Bring lod1 into the game
-
Hello everyone, does anyone know how I can change the Lod (level of detail) in a unit? So that the file is recognized in the game? In the mod "Savers Fatboy" I just had to add the file. But I think it was because of the process that it was a hook change. If anyone has an idea, I would be very happy.

-
sorry for my bad english.
-
Maybe your are missing some variables inside the blueprint.
This is a full LOD0 + LOD1 table with filepath:Mesh = { IconFadeInZoom = 130, LODs = { { MeshName = '/units/urb0101/urb0101_lod0.scm', AlbedoName = '/units/urb0101/urb0101_albedo.dds', SpecularName = '/units/urb0101/urb0101_specteam.dds', NormalsName = '/units/urb0101/urb0101_normalsTS.dds', LODCutoff = 200, ShaderName = 'Insect', }, { MeshName = '/units/urb0101/urb0101_lod1.scm', AlbedoName = '/units/urb0101/urb0101_lod1_albedo.dds', SpecularName = '/units/urb0101/urb0101_lod1_specteam.dds', NormalsName = '/units/urb0101/urb0101_lod1_normalsTS.dds', LODCutoff = 500, ShaderName = 'Insect', }, }, }, -
I will try it. Thanks

-
running

-
Looks awesome!
-
Unfortunately, this variant is not stable. Unfortunately, the Lod1 is not shown in 5 out of 6 games

-

Mesh = { IconFadeInZoom = 130, LODs = { { MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod0.scm', AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_albedo.dds', SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_specteam.dds', NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_normalsTS.dds', LODCutoff = 250, ShaderName = 'Unit', }, { MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1.scm', AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_albedo.dds', SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_specteam.dds', NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_normalsTS.dds', LODCutoff = 500, ShaderName = 'Unit', }, }, }, -
does anyone else see an error? I guess I'm blind again.
-
Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.
I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution 
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login