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    Status of Game? It sucks!

    Scheduled Pinned Locked Moved General Discussion
    32 Posts 18 Posters 2.3k Views
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    • TheVVheelboyT Offline
      TheVVheelboy
      last edited by

      I fully agree, the people responsible for the ddos are crap.

      1 Reply Last reply Reply Quote 3
      • QuietJoyQ Offline
        QuietJoy @OldDirtyBastard
        last edited by

        This post is deleted!
        ? ZeldafanboyZ 2 Replies Last reply Reply Quote 0
        • ? Offline
          A Former User @QuietJoy
          last edited by

          @just_norm said in Status of Game? It sucks!:

          @olddirtybastard said in Status of Game? It sucks!:

          Sorry to hear you are dissapointed. We take customer satisfaction very seriously here at FAF. If you want to send in your receipt we'll get you refunded in full. In fact we'll give you a hundred times what you paid.

          What? You didn't pay? FAF is free?

          That's right. Which means you're an entitled spoilt tool. Please take your playership elsewhere. Please.

          Great attitude. FAF would last a week with your leadership.

          1 Reply Last reply Reply Quote 3
          • ZeldafanboyZ Offline
            Zeldafanboy @QuietJoy
            last edited by

            @just_norm

            I agree that no users are entitled to updates or balance patches, but the very usability of the multiplayer is a bare minimum to expect from a game, even if it’s free.

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 1
            • O Offline
              OldDirtyBastard
              last edited by

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • C Offline
                Closed
                last edited by

                An official statement on this topic would be nice. Like why this is happening and if it will or can be fixed. If this goes on, sooner or later the game will be dead.

                deletethisD 1 Reply Last reply Reply Quote 1
                • deletethisD Offline
                  deletethis @Closed
                  last edited by deletethis

                  @closed

                  Excuse me?

                  1 Reply Last reply Reply Quote 3
                  • H Offline
                    HOSCHMOSCH
                    last edited by

                    i guess he means something likem, is there is a roadmap ? what is the problem (not technical) what do u need ? is it depending on one guy? u need support in any way ? u want money ? is there fucking hope.

                    in favor of alle the freetime float in this project over the years it would be sad not just for the players also for the admins if that fails on some kind of hack

                    BlackYpsB 1 Reply Last reply Reply Quote 1
                    • D Offline
                      DonDraper
                      last edited by

                      They should roll the game back to 2022. Fuck all these changes. I just want a game that does not drop players EVERY GAME!

                      1 Reply Last reply Reply Quote 2
                      • TheWeakieT Offline
                        TheWeakie Balance Team
                        last edited by

                        Can ppl try the reading thing

                        1 Reply Last reply Reply Quote 0
                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          Have you tried ever playing a game with less than 12 players

                          1 Reply Last reply Reply Quote 2
                          • BlackYpsB Offline
                            BlackYps
                            last edited by

                            Who would have thought that out of all things this would be the downfall of dual gap lol

                            1 Reply Last reply Reply Quote 3
                            • Brutus5000B Offline
                              Brutus5000 FAF Server Admin
                              last edited by

                              We don't know what is causing these problems. We identified some reasons and resolved then (e.g. ddos protection of the main server, solving coturn cpu issues, potential network stress caused by a game change).

                              There is no visible reason why the problem still exists and we also received feedback that it is fixed for some of you. We have no tools to diagnose these problems any further, we have to develop them first.

                              We cannot rollback FAF as the system is not designed for rollback. Also there is no guarantee that a rollback actually fixed anything.

                              FAF had always been plagued by connection issues, and the world around is still changing. Back then we faced 24h disconnects, today we have providers pushing people into improper ipv4 ip pools with natting on provider level, data centers changing their connectivity and firewalls, we have more aggressive routers and security software than ever before. These problems doesn't even need to come from us, it could be imposed externally.

                              What we need is reliable data. Unfortunately available developer time in that area is more spare than it used to be a few years ago.

                              "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                              – Benno Rice

                              1 Reply Last reply Reply Quote 3
                              • BlackYpsB Offline
                                BlackYps @HOSCHMOSCH
                                last edited by BlackYps

                                There is no roadmap because at the moment we don't even know for sure what the problem is. We need more telemetry to diagnose the problem, but this has to be coded first. Recently some people have come forward that wanted to help with this but I don't know the latest status.

                                Edit: Brutus was two minutes faster

                                1 Reply Last reply Reply Quote 2
                                • nine2N Offline
                                  nine2
                                  last edited by

                                  Is it possible to identify the issue occurring in server logs? Then work out which date it started. Then look at changes around that date.. spinning up coturn servers or whatever

                                  1 Reply Last reply Reply Quote 1
                                  • Brutus5000B Offline
                                    Brutus5000 FAF Server Admin
                                    last edited by

                                    No. It's peer to peer connections that break. So it's not even touching the main server (anymore). Coturn servers are dedicated machines now. So assuming it would be an occasional coturn problem it should only affect players using the relay.
                                    And these kind of network scenarios can't even be manually tested.

                                    "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                                    – Benno Rice

                                    1 Reply Last reply Reply Quote 1
                                    • maggeM Offline
                                      magge Global Moderator
                                      last edited by

                                      When users encounter such unusual connection issues, what kind of information could they provide to help?

                                      OS, network card, security software, router, internet provider, or/and any tracert results from CMD?

                                      Want to become a Moderator? || Open volunteer positions
                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Sheikah
                                        last edited by

                                        We would need all that info from every player in the game. Which is just infeasible to sort through manually. Thus the need for more developed telemetry

                                        1 Reply Last reply Reply Quote 1
                                        • nine2N Offline
                                          nine2
                                          last edited by

                                          I would have thought when games send the score result back to base you would get some idea of number of players still connected at the end, or how many dropped out, or something, anything to measure connectivity.

                                          Failing that maybe use something less direct like avg time of ladder match. If connections are really super broken you might see a drop there. Yes I'm clutching at straws

                                          How do we even know if the problem really exists or not

                                          Brutus5000B 1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            Sheikah
                                            last edited by

                                            There is no message about why a player disconnected currently in any of the messages to the server. So just seeing who is connected is not good enough.

                                            1 Reply Last reply Reply Quote 0
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