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    Talking about the Fatty

    Scheduled Pinned Locked Moved Balance Discussion
    94 Posts 35 Posters 8.4k Views 3 Watching
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    • B Offline
      Blade_Walker
      last edited by

      I think reducing the size of the bubble shield would help vs T2 arty and reducing the long recharge time would also help vs air.

      Would not like to see a personal shield instead as this would change the character of the unit too much.

      1 Reply Last reply Reply Quote 0
      • Anachronism_A Offline
        Anachronism_
        last edited by

        Perhaps the fatty's bubble shield could just be exempted from overspill damage?

        pfp credit to gieb

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        • maudlin27M Offline
          maudlin27
          last edited by maudlin27

          Would be a shame to see its shield made into a personal shield due to the impact on its appearance (as well as making T2 arti even weaker than they are at the moment - i.e. countering a fatboy is one of the main uses of T2 arti and outside of that they're usually a really poor choice). While it's not functionality that tends to be used, it also nerfs the mobile factory aspect since units built by the fatboy are no longer able to be sheltered by the shield.

          What about changes to make it a bit more of a generalist/all round unit? In terms of a few random ideas for buffing it slightly that wouldn't remove its iconic look (I'm not suggesting all of these at once but figured one or more of them might appeal):

          • triple the anti-air and torpedo attacks on the fatboy (they'd still be very weak, but would have a slightly more noticeable impact against small attacks)
          • Increase the shield health by 5k and decrease the main unit health by 5k coupled with a reduction in shield recharge time from 120s to 90s
          • Make the fatboy able to build units while moving (I'm assuming this isn't feasible since I think it's been suggested a few times in the past and is related to the engine) to allow for a greater focus on the mobile factory part of it, or alternatively increasing the build power to be equivalent to 3 t3 factories instead of 2 t3 factories.

          If UEF isn't considered to have sufficient options for assaulting an enemy base at the experimental stage of the game then another option is to buff percies very slightly.

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

          deletethisD 1 Reply Last reply Reply Quote 3
          • deletethisD Offline
            deletethis @maudlin27
            last edited by

            @maudlin27 said in Talking about the Fatty:

            • Make the fatboy able to build units while moving

            This was unironically Fixed in Equilibrium (also the same for the other mobile factory units)

            FemboyF 1 Reply Last reply Reply Quote 1
            • JipJ Offline
              Jip
              last edited by

              Give the Fatboy anti-artillery defenses - similar to TMD for tactical missiles. A unique, interesting feature that helps against artillery fire bases but doesn't help against anything else. Fits the role of the unit being 'experimental' too.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 2
              • FtXCommandoF Offline
                FtXCommando
                last edited by FtXCommando

                That sounds like giving a washer anti-sam flares.

                Frankly the upcoming nerfs to air t4s are a big help for both fatties and percies so I’d rather see how that impacts viability of the units for UEF than adjust anything atm.

                Sladow-NoobS 1 Reply Last reply Reply Quote 3
                • Sladow-NoobS Offline
                  Sladow-Noob @FtXCommando
                  last edited by

                  @maudlin27
                  T2 Arties are still a great counter do fatties even if the bubble shield gets reduced to a personal shield simple to the size of the fatty itself. Talking generally about t2 arty, either the opponent builds a couple of shields around them and the fatty needs some time to break through or he spreads out the arty. Due to AoE of the fatty that'd take a long time as well.
                  I wouldn't consider giving a personal shield makes arties less stronger against it.

                  @ftxcommando said in Talking about the Fatty:

                  Frankly the upcoming nerfs to air t4s are a big help for both fatties and percies so I’d rather see how that impacts viability of the units for UEF than adjust anything atm.

                  I didn't even have T4 air exps in mind during the discussion since they're pretty expensive anyway. Lower tech air will still be the most effective counter, especially T2 if we talk about Cybran/Sera or otherwise just T3.

                  Inactive.

                  FtXCommandoF 1 Reply Last reply Reply Quote 0
                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by Zeldafanboy

                    The Fatboy really doesn’t need anti artillery flares… although it’s cool if something like that is actually possible

                    If it should get a buff, just increase the shield HP and improve recharge time, no need to rework the unit. Getting rid of the bubble shield would ruin the look imo

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 1
                    • JipJ Offline
                      Jip
                      last edited by

                      I'm strongly against removing the bubble shield. And as others have noted - it doesn't solve the problem of the unit being too big.

                      A work of art is never finished, merely abandoned

                      FtXCommandoF 1 Reply Last reply Reply Quote 0
                      • FemboyF Offline
                        Femboy Promotions team @deletethis
                        last edited by

                        @deletethis why tf is not implemented? Does it break the game in some way? Sounds crazy to me since this is a really cool feature never used because you don’t want your EXP to stay still

                        FAF Website Developer

                        deletethisD 1 Reply Last reply Reply Quote 0
                        • deletethisD Offline
                          deletethis @Femboy
                          last edited by deletethis

                          @femboy said in Talking about the Fatty:

                          @deletethis why tf is not implemented? Does it break the game in some way? Sounds crazy to me since this is a really cool feature never used because you don’t want your EXP to stay still

                          Even if you ask me, I do not know!

                          Maybe we will see it implemented in 2-3 years.

                          Ask the balance team or whoever else is in charge why they didn't implement the already-made code.

                          1 Reply Last reply Reply Quote 0
                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            Make a toggle for bubble sheild or personal, sheild has a small amount of useful ness inside your base, last cast I watched the Fatboy sheild saved the smd from a raid.

                            Building while moving should get implemented.

                            Making the AA longer range would be nice and add to the area control like it does with the czar

                            1 Reply Last reply Reply Quote 1
                            • JipJ Offline
                              Jip
                              last edited by

                              It has been on the agenda to be implemented for a while now. The reason it didn't happen yet is because it isn't trivial to do so - other issues simply took more precedence.

                              A work of art is never finished, merely abandoned

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                              • FtXCommandoF Offline
                                FtXCommando @Sladow-Noob
                                last edited by

                                @sladow-noob said in Talking about the Fatty:

                                @ftxcommando said in Talking about the Fatty:

                                Frankly the upcoming nerfs to air t4s are a big help for both fatties and percies so I’d rather see how that impacts viability of the units for UEF than adjust anything atm.

                                I didn't even have T4 air exps in mind during the discussion since they're pretty expensive anyway. Lower tech air will still be the most effective counter, especially T2 if we talk about Cybran/Sera or otherwise just T3.

                                T2 does nothing to stop a percy push and a fatty is just there to make a percy push more likely to succeed. T3 air isn't really that great against percies either.

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                                • FtXCommandoF Offline
                                  FtXCommando @Jip
                                  last edited by

                                  @jip said in Talking about the Fatty:

                                  I'm strongly against removing the bubble shield. And as others have noted - it doesn't solve the problem of the unit being too big.

                                  That's not true since the bubble shield results in overspill and makes parashields kinda pointless for a fatty.

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                                  • ThomasHiattT Offline
                                    ThomasHiatt
                                    last edited by

                                    I think the unit named Fatboy should remain fat, keeping its large size and bubble shield. And I think the Fatboy is already a pretty good unit as it is.

                                    1 Reply Last reply Reply Quote 5
                                    • X Offline
                                      Xayo
                                      last edited by

                                      While the fatboy might be a bit underwhelming due to easily being countable, I don't think UEF struggle in the late-game stage. The land experimental category might be just about the only category where the uef isn't near-best or outright best. And they have much to compensate this weakness (great t3 land, t3 gunships, great turtle options).

                                      If the consensus is that UEF falls too far behind in this gamestage, I would rather look at the GCs and Ythothas ability to slaughter T3 land, than change the fatty much.

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                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by FtXCommando

                                        UEF isn't outright best in any t3 category lol, well early t3 land stage they are the best.

                                        The biggest strength of the fatty is that it is one of the only hard counters in the game and that 1 existing essentially turns all snipers irrelevant. No other t4 does an equivalent impact on the long term game state even if fatty can't just be right clicked into enemy base while you go to the bathroom to win the game.

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                                        • M Offline
                                          Macedon
                                          last edited by

                                          I don't have much to add to this post, aside from saying that if a unit is pointless in anything but meme scenarios, it's a waste.

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                                          • ? Offline
                                            A Former User
                                            last edited by A Former User

                                            Fatty's wreck has 23k mass and <12k HP, and I once made a Fatty and its wreck disappear with 8 tacticals. So, -11k mass per tactical to the wreck. Give it tacdef, and flak if possible.

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