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    Scouts and labs should not break tree groups

    Scheduled Pinned Locked Moved Balance Discussion
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    • CheeseBerryC Offline
      CheeseBerry
      last edited by

      Arguing about the balance of units/mechanics on only a single map is pretty irrelevant imo.

      Still, breaking trees in the early game is just an unintuitive feel bad mechanic all around, so why keep it?

      1 Reply Last reply Reply Quote 2
      • U Offline
        Unknow
        last edited by

        Well it is a thing in the game maybe it is bad but if it is removed is make the game more linear less interesting

        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
        • ZeldafanboyZ Offline
          Zeldafanboy @Unknow
          last edited by

          @unknow

          It’s just an aesthetic thing honestly. Maybe breaking tree groups should still happen but allow the engineer to still suck up the whole group at once, fallen trees and all

          put the xbox units in the game pls u_u

          U 1 Reply Last reply Reply Quote 0
          • U Offline
            Unknow @Zeldafanboy
            last edited by

            @zeldafanboy Def not only aesthetic when u see that on all maps with trees and +1800 players they all try to break opponennts trees (last setons tourney, watch nexus vs petric on LOTS https://www.youtube.com/watch?v=GjX79ZgVd0Y)

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            • S Offline
              StormLantern Team Lead
              last edited by

              Recently there has been a suggestion to perhaps make the center of tree groups visible when you are in reclaim mode (CTRL-Shift). A problem with this is, that it will make the trajectory of unscouted enemy labs visible to the player. See this discussion in Discord: https://discord.com/channels/197033481883222026/1190144799588745277

              A possible solution is to make treegroups impervious to labs. It might even make sense considering the labs have "legs". But I'm not sure. What do others think?

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              • ThomasHiattT Offline
                ThomasHiatt
                last edited by

                Tree groups need to be visible on the reclaim overlay since they are important to reclaim on many maps. A more generalized solution that shows energy contents on the reclaim overlay instead of just mass would be preferable to showing some arbitrary dots. Though currently tree's are pretty much the only prop containing energy.

                You can already determine the trajectory of units by noticing the trees falling over, or if the tree groups have enough mass they appear/disappear on the overlay already. You also already get free intel by seeing what bits of mass your opponent has reclaimed. 99.9% of people probably don't utilize this information, but weirdos like me and ZLO sometimes look at the falling trees to know there are labs coming, or to know precisely where to raid engineers that are reclaiming.

                Having labs not break tree groups makes sense to me since they are tiny units and I don't think the deliberate breaking of tree groups is an important game mechanic anyway.

                S 1 Reply Last reply Reply Quote 4
                • S Offline
                  SainseRow @ThomasHiatt
                  last edited by

                  @thomashiatt They are not tiny, selen is the same height as a tree, it's impossible for such a vehicle to not break trees on passage.

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                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by

                    What if it’s made of a super advanced light material

                    put the xbox units in the game pls u_u

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                    • N Offline
                      Nuggets @Robustness
                      last edited by

                      @robustness said in Scouts and labs should not break tree groups:

                      [...] there is no such problem on the gap [...]

                      What more needs to be said?!
                      Jokes aside i think it will be a massive improvement if there was (1) for example a small yellow dot in the middle of tree groups (basically something you only see if you are looking for it) and if (2) tree groups do not get broken by small, fast, raiding units (labs, scouts)

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                      • S Offline
                        StormLantern Team Lead
                        last edited by

                        Alright, seems like there are relatively few objections to this. I've notified the people who might work on this to pay attention to this feedback.

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