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    Factions Text for Web Site, need suggestions

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    • maudlin27M Offline
      maudlin27
      last edited by

      I'd broadly agree with you in terms of focus/tone - i.e. I think it should be aimed at newcomers, and try to convey both some of the lore and some of the functional differences/themes of the factions in terms of units/gameplay, but without being too wordy. Due to being aimed at newcomers, my preference would be to avoid references that would seem strange to non-FAFers (such as references to flying donuts and chickens).

      If 1 word faction words are used I'd prefer keeping the Unite/Liberate/Cleanse words to align with the original Supcom faction art (https://www.deviantart.com/generalyin/art/SupCom-Three-Factions-50914447)

      In terms of the suggestions other than my own for the actual text, I'd be happy with your suggested wording in terms of length and content (my only comment being the '1-word' start of each bullet per above); For Magge's I'd favour a slightly streamlined version of the current text so it's a bit shorter.

      M27AI and M28AI developer; Devlogs and more general AI development guide:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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      • MachM Offline
        Mach
        last edited by Mach

        if I were to change something about maudlin's which I think is best of above:

        UEF - unite the galaxy using powerful conventional weapons and defenses with durable units
        Cybran - liberate the galaxy using stealth and surprise attacks with highly versatile and fast units
        Aeon - cleanse the galaxy with specialized units that excel at a single role but depend on cover of others
        Seraphim - annihilate the galaxy with strong alien units with unique and advanced weaponry

        EDIT: no point describing the looks of units because you can just show them


        uh ok

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        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          No, keep it simple and short. We aren't making a fucking book over here.

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          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

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              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by Zeldafanboy

                supcomfactions smaller.jpg

                I think something like this could also help people with choosing a faction based on their playstyle since it's kind of hard to characterize exactly how each faction feels to play, especially Seraphim (they have aspects from all three other factions, but they seem to take the tankiness of UEF in a more aggro direction most of all)

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                • ThomasHiattT Offline
                  ThomasHiatt
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                  • SpikeyNoobS Offline
                    SpikeyNoob Global Moderator
                    last edited by

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                    • waffelzNoobW Offline
                      waffelzNoob
                      last edited by waffelzNoob

                      almost none of the attempts to describe the way factions play are 100% true.

                      UEF ranks 3rd in shield HP, and their land units at tech 2 and 4 are the squishiest across the board. Percivals are matched by bricks, so they don't stand out.
                      Cybran land units are slow at T2, loyalists are fast but they're matched by titans so they don't stand out. Cybran being stealthy is true
                      Aeon doesn't have highly specialized units. It's literally just the absolver
                      Seraphim is the most vague of them all. They're described to have "multi-purposed units" (what does that even mean?) and highly advanced units? Their mass costs and strength are comparable to other factions, with the small exceptions of the ilshavoh and mobile t3 shield

                      I would recommend sticking to describing a faction's lore and keeping it at that. It's too hard (impossible?) to give a short and concise gameplay description of each faction that actually fits it

                      frick snoops!

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                      • MachM Offline
                        Mach @waffelzNoob
                        last edited by Mach

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                          TheVVheelboy
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                            Mach
                            last edited by Mach

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                              Zeldafanboy @ThomasHiatt
                              last edited by

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                                SpikeyNoob Global Moderator @Zeldafanboy
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                                    Zeldafanboy @SpikeyNoob
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                                      SpikeyNoob Global Moderator @Zeldafanboy
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                                        Zeldafanboy @SpikeyNoob
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                                        • MachM Offline
                                          Mach
                                          last edited by Mach

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                                          • ThomasHiattT Offline
                                            ThomasHiatt
                                            last edited by

                                            If you tell new players that the factions play differently they are going to worry unnecessarily about what faction they should play and learn, and think they have to play a certain way with or against factions. This is not a game like Starcraft where the factions offer unique gameplay, claiming they do is misleading and detrimental to new players.

                                            If something has to be written about factions the main thing really is just the differing aesthetics and lore, and the fact that there are four of them to provide some minor gameplay flavor and niche tools.

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