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    Aeon: effort vs. reward (average-ish player?)

    Scheduled Pinned Locked Moved Balance Discussion
    29 Posts 14 Posters 1.6k Views 1 Watching
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    • LunyshkoL Offline
      Lunyshko @Rodimus_Prime
      last edited by

      @immortal-d so you call me sharing the sacred knowledge with you a toxicity? Fine.

      "Good luck and a safe landing commanders!"

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      • LunyshkoL Offline
        Lunyshko
        last edited by Lunyshko

        I wanted to say that you dont know where to put that effort. And i did indeed simplified you saying that losing your guard with aurora could deal huge damage into aurora sucks, which is basicly true in 90% cases. I never intended to be toxic, if i wanted to be toxic i wouldnt even bothered to answer your each point and would have called you a retard instead.
        I hope i clarified the misunderstanding.

        "Good luck and a safe landing commanders!"

        1 Reply Last reply Reply Quote 4
        • KaletheQuickK Offline
          KaletheQuick
          last edited by

          I have always seen Aeon as the SUPERIOR MASTER RACE, but also one that focuses each unit on being the best at one thing. Like their frigate, it only attacks ground. Or the shard, which only attacks air. I like that they are kinda specialized and do one thing. I feel the GC fits this philosophy perfectly well. No aeon unit should be perfect without support, they are essentially the combined arms faction. You always need to mix things together to make sure every weakness is covered. The GC is no different, it needs a swarm of units supporting it. Like shields (which I'm not sure if they block any fire) or harbingers to reclaim it's kills, and repair it in-between assaults.

          I would say the CZAR and Mercy need help. But I'm not sure how? Perhaps making the CZAR an "air game ender" Every 10 seconds it pops out an old Corona fighters with AOE flak guns, slaved to the CZAR like drones. Slowly snowballing into air superiority, but vulnerable to ground AA.

          Mercy is just not great. I mean, most bombers are suicide bombers anyway. If I ever need to use them I spread them out so they don't all approach the target from the same angle (and thus get wiped by one flak shell). I also support them with t1 air scouts to draw flak fire.

          Anyway, I love Aeon and am always up for changes and fun stuff 😄

          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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          • ThomasHiattT Offline
            ThomasHiatt
            last edited by

            CZAR is already fun and really good since it was buffed. Now Aeon just needs really good combat SCU's to round out their late game ground combat options.

            KaletheQuickK 1 Reply Last reply Reply Quote 2
            • KaletheQuickK Offline
              KaletheQuick @ThomasHiatt
              last edited by

              @thomashiatt It has been great since the shield was added. Ive even seen it in games! It just doesn't feel as decisive as other experimentals.

              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Only T4 more decisive is the asswasher which is OP in the first place.

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  This post is deleted!
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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    This post is deleted!
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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      The mercy is broken with more hp. I need to mess with it more but I'd maybe like to see 10hp and 6-8 range

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