FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Seraphim eco-SACU

    Scheduled Pinned Locked Moved Balance Discussion
    21 Posts 10 Posters 1.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dragun101D Offline
      Dragun101
      last edited by

      On a slighlty serious question is high build time for the various SACU upgrades when not done via QGateway intended? Because RAS on an SACU when upgraded/not in QGate is around 40 minutes to an hour unassisted for example

      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

      Project Head and current Owner/Manager of SCTA Project

      1 Reply Last reply Reply Quote 0
      • K Offline
        keyser
        last edited by

        well their BP need to be this low; the BT need to be this high. You could possibly lower the QG BP to lower the BT as well, i guess. But it's not the decision that has been taken, we want to make spamming QG, to some extend viable, and thus reduce impact of assist. Also this will allow more adjacency benefit.

        1 Reply Last reply Reply Quote 0
        • Dragun101D Offline
          Dragun101
          last edited by

          How does the fact it takes 40 minutes for a build power upgrade on a unupgraded SACU, vs a build power SACU being two minutes Quantum be 2 minutes be better for adjacany? Unless you are talking in reference to the QG itself?

          I feel that just aethestically having them be less BP than a T3 Engi just feels wrong. Not talking like going back to 56. Just something like 35-40 maybe. /shrug.

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

          1 Reply Last reply Reply Quote 0
          • K Offline
            keyser
            last edited by

            @Dragun101 said in Seraphim eco-SACU:

            I feel that just aethestically having them be less BP than a T3 Engi just feels wrong. Not talking like going back to 56. Just something like 35-40 maybe. /shrug.

            decision has been made gameplay wise to reduce the BP of raw scu so they are less versatile without proper upgrades. You won't be able to pump sam on the front line with rambo scu anymore, you will actually have to build scu with the BP upgrade for that purpose.

            1 Reply Last reply Reply Quote 0
            • Dragun101D Offline
              Dragun101
              last edited by

              Fair enough Keysar just felt it looked to me when I saw that massive disperancy(sp) shocked me. Through be some way to buff Engineering UEF with Both Drones to have same BP as other SACU’s (sense currently its 6ish less).

              I guess from an interface standpoint, I was kinda shocksd fo see naked SACU’s to have less raw BP than T3 Engineers. But yeah that make sense what you said Keysar.

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

              K 1 Reply Last reply Reply Quote 0
              • K Offline
                Knight925 @Dragun101
                last edited by

                @ shalkya

                nerf BP : 56 to 20
                buff raw BT : 14400 to 8400 (10400 for sera)
                nerf ras BT : 8400 to 25000
                buff sera mass/e prod from 2/200 to 3/300
                nerf sera mass cost from 2050 to 2200
                remove wreck for scu

                What does BT stand for though? BP is Buildpower, but what is BT?

                1 Reply Last reply Reply Quote 0
                • K Offline
                  Katharsas
                  last edited by

                  Build Time

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Knight925
                    last edited by

                    so basically:

                    • eco SACUs will be unable to build enough to spend their own income
                    • you will need to spam engineering stations or t3 engineers on top of SACUs
                    • you need 2-3 gateways instead of one, to compensate for the slow build time
                    • Seraphim will build 3 basic SACUs for every eco SACU of the other factions

                    I don't think I agree with the slow ass Buildtime. 3x the buildtime seems a bit too much.

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      keyser
                      last edited by

                      you can always add in the engineering upgrade, to get BP with your SACU

                      1 Reply Last reply Reply Quote 0
                      • Dragun101D Offline
                        Dragun101
                        last edited by

                        I don’t onow about Knight but BP thing is mostly an aethestic issue for me (that huh an SACU which I always felt was mewnt replace the T3 Engineer, and so some extent T3 MBT. Now has less BP than said T3 Engi /confused). But it is what it is curious to see how SACU’s will be used now.

                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                        Project Head and current Owner/Manager of SCTA Project

                        1 Reply Last reply Reply Quote 0
                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          I thought that Support Command Units were supposed to be like the ACU only you get to have more. The ACU only has 10 buildpower when it gates in and I don't understand why Support Command Units would have any more. They should have to be upgraded to get more buildpower or combat abilities the same as a normal ACU would, just with a different set of upgrades.

                          1 Reply Last reply Reply Quote 2
                          • S Offline
                            Sprouto
                            last edited by

                            Perhaps the big difference in build power is related to the ACU teleporting directly into the world, whereas the SACU come thru a gate, and don't have to undergo what must be a rather difficult and expensive process to reach the planet. Dunno really - just a thought to give some credence to the difference.

                            1 Reply Last reply Reply Quote 1
                            • AzraaaA Offline
                              Azraaa
                              last edited by

                              I think sprouto is correct in terms of lore

                              Developer for LOUD Project | https://discord.gg/DfWXMg9
                              AI Development FAF Discord | https://discord.gg/ChRfhB3
                              AI Developer for FAF

                              Community Manager for FAF
                              Member of the FAF Association
                              FAF Developer

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                Psions Banned
                                last edited by Psions

                                Also the fact that the SCU is t3, then look comparably at the BP of an ACU at t3 tech.

                                If they really are nerfing SCU to 20bp then its garbage change. Hives and Kennels will become the mainstay of all build power, because t3 engi simply don't cut it with their garbage pathing.

                                SCU seem okay where they are at the moment and those complaining about RAS sacu don't know how to open a spreadsheet.

                                1 Reply Last reply Reply Quote 0
                                • CascadeC Offline
                                  Cascade
                                  last edited by Cascade

                                  I thought that the seraphim didn't get RAScoms because their shields are very strong, strong enough to fab spam everywhere and have it be sorta safe.

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    WackelKontakt
                                    last edited by WackelKontakt

                                    Quite frankly, every single time the balance team decides to "nerf BT" it harms those two factions which evidently scale by far the worst in build power, the most. Namely Seraphim and Aeon. Can we please stop this already?

                                    It should have been evident enough by now, that simple calculation by rate numbers doesn't cut it - given how bad the path finding of the stupid engineers affects actual possible growth.

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      WackelKontakt
                                      last edited by

                                      Well, I overread the statement about the engineering station. It's hell about time. Thanks.

                                      Still, consider to stop BT nerfing anyway, as compensation by "just more engy stations" will harm sim speed - for effectively no real change.

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post