FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Capt_Bucky_OHare
    3. Posts
    C
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 2
    • Groups 0

    Posts

    Recent Best Controversial
    • RE: FAF crashes trying to host a game

      Thanks for the quick reply @Rezy-Noob. Don't think this issue has been posted before - I've searched the forums pretty hard already. Definitely won't spam tho 😉

      posted in FAF support (client and account issues)
      C
      Capt_Bucky_OHare
    • FAF crashes trying to host a game

      I'm trying to get my work laptop set up to play FAF. I've got FA itself downloaded via Steam and working, given some fiddling. I've also got Downlord's FAF Client installed and mostly working. But when I try to host a game I get an error.

      The log only contains:

      warning: Running "C:\ProgramData\FAForever\bin\init.lua" failed: PERSONALSHGetFolderPath failed: 
               stack traceback:
               	[C]: in function `SHGetFolderPath'
               	C:\ProgramData\FAForever\bin\init.lua(144): in main chunk
      
      

      It's because my 'Documents' folder is on a company network drive. The client can't connect properly when I'm on my work VPN; but when I'm not on my work VPN, I can't access the 'Documents' folder that it wants to open.

      Is there a way I can tell FAF not to look in that location? I can't just edit the init.lua file because it gets rewritten every time FAF tries to start.

      All ideas gratefully received.

      posted in FAF support (client and account issues)
      C
      Capt_Bucky_OHare