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    Game crash at exactly 20 or 25 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    crash25 minuteslog filelog
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    • A Offline
      Az0th
      last edited by

      Hey! I have a problem where the game immediately crashes at exactly 20 or 25 minutes, every time. I have tried verifying game files, uninstalling and reinstalling the client, reinstalling the entire game, cleared cache, uninstalled all mods, uninstalled all custom maps. Nothing works. From what I have read it could be something with Stereo sound, but I have no idea. Thanks in advance.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0594de58
          attempted to read memory at 0xb2a18c19
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\CumComa\AppData\Roaming\Forged Alliance Forever\logs\game_21027083.log /gpgnet 127.0.0.1:64964 /mean 1190.37 /deviation 294.351 /savereplay gpgnet://127.0.0.1:64962/21027083/Az0th.SCFAreplay /country  /clan Swg /numgames 7 /numgames 7
      
      Callstack:
      	Unknown symbol (address 0x0594de58)
      	Unknown symbol (address 0x0593e001)
      	BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      	RtlInitializeExceptionChain + 102 bytes ((Unknown)(0) + 0 bytes)
      	RtlClearBits + 186 bytes ((Unknown)(0) + 0 bytes)
      
      Last 100 lines of log...
      
      warning: Overwriting user key action: select_gunships -> UI_SelectByCategory AIR GROUNDATTACK
      warning: Overwriting user key action: teleport -> StartCommandMode order RULEUCC_Teleport
      warning: Overwriting user key action: cycle_idle_factories -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleIdleFactories()
      warning: Overwriting user key action: create_template_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CreateTemplateFactory()
      warning: Overwriting user key action: select_all_air_exp -> UI_SelectByCategory AIR EXPERIMENTAL
      warning: Overwriting user key action: select_all_land_indirectfire -> UI_SelectByCategory LAND OVERLAYINDIRECTFIRE
      warning: Overwriting user key action: select_all_t1_engineers -> UI_SelectByCategory LAND TECH1 ENGINEER
      warning: Overwriting user key action: toggle_intelshield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleIntelShieldScript()
      warning: Overwriting user key action: Render_Unit_Bars -> ui_RenderUnitBars
      warning: Overwriting user key action: select_all_battleships -> UI_SelectByCategory NAVAL BATTLESHIP
      warning: Overwriting user key action: toggle_cloakjammingstealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleCloakJammingStealthScript()
      warning: Overwriting user key action: select_all_similar_units -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetSimilarUnits()
      warning: Overwriting user key action: select_all_stationdrones -> UI_SelectByCategory AIR STATIONASSISTPOD
      warning: Overwriting user key action: show_network_stats -> ren_ShowNetworkStats
      debug: Preloading 1411 batch textures
      debug: Preloading 971 d3d textures
      debug: Preloading 111 models
      debug: Preloading 532 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe GitSHA: 1a9450d
      debug: Current gametime: 00:00:00
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Exe GitSHA: 1a9450d
      debug: Caching 1 markers of type Island!
      debug: Caching 0 markers of type Naval Exclude!
      info: *AI DEBUG: ARMY 	2	: Initiating Archetype using NormalMain
      warning: No tooltip in table for key: options_
      warning: No tooltip in table for key: options_
      debug: Current gametime: 00:00:30
      warning: No tooltip in table for key: options_repeatbuild
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      info: AIGetMarkerLocationsEx 40 markers for Land Path Node
      info: AIGetMarkerLocationsEx 0 markers for Water Path Node
      info: AIGetMarkerLocationsEx 13 markers for Air Path Node
      info: AIGetMarkerLocationsEx 40 markers for Amphibious Path Node
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0232e) supplied in a pose update.
      warning: SND: Error playing cue 279 on bank 9 [xgg]
               XACT: Invalid arg
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed
               stack traceback:
               	[C]: in function `Play'
               	...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112>
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      debug: Caching 6 markers of type Naval Rally Point!
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      
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      • maggeM Offline
        magge Global Moderator
        last edited by

        0580ad23-c72f-4510-8843-25f5c5fb814c-image.png

        => https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

        Want to become a Moderator? || Open volunteer positions
        A 1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Brother?

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Az0th @Ctrl-K
            last edited by

            @azath0th Yes

            1 Reply Last reply Reply Quote 0
            • A Offline
              Az0th @magge
              last edited by

              @magge Thank you. The problem were the music files.

              1 Reply Last reply Reply Quote 1
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