bomber and invested a lot of resources that he is missing now.

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: T1 bombers are too good at hunting down expanding engineers

      I think it should be possible to have "first bomber" a valid strategy that have to be considered.

      Still, I agree with Blodir playing against those are very annoying.
      But as Femboy said (in a rude way): It is very possible to counter this with intel and intie quickly.

      In my opinion, the bomber may need to get "less frustrating" instead of "weaker".
      And to do so: Increase cost to make it a tougher risk vs value calculation for the attacker.

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: GC sucking action bug

      Still, the Laser locking on the ACU while the Transport was sucked in looked hilarious!

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: GC sucking action bug

      What I did with the GC: I right-clicked the ACU several times while it was loading.

      Not sure if the transport ship was captured by the Claws, but it may seem so.
      Beam kept locked on ACU, that looked very wired.

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Titan shield recharge after collapse OP.

      @maudlin27 good point! So the rate may scale with max shieldHPs.

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Titan shield recharge after collapse OP.

      Is there a formula to have an equal and fair recharge rate across factions?

      I don't mind if cybran is faster recharging their shields.
      UEF has a longer timeout before recharging.
      Aeon has a slow recharg but nearly no timeout.
      some uniqueness, or so whatever.

      But there should be a common ground like "1k HP should take ~30 seconds and has a 5-second cooldown"

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Linux Support

      Yes, don't use realtive paths in the Startup commands, this got me twice, too 💨

      Maybe someone with editorial permissions adds this information to the Wiki?

      posted in I need help
      Frozen_byteF
      Frozen_byte
    • RE: What makes a map good?
      • I want the Map to feel natural, yet balanced (most challenging part I guess is an asymmetrical, balanced map)
      • I want to know where the starting mex belongs to.
      • I want more than one bottleneck(attack vector) to fight over. Ideally, 1.5 Lanes per player (4v4 would result in 6 possible Land/Sea attack vectors)
      • I want to decide what strategy I use (Rush, Tech, Adaptive, Turtle) and the map should not dictate only one possible effective strategy
      • I want air battles to keep as moderate as possible. For me, there is no fun having 500ASFs attacking each other
      posted in General Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Linux Support

      What about the FAF command line?
      Do you have any useful debug logs? May start faf-client from CMD and watch the output or use the debug-log option in settings.

      posted in I need help
      Frozen_byteF
      Frozen_byte