FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Reporting a random game crash

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    2 Posts 2 Posters 117 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      HowLee
      last edited by

      Hi, my game randomly crashed. Posting here if it proves useful.
      client.log
      game_15429194.log

      --------------------------------------------STACK TRACE:
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
      attempted to read memory at 0x0000005c

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15429194.log /gpgnet 127.0.0.1:42672 /mean 1503.09 /deviation 101.818 /savereplay gpgnet://127.0.0.1:58133/15429194/Polysalama.SCFAreplay /country SI /numgames 760

      Callstack:
      Unknown symbol (address 0x0050dfd8)
      Unknown symbol (address 0x0068af40)
      Unknown symbol (address 0x1b9779fb)

      Last 100 lines of log...

      warning: Error running OnCollisionCheck script in Entity at 2c1eb100: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2c1eb100: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      debug: Loading module '\000/projectiles/tananglertorpedo02/tananglertorpedo02_script.lua\000'
      info: Sending game result: 11 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 11, name = cat_with_buckets
      info: SSB >>> TRACE GameResults: cat_with_buckets has been defeated by cat_with_buckets
      info: SSB >>> TRACE AnnounceDeath cat_with_buckets has been defeated by cat_with_buckets
      info: SSB >>> TRACE OnBeat() player has died: cat_with_buckets
      debug: Current gametime: 00:46:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00546) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00547) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00548) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00549) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00551) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00552) supplied in a pose update.
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: CWldSession::DoBeat() unknown entity id (0x2ff0055b) supplied in a pose update.
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: terminated
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: terminated
      info: Sending game result: 9 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 9, name = TheLoneRanger
      info: SSB >>> TRACE GameResults: TheLoneRanger has been defeated by TheLoneRanger
      info: SSB >>> TRACE AnnounceDeath TheLoneRanger has been defeated by TheLoneRanger
      info: SSB >>> TRACE OnBeat() player has died: TheLoneRanger
      info: CWldSession::DoBeat() unknown entity id (0x2ff0059a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e1) supplied in a pose update.
      warning: Error running lua script: Failed to attach entity urs0304 to /projectiles/sinker/sinker_proj.bp on bone 1
      stack traceback:
      [C]: in function AttachBoneTo' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(46): in function StartSinking'
      ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
      warning: Error running lua script: Failed to attach entity xas0204 to /projectiles/sinker/sinker_proj.bp on bone 1
      stack traceback:
      [C]: in function AttachBoneTo' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(46): in function StartSinking'
      ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
      debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
      debug: Current gametime: 00:47:00
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
      debug: Current gametime: 00:47:30
      debug: Loading module '\000/units/ueb2109/ueb2109_script.lua\000'
      debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
      info: Sending game result: 10 score 1
      info: SSB >>> TRACE GameResults: result = score 1, armyID = 10, name = Polysalama
      info: Sending game result: 7 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = Messerschmidt888
      info: SSB >>> TRACE GameResults: Messerschmidt888 has been defeated by Polysalama
      info: SSB >>> TRACE AnnounceDeath Messerschmidt888 has been defeated by Polysalama
      info: SSB >>> TRACE OnBeat() player has died: Messerschmidt888
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
      debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff001b8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002a8) supplied in a pose update.
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 6 score 1
      info: SSB >>> TRACE GameResults: result = score 1, armyID = 6, name = Vlad44644
      debug: Current gametime: 00:48:00
      info: Sending game result: 5 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = Socialism_POWER
      info: SSB >>> TRACE GameResults: Socialism_POWER has been defeated by Vlad44644
      info: SSB >>> TRACE AnnounceDeath Socialism_POWER has been defeated by Vlad44644
      info: SSB >>> TRACE OnBeat() player has died: Socialism_POWER
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      info: CWldSession::DoBeat() unknown entity id (0x2ff0042c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00612) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00613) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00619) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061f) supplied in a pose update.
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Current gametime: 00:48:30
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua\000'

      --------------------------------------------FAF ERROR MESSAGE:
      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15429194.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by

        Thank you for reporting in, this PR solves that crash and it is already available in FAF Develop!

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0

        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

        With your input, this post could be even better 💗

        Register Login
        • First post
          Last post