NOMADS CRUSH. Anyone knows why???
-
Hi
I hasted the game which end up in a crush.
This is the second time i have it, I think without NOMADS hosting works fine.If someone knows what is going on would appreciate your advise how to fix it.
Here is the content of crash window:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
attempted to read memory at 0x00000000Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13054579.log /gpgnet 127.0.0.1:56817 /mean 1030.1674 /deviation 111.96605 /savereplay gpgnet://127.0.0.1:63500/13054579/KarlHoffman.SCFAreplay /country CA /numgames 154Callstack:
Unknown symbol (address 0x0067aa5f)Last 100 lines of log...
debug: Loading module '\000/projectiles/aifguidedmissile01/aifguidedmissile01_script.lua\000'
debug: Loading module '\000/projectiles/aifguidedmissile02/aifguidedmissile02_script.lua\000'
debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
debug: Current gametime: 00:29:00
debug: Loading module '\000/units/xnb2302/xnb2302_script.lua\000'
info: StartCommandMode order RULEUCC_Attack
debug: Current gametime: 00:29:30
debug: Loading module '\000/projectiles/nstrategicmissile1/nstrategicmissile1_script.lua\000'
debug: Loading module '\000/effects/entities/nblackhole/nblackhole_script.lua\000'
info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua
warning: Nomads: DisableShield: Shields disabled by capacitor ability on unit ["xnl0001"].!
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/entities/nblackholeeffect01/nblackholeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/nblackholeeffect02/nblackholeeffect02_script.lua\000'
info: Sending game result: 10 score 1
info: GAMERESULT : \000score 1
info: Sending game result: 7 defeat -10
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000'
debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000'
debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000'
debug: Loading module '\000/effects/entities/nblackholeeffect03/nblackholeeffect03_script.lua\000'
debug: Current gametime: 00:30:00
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Current gametime: 00:30:30
warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
info: StartCommandMode order RULEUCC_Attack
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Current gametime: 00:31:00
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Loading module '\000/projectiles/nstingray1/nstingray1_script.lua\000'
debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
debug: Current gametime: 00:31:30
debug: Loading module '\000/units/xab3301/xab3301_script.lua\000'
debug: Loading module '\000/lua/remoteviewing.lua\000'
debug: Current gametime: 00:32:00
debug: Loading module '\000/units/xna0305/xna0305_script.lua\000'
info: StartCommandMode order RULEUCC_Attack
debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
debug: Current gametime: 00:32:30
info: CWldSession::DoBeat() unknown entity id (0x2ff000ba) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000e6) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000'
warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000'
debug: Current gametime: 00:33:00
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
info: Sending game result: 4 score 1
info: GAMERESULT : \000score 1
info: Sending game result: 5 defeat -10
info: GAMERESULT : \000defeat -10
info: StartCommandMode order RULEUCC_Attack
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: send Ptr: 89E20002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: 89E20002
info: send Ptr: 89E20002
info: terminated
debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000'
debug: Current gametime: 00:33:30
info: StartCommandMode order RULEUCC_Reclaim
debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
info: Sending game result: 4 score 2
info: GAMERESULT : \000score 2
info: Sending game result: 3 defeat -10
info: GAMERESULT : \000defeat -10
warning: Unit.OnStopBeingBuilt() Army 1 cannot create restricted unit: Dummy Drone
warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): Game object has been destroyed
stack traceback:
[C]: in functionSetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in functionTransferUnitsToHighestBrain'
...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(642): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:497>
warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
stack traceback:
[C]: in function `GetWeapon'
...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197>
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login