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    • RE: FAQ about gameplay || Feedback welcome

      Thanks for the answer! I think someone mentioned it does less damage against buildings and ACUs, is that correct? And could I theoretically one-shot an experimental? It is always hard to find current information on things like this without reading a lot of patchnotes (many tutorial videos are years old and possibly out of date) or asking someone who knows. That's why I think having this on the wiki would be really beneficial.

      posted in Tutorials
      BentusiB
      Bentusi
    • RE: FAQ about gameplay || Feedback welcome

      These answers are great!
      I got a few more questions:

      • How to capitalize on air superiority?
      • I lost air superiority, what to do? (maybe split this into 1v1 and team games with a dedicated air player)
      • How to use stealth?
      • An explanation of the factory alt-move reclaim trick could be useful for beginners. For me it looked more like a bug than a useful feature at first.
      • Maybe a list of common strategies (for example T1 spam, T2 rush) and short one sentence answers on how to react to them. If your opponent does X, you should do Y.
      • An explanation on overcharge mechanics. I could not find that in the database. How much damage is dealt? How much energy is required? How many energy storages should I build?
      posted in Tutorials
      BentusiB
      Bentusi
    • RE: FAQ about gameplay || Feedback welcome

      As a beginner these rules of thumb are extremely helpful.
      Some more questions from me:

      What are some good army compositions for each faction/tech?
      At what point in the game (both for 1v1 and large map team games) should I retreat my com to avoid getting sniped?
      When and how to use tactical missile launchers? Are they worth it for sniping T2 mexes?
      When should I go for a gun upgrade, when for T2?

      posted in Tutorials
      BentusiB
      Bentusi