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    40K Map Tourney Proposal

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    • H-masterH Offline
      H-master
      last edited by

      A 40 by 40 map would be interesting for me if the players aren't too far away from eachother. Otherwise I am afraid it becomes a boring sim city eco fest.

      Would like to watch the pro players cast on these maps.

      Check out my maps here:

      Madness 1 - 10

      https://forum.faforever.com/topic/480/h-master-s-maps

      1 Reply Last reply Reply Quote 0
      • T Offline
        Tagada Balance Team
        last edited by

        I've played a game vs Turbo on a 40x40 and it was quite boring. The game is usually decided by who gets more map control early on with transports and bombers killing random engies but then the game takes like another 20 min to finish even though 1 player has like 90% of winning at that point.

        N 1 Reply Last reply Reply Quote 6
        • X Offline
          Xayo
          last edited by Xayo

          In case you can't get enough players/interest for a tournament, you could make it a showmatch.

          As I see it there is a lot of interest/anticipation in seeing a high-quality casted match on a 40x40 map, as many people hope it will be an epic clash between battleships and other big toys we rarely see.

          But in my experience (as a 1600 global), it will be an eco sim-city snipefest. When any attack takes hours just to get to the enemy base, overinvesting into a mobile army is often just a bad idea. I would love to be shown that I'm wrong, but I have never seen an interesting or engaging match on a 40x40 map.

          1 Reply Last reply Reply Quote 1
          • N Offline
            Nooby @Tagada
            last edited by Nooby

            @tagada

            A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control

            @H-master
            This is very valid

            Shards, Sentons isle, Hanna Oasis, Tithonium Chasma look more intresting for this reason.

            Even just some showmatches on these maps would be nice. I will see If I can get some sentons players together on Sentons isle

            TauNoob1T 1 Reply Last reply Reply Quote 0
            • TauNoob1T Offline
              TauNoob1 @Nooby
              last edited by

              A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control

              From experience this usually has the opposite effect. More players means more ACUs to find (let alone kill) and on bigger maps that can drag the game on for a long time.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by FtXCommando

                Game balance breaks at 40x40, regardless of players involved. You already see this with you talking about restricting game enders, which is just going to make the game take forever and go -6.

                Probably the last reasonable map size is 30x30, after that it’s pure game ender rush optimization with all other players acting as shields to enable it.

                H-masterH 1 Reply Last reply Reply Quote 5
                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Full share is a bad idea too, long long games

                  1 Reply Last reply Reply Quote 0
                  • H-masterH Offline
                    H-master @FtXCommando
                    last edited by

                    @ftxcommando said in 40K Map Tourney Proposal:

                    Game balance breaks at 40x40, regardless of players involved. You already see this with you talking about restricting game enders, which is just going to make the game take forever and go -6.

                    Probably the last reasonable map size is 30x30, after that it’s pure game ender rush optimization with all other players acting as shields to enable it.

                    Would this also apply when the map gradually expands like in the campaign?

                    "OPERATION AREA EXPANDED"

                    Check out my maps here:

                    Madness 1 - 10

                    https://forum.faforever.com/topic/480/h-master-s-maps

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      map gradually expanding has scripts determining what makes the map expand which will be abused with bos to leverage it, happens on primus alfa

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                      • H-masterH Offline
                        H-master
                        last edited by

                        But when it's time based everyone knows when to expect it.

                        Check out my maps here:

                        Madness 1 - 10

                        https://forum.faforever.com/topic/480/h-master-s-maps

                        1 Reply Last reply Reply Quote 0
                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          All I know is that everyone hates time-based maps and when I entertained putting them into ladder I got a universal no about it so I also doubt people will enjoy tournament games with them. And that was even with a notification that would inform people that a map would expand at whatever interval.

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                          • H-masterH Offline
                            H-master
                            last edited by

                            Yes, I get it. I would also prefer to see what the map is going to be in the final form right away.

                            It's really hard to think of an interesting way to create a 40 by 40 map.

                            Hanna Oasis looks decent though. Haven't played it in a long time.

                            Check out my maps here:

                            Madness 1 - 10

                            https://forum.faforever.com/topic/480/h-master-s-maps

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nooby
                              last edited by

                              if anyone has played any larger maps of higher skill level please do post replays here

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Blade_Walker
                                last edited by

                                Perhaps an unexplored mapgen 40km would provide new gameplay than just the game-ender rush this size otherways favours

                                also a basic 1.5 x range mod for intel would make it more playable in general, would be nice if this could be the default for 40k, and say 2x for 80k

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nooby
                                  last edited by Nooby

                                  Intel range is something that could help. If you were to write a balance mod that just "unbroke" the game rather than changed the stats of a hundred units what would you change? Specifically targeting 40K maps here.

                                  I am thinking:

                                  Nerf infinite range T4 artillery > less range
                                  Nerf yolna oss T4 nuke (nuke interval, cost?)
                                  Remove paragon
                                  Reduce cost / buildtime of anti nuke structure, leave missile untouched
                                  Nerf novax (Cost, dps?)
                                  Nerf torpedo bombers (health reduction?). Could also buff cruiser health. Countering the T4 torpedo bomber (alwhassa) also becomes an issue, but only very late game.
                                  Remove cybran strat stealth. Omni range is too short to prevent these being repeatedley massed for snipes.
                                  Buff radar intel range (1.5?)
                                  Buff all scout unit vision, radar, omni ranges significantly (1.5?)
                                  Buff naval speed globally? 20%?. Battleships should not take 12 mins to arrive to combat. This could have implications with naval micro, but at the larger scales seen on the larger maps may be less important?

                                  Does anyone have any other changes? again, trying to change as little as possible.

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    Sounds like your trying to make the game last forever

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      The ideas would be to buff the speed of everything so the map functionally becomes 20x20.

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