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    Ethereal FAF Client 2.0

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    • Eternal-E Offline
      Eternal- @HOSCHMOSCH
      last edited by Eternal-

      @hoschmosch FAF running two servers

      1. Lobby-server with games and players for playing
      2. IRC-chat server with IRC-users for communicating

      By default, player and IRC-user synced, so client provides lobby information about typical chatter. Country, ratings, game, everything provided by lobby. Chat just give us a place to talk and use chat channels.

      Thats the reason you can use any external IRC-chat program to connect to faf chat, that`s the reason you can connect bridge to #aeolous from official discord

      Currently official client is too dependent on IRC-char server, it cant provide normal interaction with players if it is gone (example is last time when irc chat wont connect to anyone on start and players were blind)

      The simple and user-friendly solution is provide alternative source of players (from lobby-server) to interact with in case the chat is off.

      I am still thinking, but additional page will make things much simpler, the players page will give you full access to API. Chat will do it work

      Profile | Eternal MOD pack | Check new client

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      • archsimkatA Offline
        archsimkat
        last edited by

        Would it be possible to search for a matchmaker game while watching replays?

        Eternal-E 1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal- @archsimkat
          last edited by Eternal-

          @archsimkat as long as you dont break patches xD Currently there is no safe handler if you start watch old replay, because i am updating game before any action was made

          1. Joining queue -> checking and updating patch -> sending command to join queue -> in queue... Opening replays -> trying to
            update the game
          2. In case if you are in lobby, if replay will ask for patch update, it will throw an error on update, because game files is busy

          You can break your tmm game if you do this:

          1. Join queue
          2. Updating game...
          3. Joining queue
          4. Opening old replay
          5. Updating game!!!
          6. ...
          7. Queue match found
          8. No check for patch
          9. Game dead

          I can make a safehandler on every match found, but it will ruin experience for everyone in queue, because you will detain everyone while updating

          UPD. Actually, it wont work, if you updated game on replay, because the game files will be busy with opened game, so you ruin your tmm anyway XD

          UPD2. I dont know how much info is hidden inside of .fafreplay, if there wont be any versioning, it will be hard to determine if the replay safe to watch... Or i can just deny update if replay requires it so it wont ruin your tmm game xD

          Profile | Eternal MOD pack | Check new client

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            2.0.7.3 Bug fixes

            https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.3

            Changelog:

            • Delay ice launch for safe connect
            • Optimize ram usage
            • Support Ice adapter 3.3

            Download and replace .dll to fix problem with patcher xD

            39e1cc52-7e15-4cc8-a3fa-dc75fd5bb43e-image.png

            Profile | Eternal MOD pack | Check new client

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              My scenario usage, played second game, client will free resources on background, while you playing

              017affb9-64de-4315-8ae7-6a3964e08df2-image.png

              Profile | Eternal MOD pack | Check new client

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              • Eternal-E Offline
                Eternal-
                last edited by

                Updated client archive, has problem with map gen generation

                Profile | Eternal MOD pack | Check new client

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  2.0.8 dev-chat, hosting fix Latest

                  https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.8

                  Changelog:

                  • Test IRC chat
                  • Fix hosting local/generated maps

                  stillborn client xD i`ve updated it days ago and i was told right now that hosting is not working

                  Profile | Eternal MOD pack | Check new client

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Fancy emojis? Sure!

                    Just write #channel or username and press Enter

                    Profile | Eternal MOD pack | Check new client

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Custom IRC name? Easy!

                      222f21bd-9b6d-466b-b323-bf693969fb2c-image.png

                      Sync everywhere? Easy!

                      5ce8d5ce-2698-43fb-bfe8-acedaeaf1b75-image.png 9ca216ce-db69-416e-810d-8fa97af0d229-image.png

                      e11157c6-f10c-4b39-97c8-ad54586a09dd-image.png 3dc2e542-3aa8-4322-917d-2c723dcc48bc-image.png

                      Profile | Eternal MOD pack | Check new client

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                      • Brutus5000B Offline
                        Brutus5000 FAF Server Admin
                        last edited by

                        That IRC renaming will cause problems elsewhere. How do you keep the online players in sync with IRC players if the renamed before you join? How will you message or even find your friends if they have renamed.

                        "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                        – Benno Rice

                        Eternal-E 1 Reply Last reply Reply Quote 1
                        • Eternal-E Offline
                          Eternal- @Brutus5000
                          last edited by Eternal-

                          @brutus5000 Two friend will find the way to meet

                          I will sync only disconnected from IRC server users. And ive got players id`s on IRC.

                          78a3ea09-a036-47f9-9557-c1c0f3bbe3fb-image.png
                          e62d1eba-420c-4d9d-a4df-63f593100767-image.png

                          Profile | Eternal MOD pack | Check new client

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                          • GiebmasseG Offline
                            Giebmasse Team Lead
                            last edited by

                            Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back šŸ™‚

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                            • Eternal-E Offline
                              Eternal- @Giebmasse
                              last edited by Eternal-

                              @giebmasse In worst case i will wait PR for server where it will notify about player connectivity state šŸ˜› And for backing up ID`s, thanks!))

                              Profile | Eternal MOD pack | Check new client

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                              • S Offline
                                Sheikah @Giebmasse
                                last edited by

                                @giebmasse said in Ethereal FAF Client 2.0:

                                Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back šŸ™‚

                                Technically it was an accident šŸ˜“

                                But yeah no guarantees they will also be there

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  2.0.9 (2022-10-22)


                                  Changelog

                                  • Full support of IRC chat
                                  • Open private DM with player
                                  • Filter channel users
                                  • Support emoji syntax :emoji: on chat input
                                  • Remember last user channels for next IRC session
                                  • Parallel initilization of patch watcher (faster launch)
                                  • Updated ICE to 3.2.2

                                  FAQ

                                  How to join channel/s?

                                  • Use chat input /join #channel1, #channel2, ..., <#channel>
                                  • Use channel/user input <#channel> and press Enter

                                  How to leave channel/s?

                                  • Use chat input /part #channel1, #channel2, ..., <#channel>
                                  • Use leave button, hover on required channel in the sidebar list and press "Leave" button

                                  RAW IRC commands

                                  • Use slash '/'

                                  Example:

                                  • UI: /join #channel
                                  • IRC: JOIN #channel

                                  Emoji Sample:

                                  1. Write :tada:
                                  2. Converted to šŸŽ‰

                                  How to copy message?

                                  1. Right click on message
                                    def8bd11-5516-463d-9638-5f05e3af1e23-image.png
                                  2. Click on "Copy text"
                                  3. Done!
                                    12357639-7b30-4ab5-b7a7-cac19f29cb10-image.png

                                  Profile | Eternal MOD pack | Check new client

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                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by

                                    No one probably noticed, but patch client was broken xD

                                    Sending HTTP request GET https://api.faforever.com/data//data/featuredMods/0/files/latest
                                    

                                    Profile | Eternal MOD pack | Check new client

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by

                                      2.0.10 (2022-10-23)


                                      Changelog

                                      • Fix game patcher
                                      • Fix custom map downloading on game launch
                                      • Fix idle games list not updating on game launch
                                      • Fix oauth logo
                                      • Host page background now transparent
                                      • Added clean patch initialization (no more dependant on exist patch folder, but still using auto-game detect method)
                                      • Added game filters: OnlyGeneratedMaps / HidePrivateLobbies / EnableMapsBlacklist
                                      • Added players ratinsg to idle/live custom/coop games
                                      • Carefully closing ice adapter
                                      • Host page moved into navigation frame
                                      • Code cleanup

                                      FAQ

                                      How to hide specific map?

                                      • Right click on game card
                                      • Click on "Ban map"

                                      Profile | Eternal MOD pack | Check new client

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                                      • B Offline
                                        Big_Imbowski
                                        last edited by

                                        Hello, the client keeps looking better and better!
                                        I have a few suggestions/requests that may be useful for all.

                                        1. Option to hide moded games, especially due to the fact that the client does not support them anyway.
                                          The error you get: "SIM modes not supported"

                                        2. Possibility to see the game list as a detail list just as it is in official client under option "table" view.

                                        3. Chat: adding friends/foes. If there is a possibility to sync with already existing lists that a player made with the official client.

                                        4. History: official client will delete all history and private conversations, an option to save them will be most wellcome.

                                        Thanks again for your hard work))

                                        RoweyR 1 Reply Last reply Reply Quote 0
                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

                                          Incoming 2.1.0 (31.10.2022)

                                          Changelog

                                          • Added client updater

                                          • Added safe handler in patcher for busy files

                                          • Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'

                                          • Fixed background colors in host view

                                          • Moved fonts to separate DLL (ligher updates)

                                          • [SubCon] Option to hide moded games request

                                          • [SubCon] Chat: adding friends/foes request

                                          A few updates will be forced in case of any bug fixes. Updates will come in small packages (less than 5 mb). After this update, in every launch client will do the confirmation of current local version with latest stable update on repo. Process of updating is simple

                                          1. Closing faf client
                                          2. Updating
                                          3. Relaunching faf client

                                          Profile | Eternal MOD pack | Check new client

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                                          • RoweyR Offline
                                            Rowey @Big_Imbowski
                                            last edited by

                                            @subcon you only get the SIM modes not supported if the mods are install external not through the mod vault any mods download from the vault will not show that

                                            "The needs of the many outweigh the needs of the few" - Spock

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