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    Experimental incompleteness feeling

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    • Sladow-NoobS Offline
      Sladow-Noob @Guest
      last edited by

      @melanol said in Experimental incompleteness feeling:

      Fatboy: Dies too fast

      Is going to be adressed

      Tempest: Dies to battleship micro

      Against UEF it sucks, against any other faction you can just retreat?

      Czar: Too big, really hard to find place to build. I wish you could build it in the air

      You can literally build it in mountains etc., obvsly on a 10x10 mapgen with 10 players you'll have a hard time sometimes, but same with placing the airgrid

      • Ythotha: Death weapon is unpredictable, no way to not spawn the ball lightning, unless an engineer happens to be close and starts reclaiming it the last moment.

      Reclaiming doesn't prevent the ball from spawning

      • Ahwassa: Yes, it is a bomber, but I wish its antiair weapons could shoot ground units so that it didn't have to drop 11k bomb on an engineer. This experimental just doesn't feel very versatile for an experimental

      If you're talking about general efficiency: You don't have to kill a single engi with it
      If you're talking its aggrorange: It's the same as a strat, I agree that you have to constantly babysit it since the range is quite big, you can do it like I do sometimes and put them on 'hold fire' til you can actually pay attention again. Also AA killing targets will only help in certain circumstances, in that stage the chance a single higher tech unit is running around or multiple smaller ones is so high that it'd drop the bomb anyway, especially cuz the AA would overkill the target such as the Czar does currently.

      Just my thoughts. No need to star a fight

      The forum is a FFA my man

      Inactive.

      ? Sylph_S 2 Replies Last reply Reply Quote 1
      • S Offline
        snoog
        last edited by

        I personally would just like to see more experimentals added. I think it'd be a fun way to change up FAF once in a while. Like give the UEF the King Kriptor from SC2 and see how it works out.

        Sladow-NoobS 1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User @Sladow-Noob
          last edited by

          @sladow-noob said in Experimental incompleteness feeling:

          Reclaiming doesn't prevent the ball from spawning

          My life will never be the same

          1 Reply Last reply Reply Quote 0
          • waffelzNoobW Offline
            waffelzNoob @Guest
            last edited by

            @melanol said in Experimental incompleteness feeling:

            I wish it was a manual ability with several-seconds charge that kills ythotha instantly

            this already exists and it is called ctrl k happyroaches.PNG

            frick snoops!

            ? 1 Reply Last reply Reply Quote 0
            • Sladow-NoobS Offline
              Sladow-Noob @snoog
              last edited by

              @snoog problem is that it's not the goal. Adding new units just for the fun ir a thing for mods, not for the base game. Each unit and each exception you add makes the game way more complex and I mean, look at the unit database; it's already complex as fuck. So except for a unit being the only possibility to solve a problem (let's take Cybran vs. sniperbots as an example) it won't happen. Also the reason we just don't fix that tele-problem by adding anti-teleport-towers like some mods feature.

              Inactive.

              S 1 Reply Last reply Reply Quote 0
              • ? Offline
                A Former User @waffelzNoob
                last edited by

                @waffelznoob Not really. My Ctrl+K kills instantly

                deletethisD 1 Reply Last reply Reply Quote 0
                • deletethisD Offline
                  deletethis @Guest
                  last edited by

                  @melanol you can add or re-add the standard hotkey for 5 seconds timer unless I remember wrong

                  ? 1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User @deletethis
                    last edited by

                    @deletethis The timer is inferior

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                    • Sylph_S Offline
                      Sylph_ @Sladow-Noob
                      last edited by Sylph_

                      @sladow-noob said in Experimental incompleteness feeling:

                      Fatboy: Dies too fast

                      Is going to be adressed

                      I hope the balance team have done a LOT of experimentation with the new build-while-moving feature, pumping out parashields.

                      With that change, the fatboy is 800% better at resisting incoming (artillery) fire without taking damage while moving backwards. It's felt hugely significant in the few games I've had the chance to try it.
                      I'm not suggesting that I'm in any way certain that the fatboy is fine - I'm just saying I think the new mobile factory change really needs feeling out extensively while considering more buffs to the fatboy.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        snoog @Sladow-Noob
                        last edited by

                        @sladow-noob said in Experimental incompleteness feeling:

                        @snoog problem is that it's not the goal. Adding new units just for the fun ir a thing for mods, not for the base game. Each unit and each exception you add makes the game way more complex and I mean, look at the unit database; it's already complex as fuck. So except for a unit being the only possibility to solve a problem (let's take Cybran vs. sniperbots as an example) it won't happen. Also the reason we just don't fix that tele-problem by adding anti-teleport-towers like some mods feature.

                        Yea, you're right.

                        But since you mentioned sniper bots, lets talk about removing units :^)

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                        • Sladow-NoobS Offline
                          Sladow-Noob
                          last edited by

                          You got my vote for that lol

                          Inactive.

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