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    • RE: M28AI Devlog (v136)

      @maudlin27
      I finally managed to beat the AI on 15 km mapgen with 1.4 resource modifier. I think AI just misjudged the map and went into air and navy when land was key factor. Also, it didn't go pd creep when my army with ACU arrived.
      And I think it undervalued reclaim and far mexes again.
      https://replay.faforever.com/22706131
      Edit:
      Now I looked through replay.
      It goes 2nd air on this map - it's strange, mexes are not that far to rush a transport to drop 1(!) eng...
      1st bomber goes without scout and bombs nothing
      It is building engies from 2 factories instead of 1, so has no units + is very greedy with t2 mex. I think we are too close for t2 mex.
      Then it spams eng from 4 (!!!) factories even when see my units coming
      Not sure why it went t2 air at all.
      9:20 - it knows I have army and it has a lot of t2 engies - couple of PDs could save the game. Then units just block the PD spot for years
      11:00 - it is totally losing, but could probably rush gun and t1 PDs due to good eco + go into water

      posted in AI development
      D
      DillyDally