Will TML ever be balanced?
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Increase tmd range
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@caliber cybran tml already has a capacity of 4, making it even less is stupid
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I have just created a mod that rebalances the tml.

problems with the tml as I see them;
6k damage for very little cost
no risk vs reward factor, if tml doesnt work you risk/lose nothing and can reclaim the tml
tml can be fired way too quickly and kill an opponents whole base in about 10 seconds
spreading tmd around takes timeKey changes;
-Missile energy cost's have been increased significantly to create a risk factor of energy stalling when making tmls."
-Missile mass costs have been slightly increased.
-Missile damage has been reduced to 2k so that it doesnt kill the reclaim but still enough to snipe t2 mexes
-Capacity has been reduced to 1 other than cybran as their launcher has 4 launch tubes so makes sense
-TML build rate has been increased so that assisting is less powerful.
-TML explosion damage has been increased to match missile damage at 2k, so dont stand near it if it gets destroyed, again creating a risk factor for tml use."
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