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    Ethereal FAF Client 2.0

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    • FemboyF Offline
      Femboy Promotions team
      last edited by

      I just love the circleless/borderless logo you are going for, 100x better than the current one

      FAF Website Developer

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        2.0.7.2 Part 2. Live replays and more

        https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.2

        Changelog:

        • Fix games sync
        • Fix game launch
        • Live replays. No limit on game instances
        • Add dynamic game cards for different modes
        • Fix authorization with token
        • Add FAF Ice 3.2.0

        Plans:

        1. ??? Reserved for stability XD
        2. Maps
        3. Mods - full support of dependencies/conflicts/... the whole config support
        4. Chat

        Profile | Eternal MOD pack | Check new client

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        • Eternal-E Offline
          Eternal-
          last edited by

          Profile | Eternal MOD pack | Check new client

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          • S Offline
            snoog
            last edited by

            Really nice work Eternal. I love seeing all the updates you keep pumping out.

            I thought I'd mention Avalonia. It's an open source, modern alternative with a lot of benefits over WPF. WPF apps can also be relatively easily ported over to Avalonia. I bring it up as a fellow .Net developer that hates working with WPF so maybe you'd be interested too lol

            Keep up the awesome work!

            Eternal-E 1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal- @snoog
              last edited by Eternal-

              @snugglefox Yeah, some one probably mentioned it for me in 1.0 topic, the problem is, i am not experienced at it, and it will require a lot of effort to just port i`ve got so far. I have no idea how i will be able to continue any development on Avalonia platform and you still able to run wpf with Wine. It will also require different UI libraries

              Profile | Eternal MOD pack | Check new client

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              • S Offline
                snoog
                last edited by

                Yea, it would definitely be a bit of work and learning. Just thought it worth mentioning. Maybe I'll give making my own client a shot with it eventually ^_^

                Eternal-E 1 Reply Last reply Reply Quote 0
                • Eternal-E Offline
                  Eternal- @snoog
                  last edited by

                  @snugglefox I will give you all required libraries 😃

                  Profile | Eternal MOD pack | Check new client

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                  • A Offline
                    Aranei @Eternal-
                    last edited by Aranei

                    @eternal
                    The default background should be your Personal UI Waifu mod xD

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                    • H Offline
                      HOSCHMOSCH
                      last edited by

                      i still dont get it that "Lobby" and "Chat" are two diffrent things. makes no sence.

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                      • Eternal-E Offline
                        Eternal- @HOSCHMOSCH
                        last edited by Eternal-

                        @hoschmosch FAF running two servers

                        1. Lobby-server with games and players for playing
                        2. IRC-chat server with IRC-users for communicating

                        By default, player and IRC-user synced, so client provides lobby information about typical chatter. Country, ratings, game, everything provided by lobby. Chat just give us a place to talk and use chat channels.

                        Thats the reason you can use any external IRC-chat program to connect to faf chat, that`s the reason you can connect bridge to #aeolous from official discord

                        Currently official client is too dependent on IRC-char server, it cant provide normal interaction with players if it is gone (example is last time when irc chat wont connect to anyone on start and players were blind)

                        The simple and user-friendly solution is provide alternative source of players (from lobby-server) to interact with in case the chat is off.

                        I am still thinking, but additional page will make things much simpler, the players page will give you full access to API. Chat will do it work

                        Profile | Eternal MOD pack | Check new client

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                        • archsimkatA Offline
                          archsimkat
                          last edited by

                          Would it be possible to search for a matchmaker game while watching replays?

                          Eternal-E 1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal- @archsimkat
                            last edited by Eternal-

                            @archsimkat as long as you dont break patches xD Currently there is no safe handler if you start watch old replay, because i am updating game before any action was made

                            1. Joining queue -> checking and updating patch -> sending command to join queue -> in queue... Opening replays -> trying to
                              update the game
                            2. In case if you are in lobby, if replay will ask for patch update, it will throw an error on update, because game files is busy

                            You can break your tmm game if you do this:

                            1. Join queue
                            2. Updating game...
                            3. Joining queue
                            4. Opening old replay
                            5. Updating game!!!
                            6. ...
                            7. Queue match found
                            8. No check for patch
                            9. Game dead

                            I can make a safehandler on every match found, but it will ruin experience for everyone in queue, because you will detain everyone while updating

                            UPD. Actually, it wont work, if you updated game on replay, because the game files will be busy with opened game, so you ruin your tmm anyway XD

                            UPD2. I dont know how much info is hidden inside of .fafreplay, if there wont be any versioning, it will be hard to determine if the replay safe to watch... Or i can just deny update if replay requires it so it wont ruin your tmm game xD

                            Profile | Eternal MOD pack | Check new client

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                            • Eternal-E Offline
                              Eternal-
                              last edited by Eternal-

                              2.0.7.3 Bug fixes

                              https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.3

                              Changelog:

                              • Delay ice launch for safe connect
                              • Optimize ram usage
                              • Support Ice adapter 3.3

                              Download and replace .dll to fix problem with patcher xD

                              39e1cc52-7e15-4cc8-a3fa-dc75fd5bb43e-image.png

                              Profile | Eternal MOD pack | Check new client

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                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

                                My scenario usage, played second game, client will free resources on background, while you playing

                                017affb9-64de-4315-8ae7-6a3964e08df2-image.png

                                Profile | Eternal MOD pack | Check new client

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by

                                  Updated client archive, has problem with map gen generation

                                  Profile | Eternal MOD pack | Check new client

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                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by Eternal-

                                    2.0.8 dev-chat, hosting fix Latest

                                    https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.8

                                    Changelog:

                                    • Test IRC chat
                                    • Fix hosting local/generated maps

                                    stillborn client xD i`ve updated it days ago and i was told right now that hosting is not working

                                    Profile | Eternal MOD pack | Check new client

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      Fancy emojis? Sure!

                                      Just write #channel or username and press Enter

                                      Profile | Eternal MOD pack | Check new client

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                                      • Eternal-E Offline
                                        Eternal-
                                        last edited by Eternal-

                                        Custom IRC name? Easy!

                                        222f21bd-9b6d-466b-b323-bf693969fb2c-image.png

                                        Sync everywhere? Easy!

                                        5ce8d5ce-2698-43fb-bfe8-acedaeaf1b75-image.png 9ca216ce-db69-416e-810d-8fa97af0d229-image.png

                                        e11157c6-f10c-4b39-97c8-ad54586a09dd-image.png 3dc2e542-3aa8-4322-917d-2c723dcc48bc-image.png

                                        Profile | Eternal MOD pack | Check new client

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                                        • Brutus5000B Offline
                                          Brutus5000 FAF Server Admin
                                          last edited by

                                          That IRC renaming will cause problems elsewhere. How do you keep the online players in sync with IRC players if the renamed before you join? How will you message or even find your friends if they have renamed.

                                          "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                                          – Benno Rice

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                                          • Eternal-E Offline
                                            Eternal- @Brutus5000
                                            last edited by Eternal-

                                            @brutus5000 Two friend will find the way to meet

                                            I will sync only disconnected from IRC server users. And ive got players id`s on IRC.

                                            78a3ea09-a036-47f9-9557-c1c0f3bbe3fb-image.png
                                            e62d1eba-420c-4d9d-a4df-63f593100767-image.png

                                            Profile | Eternal MOD pack | Check new client

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