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    Topics

    • A

      Add support for other games?

      Watching Ignoring Scheduled Pinned Locked Moved Contribution
      2
      2 Votes
      2 Posts
      331 Views
      Brutus5000B
      Talk to me (e.g. Discord)
    • A

      A Method of Recreating Classic Total Annihilation Maps in SupCom

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
      5
      1 Votes
      5 Posts
      936 Views
      A
      yeah something gone wrong there, its a fiddly process. My guess is that you scaled the height (the "multiply" operation in ImageJ) by too much and then when you imported into FAForever Map Editor you selected the "clamp top" option when it complained about "distance between lowest and highest point is higher than 50". Another possibility is that in ImageJ (if you're not careful) the saturated rendering can affect the numbers. I can't remember exactly what to do in ImageJ to make that happen, but if you mouse-over the pixels you should be able to see what intensity (ie height) the pixel is at the top left of the window. Check that just before you export to .raw. If those numbers seem saturated, then that's the problem.
    • A

      Convert Total Annihilation 3DO to SupCom SCM (and now SCA too)

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
      9
      2 Votes
      9 Posts
      777 Views
      A
      Check out release 20200911, which now generates team colour textures in PNG format, and some improvements to nbos2sca interface (it is now possible to drag/drop .nbos files onto the exe without opening a command prompt)