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    Make the Sacrifice ability more efficient

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    • archsimkatA Offline
      archsimkat
      last edited by

      Let me sacrifice onto hostile units and do damage! Also, increase the range of sacrifice to be equal to the engineer's build range.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Convert sacrifice into the ability to convert lower tier engineers into higher tier engineers, say double the mass value in the lower tier so 6 t1 engies for 1 t2 engie.

        Can be a decent synergy with Aeon tmd 4head but would also require you to have an hq of some sort built.

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        • veteranasheV Offline
          veteranashe
          last edited by

          Ftx I think that would break since you could get T2 where normally you wouldn't like proxies or islands that are typically vulnerable to tech

          ValkiV 1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by

            And 1 t2 engie is going to cause your proxy to survive when you could have had triple the bp making pd or?

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            • ValkiV Offline
              Valki @veteranashe
              last edited by

              @veteranashe said in Make the Sacrifice ability more efficient:

              Ftx I think that would break since you could get T2 where normally you wouldn't like proxies or islands that are typically vulnerable to tech

              If you make having an appropriate HQ a requirement it shouldn't be a problem.

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              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                Using my ideas again smh

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  image0.jpg

                  Me, farm, and petric discussing FAF circa 2020

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                  • KaletheQuickK Offline
                    KaletheQuick @veteranashe
                    last edited by KaletheQuick

                    @veteranashe Actually if you could sacrifice to convert mexes that would be hilarious.

                    And I don't think the fire beetles need to be that unique. Aeon already have the other kamikaze unit.

                    You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Wasn't saying about fire beetle uniqueness, but use and cost

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                      • arma473A Offline
                        arma473
                        last edited by

                        Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                        CaliberC 1 Reply Last reply Reply Quote 0
                        • Dragun101D Offline
                          Dragun101
                          last edited by

                          Just for clarity sake guys: Sacrifice is a Sim/Exe Level Function/ability as such not am ability we can change in lua. So you’d need to do something like in my Sacrifice Balance mod.

                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                          Project Head and current Owner/Manager of SCTA Project

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                          • CaliberC Offline
                            Caliber @arma473
                            last edited by

                            @arma473 said in Make the Sacrifice ability more efficient:

                            Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                            That would be a super cool/useful ability, say if you over made 100 T1 tanks and still have them in the late game you could just turn them into something much more usable and be more efficient than ctrl k and hoovering them back up.

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              That’s literally exactly as efficient as reclaiming them…

                              CaliberC 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Tagada Balance Team @Caliber
                                last edited by

                                @zukko said in Make the Sacrifice ability more efficient:

                                @arma473 said in Make the Sacrifice ability more efficient:

                                Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                                That would be a super cool/useful ability, say if you over made 100 T1 tanks and still have them in the late game you could just turn them into something much more usable and be more efficient than ctrl k and hoovering them back up.

                                Arma's comment was a joke.

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                                • CaliberC Offline
                                  Caliber @FtXCommando
                                  last edited by

                                  @ftxcommando more efficient in time taken

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    concerned.png

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                                    • CaliberC Offline
                                      Caliber
                                      last edited by

                                      lol just think, if you tryna rush a com upgrade whether it be gun or T2 for some extra health you could just throw some spare tanks you have stood around into your com job done, the ability to insta build anything at the sacrifice of your army.

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                                      • K Offline
                                        Katharsas
                                        last edited by Katharsas

                                        Why is everyone trying to fully redesign it now?

                                        Sacrifice is just inconsistent in efficiency (and unbalanceable due to how its efficiency is calculated), maybe we could try fixing that first before we throw it out completely? OP (and I in the other thread) have exxplained how that could be done with fixed conversion rates for mass-energy-convertion.

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by FtXCommando

                                          Because sacrifice in general doesn't make sense with how mass scales. The only situation where you might have a spike in mass income which can lead to overproduction of bp and in turn a reason to sacrifice is going to be when a map has absurdly massive mass reclaim but nearly no mexes and the match goes super long. I struggle to think of situations where this happens since even Ditch 1v1 still has a solid mex basis for you to continue to use your engies.

                                          Otherwise what situations exist? You have a gc 30 seconds from completing with current bp. It says it is 90% done. You have 30 t1 engies and 3 t3 engies. What do you sacrifice and how much to beat the ml 10 seconds away? No one is going to do the calculations, they'll just emergency hit the button and hope it works because if they don't they lose. If the ml was 30 seconds away they won't hit the button. Why would they ruin their BP for slightly faster gc when they could use it to make the next gc faster or reclaim the upcoming battle?

                                          Like literally the most practical use of sacrifice I have ever seen was Pepsi accidentally making 5 mex before hydro in a tournament and sacrificing his first 2 engies to build his hydro as he e stalled. He was still absurdly behind in the game because of it so it isn't anything that will ever be practical, but that's like the only time I've thought the mechanic added anything to the game. Maybe it gets buffed into the sky to make some tradeoff actually exist, I dunno.

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                                          • arma473A Offline
                                            arma473
                                            last edited by

                                            How many people remember to use sacrifice to finish a mex when a bomber is coming in and your engie is dead anyway? Probably 1 in 10,000. The one time it would actually be useful

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