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    Allow wagners to surface like subs

    Scheduled Pinned Locked Moved Balance Discussion
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    • ZeldafanboyZ Offline
      Zeldafanboy
      last edited by

      Would they be stationary or able to move

      put the xbox units in the game pls u_u

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      • maudlin27M Offline
        maudlin27
        last edited by maudlin27

        what about increasing their torpedo damage? If there was a concern it'd be too powerful their range could be reduced slightly since with their slow speed they'd then function relatively similar to hover tanks in that you can try and attack naval units but the naval units can kite and/or run away.

        They have just over twice the health of a sub and slightly less mass cost, but a fraction of the DPS (7.5 vs 37.5). Doubling their dps to 15 would still make them significantly weaker than a sub at naval combat (where the enemy stays in range), but might be enough for them to be usable as a last resort. However I dont know if this would cause any other issues from a naval balance perspective.

        M27AI and M28AI developer; Devlogs and more general AI development guide:
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        • ZeldafanboyZ Offline
          Zeldafanboy
          last edited by

          15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

          put the xbox units in the game pls u_u

          The_JanitorT 1 Reply Last reply Reply Quote 0
          • The_JanitorT Offline
            The_Janitor @Zeldafanboy
            last edited by

            @zeldafanboy said in Allow wagners to surface like subs:

            15 dps is almost as worthless as 7.5. Give it a 200 damage salvo on a 10 second reload

            I mean... it fits with "hit and run" tactics that cyb would prob do...

            Probably would be strong... get few of them, deal 2k dmg and back off... wait a bit and repeat.

            Analyze, Adapt, Overcome...

            ZeldafanboyZ 1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ Offline
              Zeldafanboy @The_Janitor
              last edited by

              @hinthunter

              The Wagner has meh range and much lower speed than naval units so you could only really use it near the shore defensively, which allows Cybran to get back into the water. Navy can easily kite it otherwise

              put the xbox units in the game pls u_u

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              • JipJ Offline
                Jip
                last edited by

                I don't think what you're suggesting is possible. @Balthazar could you enlighten us?

                A work of art is never finished, merely abandoned

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                • B Offline
                  Balthazar Team Lead
                  last edited by

                  We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.

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                  • B Offline
                    Balthazar Team Lead
                    last edited by

                    To elaborate, the only motion type options are:
                    Aircraft
                    Amph-floating
                    Amph-seabed
                    Land
                    Land again (there's two separate land-motion types that are identical except for the name, one's not used).
                    Hover
                    Ship
                    Sub
                    None (Structure)
                    To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Curious what makes the Salem walk on land?

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                      • JipJ Offline
                        Jip
                        last edited by

                        That would be an engine hack, specifically designed for that unit

                        A work of art is never finished, merely abandoned

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                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          Doesn't the Salem just use amph-floating?

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                          • Chenbro101C Offline
                            Chenbro101
                            last edited by

                            I see. I thought it would be simply something like changing the layer the unit was on. The unit script for some units has a OnLayerChange function, so I thought that the ui button simply changes the layer or something. How can I find the code that handles ui interactions like submarines submerge button?

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                            • T Offline
                              Tagada Balance Team
                              last edited by

                              While it might seem like a cool idea, it's neither feasible from the code perspective nor balance one. You can't have units that can go under your naval force and suddenly submerge and obliterate your cruisers/destroyers.

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