Rhiza's Legacy, an entry for the 'Princess Burke' mapping tournament
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Processes not covered in the above video:
Placing AI markers to encourage the AI to expand and defend key areas:

Generating a shadow map decal using Jip's tutorial:

Use of campaign and official maps as inspiration to refine the Aeon base, adjustment of mexes to accommodate the fact that such a large hostile central base would slow down any central aggression:

Placing of props; ungrouped trees for alt-clicked engineers to produce a steady energy income, and small rocks to provide mass boosts as a natural part of expanding:

Decorating mexes:

Checking appearances in-game before finalisation:

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C CaptainKlutz referenced this topic on
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v2 changes:
Changed storages to t1 pgens
Changed the t2 pgen to a civilian building
Changed the t2 mex to a t1 mex
Fixed missing cliff decals
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