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    Developers Iteration III of 2023

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    • Z Offline
      zhanghm18 @MostLostNoob
      last edited by

      @mostlostnoob Thank you for your reply. So in order to get the latest version of the game that this post says, should I choose "FAF" or "FAF DEVELOP" when I create the game?

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      • MostLostNoobM Offline
        MostLostNoob
        last edited by

        While these changes were in the process of being added, edited, removed, etc. then you'd want to play the FAF Develop game type to use them. As of this past Saturday, they were merged into the main base FAF game, so you'll want to choose FAF as the game type.

        Out of curiosity, is there a reason why you normally play using the exe directly instead of starting games from the client?

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        • Z Offline
          zhanghm18 @MostLostNoob
          last edited by

          @mostlostnoob I added a few more in the player color. So if I boot directly from FAF, it will overwrite my newly added color file.

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          • Z Offline
            zhanghm18
            last edited by zhanghm18

            Strangely, the building sequence of the mobile factory seems to have disappeared after the game update. The T3 aircraft carrier I pulled out of the cheat window couldn't build any air units. Only aoen's experimental class aircraft carriers can build units. I turned off all the mods and still have this problem, I don't know what the problem is. I tested the previous version and it worked.
            9b8de10b-2f52-48d9-88f2-ee83bb570a07-图片.png
            aa2ad805-ac7b-4815-8d53-5dc53a92c1cc-图片.png
            There is also a BUG: the cheat window does not display the MOD name, and the "source" column of the cheat window is all "no text". Correspondingly, the previous version did not have this problem
            43e8ea82-4859-4432-825a-10ebe6f43245-1693800731538.jpg

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            • MostLostNoobM Offline
              MostLostNoob @zhanghm18
              last edited by

              @zhanghm18 said in Developers Iteration III of 2023:

              Strangely, the building sequence of the mobile factory seems to have disappeared after the game update. The T3 aircraft carrier I pulled out of the cheat window couldn't build any air units. Only aoen's experimental class aircraft carriers can build units. I turned off all the mods and still have this problem, I don't know what the problem is. I tested the previous version and it worked.

              For the mobile factories, you'll need to click towards the rear of the units to get the factory part as depicted in the picture in the post about this feature: https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/2

              There is also a BUG: the cheat window does not display the MOD name, and the "source" column of the cheat window is all "no text". Correspondingly, the previous version did not have this problem

              I have no idea about this, but perhaps a picture would be good for visual reference so those that can help can see exactly what you're talking about.

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              • Z Offline
                zhanghm18 @MostLostNoob
                last edited by zhanghm18

                @mostlostnoob Thank you for your reply. I found the problem in the factory. I uploaded an image to illustrate the problem with the cheat window
                541e4651-6baf-4778-b6e3-9522e057a45c-图片.png

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                • JipJ Offline
                  Jip
                  last edited by Jip

                  @zhanghm18 as described here the CZAR temporarily loses the ability to build until we can finalize it and make it work the same way the other aircraft carriers work. We hope to do that during the next developers iteration

                  I'll see if we* can fix that bug with the cheat window for the hot fix next weekend 🙂

                  A work of art is never finished, merely abandoned

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                  • Z Offline
                    zhanghm18 @Jip
                    last edited by zhanghm18

                    @jip Thank you for your work!Maybe the issue of model animations continuing to play after air units crash on water will be fixed in some future version?

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                    • Z Offline
                      zhanghm18
                      last edited by

                      Questions about the new map generator: I prefer maps like "heaven reaf" which are dark in color and have more reflective water. But there is no color option in the generator. How should I set up to generate a dark map? In addition, how can the newly generated map be permanently saved? After I turned off FAF, the generated map seemed to be automatically deleted.

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                      • Z Offline
                        zhanghm18
                        last edited by

                        Also, have the Advanced map shaders mentioned in the post been integrated into the map generator? Can I use the map generator to experience the latest shader effects? Or is it only the map mentioned in the post that can experience the latest shader?

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                        • MostLostNoobM Offline
                          MostLostNoob @zhanghm18
                          last edited by

                          @zhanghm18 said in Developers Iteration III of 2023:

                          Questions about the new map generator: I prefer maps like "heaven reaf" which are dark in color and have more reflective water. But there is no color option in the generator. How should I set up to generate a dark map?

                          The map generator has nothing to do with this discussion as it's not part of the game, but part of the client. That said, any questions regarding the map generator should be asked in the Mapping section: https://forum.faforever.com/category/12/mapping

                          In addition, how can the newly generated map be permanently saved? After I turned off FAF, the generated map seemed to be automatically deleted.

                          Yes, generated maps are auto-deleted when you close the FAF client. To save the map, you'll need to either move the folder of the generated map to a safe place & copy it back each time you start the client or copy the name of the generated map & paste it somewhere safe, then when you want to play it again, copy that name & paste it into the Map Name field of the map generator.

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                          • Z Offline
                            zhanghm18 @MostLostNoob
                            last edited by

                            @mostlostnoob Ok, I'll create a new post in the map section

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                            • JipJ Offline
                              Jip
                              last edited by

                              We're now working on making the map generator support the new shaders, in particular BlackYps and Sheikah are working on that. You can see it here:

                              • https://github.com/FAForever/Neroxis-Map-Generator/pull/351

                              A work of art is never finished, merely abandoned

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                              • SaverS Offline
                                Saver
                                last edited by

                                Thank you again for the great features. You are great 🙂

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                                • D Offline
                                  DonSailieri
                                  last edited by

                                  Thank you, this is great stuff!

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                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    I've updated the post with the changelog to include a changelog for the hotfix to be released next Saturday.

                                    For those that are reading this but remain silent, I encourage you to provide feedback on the patch(es). Either through Discord or the forums works fine. We're always open to feedback and we'll try to fix bugs that you may encounter.

                                    A work of art is never finished, merely abandoned

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                                    • C Offline
                                      CocaineDiesel
                                      last edited by

                                      For mobile factories, would it be possible to:

                                      1. Populate the construction queue UI of the parent unit with the child factory.
                                      2. Shunt any orders given via that queue to the child factory (including repeat build etc.)
                                      3. Remove all the child factory selection bone-throwing, and have it be a silent attachment.

                                      Child factories for carriers already pass the units they create back to the parent, so there's some linking between them?

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                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        The engine is not made to pass orders to arbitrary units. It only works for units that are currently in your selection. We'd need to hack in suggestions (1) and (2) through construction.lua and that is a file that is, uuhh - not friendly towards developers. The fact that it (the file) even works at this point is a miracle.

                                        Child factories for carriers already pass the units they create back to the parent, so there's some linking between them?

                                        This is in the sim, where the external factory unit passes the events to the main unit. That triggers the animations and effects and cleans them up again.

                                        I assume that with (3) you want the factory unit to become unselectable. If that is so, then you'd also remove the ability to set rally points.

                                        A work of art is never finished, merely abandoned

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          The hotfix is released and the capping behavior is restored to (almost) the old set of features. Make sure to check the game options, they're now split out in separate options. You can read up about it on Github

                                          A work of art is never finished, merely abandoned

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                                          • Z Offline
                                            ZooDoo4U
                                            last edited by

                                            Might be me but the latest changes seem more than annoying and breaks the game play. Units like the tempest being able to be construction units, the game has always allowed and had them, why fix, change or break it now? Other notable change the unit hover to build mass extractors and hydro, and the latest removal double clicking an engineer on a mass to get storage around it. Can understand the problems with the "hover" ability but not for the dblclick to place storage. Could be wrong but thought the release notes mentioned fixes for game stability... How about not messing with the game and put it back to the original... The game got popular and i never remember having as many crashes and desyns as it appears there are now a days...

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