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    Recent Best Controversial
    • RE: Small suggestions topic

      Would it be possible to add a special bar for nuke load in battleship and submarines? There is the yellow recharging bar but it displays "at the same time" the nuke loading AND the main cannons.

      Also (as I think it hasn't been seen): could it be possible to make a button in the lobby, close to each player that would ping it. In case of afk players when game has to be launched it would be usefull.

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Yeah so my proposition was not necessarily to make the t3 subs really more powerful (hence the title is misleading, I just edited it to correct it) but to make the tactical missile they launch more "inside" of the gameplay.

      For instance making the subs shooting in burst rather than 1 missile every x seconds like they do actually (to surprise an opponent). Or reducing the rate of launch but making missile more powerful in order to "snipe" stuff. By doing this trick maybe the DPS would be lowered in the end for balance purpose (it could be one possibility), but they will have some usefulness within the gameplay (which they lack now). I also like the idea from @H-master (it can be another alternative if it is technically possible).

      The reason of all this is because I honestly never saw in any game those missiles being useful for anything (and I am a regular player since years, frequently playing navy). I think such proposition could really enrich the gameplay without making the unit too powerful if the changes are appropriately made.

      This is a last attempt to give some pros to this feature ^^

      posted in Balance Discussion
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      freemp
    • RE: If I leave a game and my team wins, is my rating increased?

      Ok thanks!

      posted in Game Issues and Gameplay questions
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      freemp
    • RE: Small suggestions topic

      Add a button close to where player "x" which sends them a notification asking them to "x" when they are not ready (instead of having to go on the desktop, to tell them to x).

      posted in Suggestions
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      freemp
    • RE: How to download ethereal Client

      @Eternal thanks!

      It works. I hope it will be more stable on my computer than FAF.

      Thanks again.

      posted in General Discussion
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      @LightBearer I agree with you. I currently do the same (and most player do this as well). This is because the tml are not worth it, people only use t3 sub for nukes. I think that a "sniping" tml option as suggested by H-master would be great to give the subs more strategic purpose. Like one powerful tml that can launched on rare intervals.

      posted in Balance Discussion
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      freemp
    • RE: Small suggestions topic

      Hello

      Another small suggestion: what about a warning message (audio & visual) if you are going to ctrl-K your commander?

      It happened to me in a few games to have a friend that died because he ctrl-K his com while he wanted to ctrl-K a group of units near by. When it happens it really ruins the game =(

      Thanks!

      posted in Suggestions
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      freemp
    • RE: Make the tactical missile from the t3 submarines more usefull

      Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).

      I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.

      I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.

      Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.

      posted in Balance Discussion
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      freemp
    • Forbid to kill underwater without weapons used that purpose

      Hello everyone

      I don't know if what I am asking is technically possible, but I wanted to know if it is possible to restrict the damage done underwater by weapons which are not supposed to attack underwater.

      For instance, killing coms that are underwater with strategic bombers, or killing t3 torpedoes defense by using battleship shooting at them.

      For me it is very weird that this is made possible on the game.

      Of course it would change quite a bit the gameplay.

      What would you think about this?

      Thanks a lot.

      posted in Suggestions
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      freemp