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    Make the tactical missile from the t3 submarines more usefull

    Scheduled Pinned Locked Moved Balance Discussion
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    • H-masterH Offline
      H-master
      last edited by

      I suggested a long time ago (probably on the old forums) to make the tac missle on the t3 sub like an ACU tac missle. So one strong manual launched missle, instead of many auto launched weak missiles who miss most of the time because of target selection.

      If you have a couple you can sneaky kill things from under water.

      Check out my maps here:

      Madness 1 - 10

      https://forum.faforever.com/topic/480/h-master-s-maps

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      • JipJ Offline
        Jip
        last edited by

        With credits to @Emperor_Penguin :

        • https://youtu.be/aXQ2lO3ieBA

        I think the submarine is fine where it is: it has a clear role and it is quite good at it.

        The suggestion from @H-master needs work: the ACU tactical missiles share the same button with strategic missiles. Internally I think they also share some code state. They would also both cost resources, I'm not sure how that works on one unit. I can also see myself mess that up and launch a nuke on accident , the irony if that happens.

        A work of art is never finished, merely abandoned

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        • F Offline
          freemp
          last edited by freemp

          Yeah so my proposition was not necessarily to make the t3 subs really more powerful (hence the title is misleading, I just edited it to correct it) but to make the tactical missile they launch more "inside" of the gameplay.

          For instance making the subs shooting in burst rather than 1 missile every x seconds like they do actually (to surprise an opponent). Or reducing the rate of launch but making missile more powerful in order to "snipe" stuff. By doing this trick maybe the DPS would be lowered in the end for balance purpose (it could be one possibility), but they will have some usefulness within the gameplay (which they lack now). I also like the idea from @H-master (it can be another alternative if it is technically possible).

          The reason of all this is because I honestly never saw in any game those missiles being useful for anything (and I am a regular player since years, frequently playing navy). I think such proposition could really enrich the gameplay without making the unit too powerful if the changes are appropriately made.

          This is a last attempt to give some pros to this feature ^^

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          • LightBearerL Offline
            LightBearer
            last edited by

            The rare times I build t3 subs I typically turn off the TML because I dont want it to give away the position of the unit and/or give away the fact that I have t3 subs in the water....I try to use them only for surprise nuke attacks but thats just me and I suck at navy.

            Let there be light

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            • F Offline
              freemp
              last edited by

              @LightBearer I agree with you. I currently do the same (and most player do this as well). This is because the tml are not worth it, people only use t3 sub for nukes. I think that a "sniping" tml option as suggested by H-master would be great to give the subs more strategic purpose. Like one powerful tml that can launched on rare intervals.

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              • ? Offline
                A Former User
                last edited by A Former User

                Is it me, or it feels like Seraphim battleships don't pay for their nuke launchers? Like they are balanced with other battleships in this way (if we ignore nukes). Maybe tactical subs should also not pay for their nuke launchers and have more useful tacticals.

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                • ? Offline
                  A Former User
                  last edited by

                  Also, why are naval nukes more expensive than land nukes if they are weaker? This discourages their use.

                  TheWeakieT 1 Reply Last reply Reply Quote 0
                  • TheWeakieT Offline
                    TheWeakie Balance Team @Guest
                    last edited by

                    Nukesub tmls are stronger than you think because of the massive range they have. Its not uncommon to have 5k mass killed just from the tmls (if you havent disabled them to hide your subs) and for a secondary feature thats already quite powerfull.

                    @melanol said in Make the tactical missile from the t3 submarines more usefull:

                    Also, why are naval nukes more expensive than land nukes if they are weaker? This discourages their use.

                    They arent

                    F ? 2 Replies Last reply Reply Quote 2
                    • F Offline
                      freemp @TheWeakie
                      last edited by freemp

                      @thewheelie Well on the more than thousands game I played (very frequently on naval map), I may have seen their tml be usefull maybe less than 5 times (and I believe I am pretty generous on those five times, clearly I have no memory of them doing relevant damages to a base).

                      Maybe I am a very particular case (even though I don't think so), but I am a bit surprized by your statement of their usefulness.

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                      • Chenbro101C Offline
                        Chenbro101
                        last edited by Chenbro101

                        Maybe reduce the cost of the sub and increase the price of the nuke?
                        So getting a nuke on a sub would cost the same amount but the subs would be a lot cheaper.

                        TheVVheelboyT 1 Reply Last reply Reply Quote 0
                        • TheVVheelboyT Offline
                          TheVVheelboy @Chenbro101
                          last edited by

                          @chenbro101 said in Make the tactical missile from the t3 submarines more usefull:

                          Maybe reduce the cost of the sub and increase the price of the nuke?
                          So getting a nuke on a sub would cost the same amount but the subs would be a lot cheaper.

                          Doesn't work like that, the first one would have been the same cost but every other nuke build would cost more. This would be nothing but a blatant nerf.

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                          • Chenbro101C Offline
                            Chenbro101
                            last edited by

                            Ok. So reduce the cost of a nuke sub only if its too much of a nerf.

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                            • F Offline
                              freemp
                              last edited by freemp

                              Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).

                              I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.

                              I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.

                              Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.

                              H-masterH 1 Reply Last reply Reply Quote 1
                              • E Offline
                                Exselsior
                                last edited by

                                I've used them as sneaky tml a couple times in the past week alone. Hell I'm pretty sure I won a game in the past week exclusively because I was able to snipe an smd with the nuke sub's tml in a late game Seton's match. They even had a tmd and shield on it, but I killed it with a couple cybran subs.

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                                • ? Offline
                                  A Former User @TheWeakie
                                  last edited by A Former User

                                  @thewheelie said in Make the tactical missile from the t3 submarines more usefull:

                                  Nukesub tmls are stronger than you think because of the massive range they have. Its not uncommon to have 5k mass killed just from the tmls (if you havent disabled them to hide your subs) and for a secondary feature thats already quite powerfull.

                                  @melanol said in Make the tactical missile from the t3 submarines more usefull:

                                  Also, why are naval nukes more expensive than land nukes if they are weaker? This discourages their use.

                                  They arent

                                  Unless FAF changed anything, regular nuke costs 12k/1350k, sub nuke costs 16.8k/1764k:
                                  https://supcom.fandom.com/wiki/T3_strategic_missile_launcher
                                  https://supcom.fandom.com/wiki/T3_strategic_missile_submarine

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    Both cost 12k

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                                    • H-masterH Offline
                                      H-master @freemp
                                      last edited by

                                      @freemp said in Make the tactical missile from the t3 submarines more usefull:

                                      Personally I wouldn't change the "nuke behavior" of the subs. I think it is nice the way it is (even though I understand the logic behind this proposition).

                                      I would only make the tml play a more active role in the gameplay. Today, they are almost exclusively used for nuke purposes, people always disable their tml ability to keep them stealth (making their tml obviously useless). I wouldn't see this change as making the sub more powerful as you would either use the sub for nuke launch (in this case you would reasonably not use the tml to keep the stealth behavior), or you would use it as a tml platform, never both for all practical purposes.

                                      I believe this enhancement could really be beneficial: it would give you a choice in using your t3 subs: surprize nuke or sneaky tml. It could enrich the gameplay and lead to more interesting "behind the line" attacks. Their tml are today too weak to make anyone reasonably use the sneaky tml option.

                                      Of course all this requires a wise decision about how to change the tml behavior. This would have to be discussed in further details.

                                      Burst mode sounds like an interesting option as well. Especially if it looks like it does on this old Gamespy screenshot:

                                      supreme-commander-20050708040359472.jpg

                                      Link to the article here.

                                      Check out my maps here:

                                      Madness 1 - 10

                                      https://forum.faforever.com/topic/480/h-master-s-maps

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                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        Burst would be pretty epic and way more useful

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                                        • F Offline
                                          freemp
                                          last edited by freemp

                                          I believe it is also a matter of what is easier to implement.

                                          My personal preference would be tu use the t3 sub as a mobile tml launcher or nuke launcher in a way that it plays a similar role as the buildings. Hence the tml would take some time to be loaded and you can ask to shoot it when you want (with a power comparable to the missiles produced by the t2 building)

                                          But I don't know if it is technically possible to have two manual launch options (nuke+tml) on a unit. I am too ignorant of what is doable or not. If such option is not possible, the burst could be a good alternative.

                                          But more important than either of those two options (I believe both are good) would be to know if this proposition of changing the t3 sub behavior encouters a favorable opinion from the community at all. Then we could discuss how to implement it in further details.

                                          I feel like there is a comparable amount of people for and against it currently on this topic. I think we need more feedback.

                                          H-masterH 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cyborg16
                                            last edited by

                                            IMO to be enable to build nukes, one should have to build a specific building first — maybe a land-based nuke silo or a new specific building, a bit like the factory HQ (the idea being that this building processes nuclear materials while the launcher builds the missile).

                                            Alternatively, nuke-subs (plus the Sera. battleship) could be given an upgrade option to enable nuke-launches, if there's desire to make them useful without nukes.

                                            Burst fire would be most useful if it allows multiple targets (essentially rapid-fire TML).


                                            As-is, nuke-subs are (a) a sneaky, slightly cheaper way to build nukes on maps like Roanoke and (b) a cheaper way to try overloading SMD. IMO the SMD missiles are still too expensive. But, getting it right might also require adding cheaper conventional-warhead "decoy" missiles to the SML.


                                            Wait, did anyone notice that although the nuke-sub's nuke does less damage in the inner ring (22k vs 70k) it actually does more in the outer ring (3k vs 500) for the same radii (30 inner, 40 outer)? Also, the nuke silo has a big death-weapon where the nuke sub doesn't.

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