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    Altair707

    @Altair707

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    Best posts made by Altair707

    • RE: [BUG] Map doesn't expand on "Black day" mission (X1CA_01)

      Hello,

      So I finally tested a lazy fix that consists in setting veterancy to 1 instead of 0 at line 1987 of the script. It worked, I could play the mission normally up to the end.

      I suppose it's not the way you might want to fix it, but those who want to fix the problem right now can do the same: at line 1987 of the script, replace "local veterancy = 0" by "local veterancy = 1".

      posted in Game Issues and Gameplay questions
      A
      Altair707
    • [BUG] Map doesn't expand on "Black day" mission (X1CA_01)

      Hello,

      After many years I wanted to try again that awesome game and I wasn't disappointed 🙂

      However I encountered a bug on the first FA mission. I can destroy the Order basement and then protect the civilians, but then the map doesn't expand. The scenario keeps playing to a degree since I have to face a massive counter attack, but since the map didn't expand I can just stop it when it enters the combat zone. Apart from that the scenario stopped playing since no dialog is played and so on.

      I was playing alone with the aeons on medium difficulty. Here is the log:
      game_20354693.log

      I had a quick look at the log and the script, it happens here:
      Code.png

      I made some modding once ago, but it's been really long since then, so I'm not sure, but my idea is that veterancy = 0 (which is the case in easy and medium difficulty) is not a valid index to call CreateArmyGroupAsPlatoonVeteran. CreateArmyGroupAsPlatoon should be used instead or veterancy should be set to at least 1 in easy and medium difficulty.

      I haven't tested yet (it's getting late here...), so take my analysis with caution, but hopefully that can help.

      Don't hesitate to ask me if you need anything else to analyse!

      posted in Game Issues and Gameplay questions
      A
      Altair707

    Latest posts made by Altair707

    • RE: [BUG] Map doesn't expand on "Black day" mission (X1CA_01)

      Hello,

      So I finally tested a lazy fix that consists in setting veterancy to 1 instead of 0 at line 1987 of the script. It worked, I could play the mission normally up to the end.

      I suppose it's not the way you might want to fix it, but those who want to fix the problem right now can do the same: at line 1987 of the script, replace "local veterancy = 0" by "local veterancy = 1".

      posted in Game Issues and Gameplay questions
      A
      Altair707
    • [BUG] Map doesn't expand on "Black day" mission (X1CA_01)

      Hello,

      After many years I wanted to try again that awesome game and I wasn't disappointed 🙂

      However I encountered a bug on the first FA mission. I can destroy the Order basement and then protect the civilians, but then the map doesn't expand. The scenario keeps playing to a degree since I have to face a massive counter attack, but since the map didn't expand I can just stop it when it enters the combat zone. Apart from that the scenario stopped playing since no dialog is played and so on.

      I was playing alone with the aeons on medium difficulty. Here is the log:
      game_20354693.log

      I had a quick look at the log and the script, it happens here:
      Code.png

      I made some modding once ago, but it's been really long since then, so I'm not sure, but my idea is that veterancy = 0 (which is the case in easy and medium difficulty) is not a valid index to call CreateArmyGroupAsPlatoonVeteran. CreateArmyGroupAsPlatoon should be used instead or veterancy should be set to at least 1 in easy and medium difficulty.

      I haven't tested yet (it's getting late here...), so take my analysis with caution, but hopefully that can help.

      Don't hesitate to ask me if you need anything else to analyse!

      posted in Game Issues and Gameplay questions
      A
      Altair707