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    NOMADS CRUSH. Anyone knows why???

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • K Offline
      KarlHoffman
      last edited by

      Hi
      I hasted the game which end up in a crush.
      This is the second time i have it, I think without NOMADS hosting works fine.

      If someone knows what is going on would appreciate your advise how to fix it.

      Here is the content of crash window:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
      attempted to read memory at 0x00000000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13054579.log /gpgnet 127.0.0.1:56817 /mean 1030.1674 /deviation 111.96605 /savereplay gpgnet://127.0.0.1:63500/13054579/KarlHoffman.SCFAreplay /country CA /numgames 154

      Callstack:
      Unknown symbol (address 0x0067aa5f)

      Last 100 lines of log...

      debug: Loading module '\000/projectiles/aifguidedmissile01/aifguidedmissile01_script.lua\000'
      debug: Loading module '\000/projectiles/aifguidedmissile02/aifguidedmissile02_script.lua\000'
      debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
      debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
      debug: Current gametime: 00:29:00
      debug: Loading module '\000/units/xnb2302/xnb2302_script.lua\000'
      info: StartCommandMode order RULEUCC_Attack
      debug: Current gametime: 00:29:30
      debug: Loading module '\000/projectiles/nstrategicmissile1/nstrategicmissile1_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackhole/nblackhole_script.lua\000'
      info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua
      warning: Nomads: DisableShield: Shields disabled by capacitor ability on unit ["xnl0001"].!
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/entities/nblackholeeffect01/nblackholeeffect01_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackholeeffect02/nblackholeeffect02_script.lua\000'
      info: Sending game result: 10 score 1
      info: GAMERESULT : \000score 1
      info: Sending game result: 7 defeat -10
      info: GAMERESULT : \000defeat -10
      debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000'
      debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
      debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000'
      debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackholeeffect03/nblackholeeffect03_script.lua\000'
      debug: Current gametime: 00:30:00
      debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
      debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
      debug: Current gametime: 00:30:30
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      info: StartCommandMode order RULEUCC_Attack
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:31:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Loading module '\000/projectiles/nstingray1/nstingray1_script.lua\000'
      debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
      debug: Current gametime: 00:31:30
      debug: Loading module '\000/units/xab3301/xab3301_script.lua\000'
      debug: Loading module '\000/lua/remoteviewing.lua\000'
      debug: Current gametime: 00:32:00
      debug: Loading module '\000/units/xna0305/xna0305_script.lua\000'
      info: StartCommandMode order RULEUCC_Attack
      debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
      debug: Current gametime: 00:32:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000ba) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e6) supplied in a pose update.
      debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
      debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000'
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000'
      debug: Current gametime: 00:33:00
      debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 4 score 1
      info: GAMERESULT : \000score 1
      info: Sending game result: 5 defeat -10
      info: GAMERESULT : \000defeat -10
      info: StartCommandMode order RULEUCC_Attack
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: terminated
      debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
      debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
      debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000'
      debug: Current gametime: 00:33:30
      info: StartCommandMode order RULEUCC_Reclaim
      debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
      info: Sending game result: 4 score 2
      info: GAMERESULT : \000score 2
      info: Sending game result: 3 defeat -10
      info: GAMERESULT : \000defeat -10
      warning: Unit.OnStopBeingBuilt() Army 1 cannot create restricted unit: Dummy Drone
      warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): Game object has been destroyed
      stack traceback:
      [C]: in function SetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in function TransferUnitsToHighestBrain'
      ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(642): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:497>
      warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
      stack traceback:
      [C]: in function `GetWeapon'
      ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197>

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