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    Make the Sacrifice ability more efficient

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    • veteranasheV Offline
      veteranashe
      last edited by

      What are the thoughts of 100% efficient? Would it break anything?

      Some lab sacrifice could be cool to kill some mexes, but you need to think of fire Beetles

      KaletheQuickK 1 Reply Last reply Reply Quote 0
      • archsimkatA Offline
        archsimkat
        last edited by

        Let me sacrifice onto hostile units and do damage! Also, increase the range of sacrifice to be equal to the engineer's build range.

        1 Reply Last reply Reply Quote 1
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Convert sacrifice into the ability to convert lower tier engineers into higher tier engineers, say double the mass value in the lower tier so 6 t1 engies for 1 t2 engie.

          Can be a decent synergy with Aeon tmd 4head but would also require you to have an hq of some sort built.

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          • veteranasheV Offline
            veteranashe
            last edited by

            Ftx I think that would break since you could get T2 where normally you wouldn't like proxies or islands that are typically vulnerable to tech

            ValkiV 1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              And 1 t2 engie is going to cause your proxy to survive when you could have had triple the bp making pd or?

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              • ValkiV Offline
                Valki @veteranashe
                last edited by

                @veteranashe said in Make the Sacrifice ability more efficient:

                Ftx I think that would break since you could get T2 where normally you wouldn't like proxies or islands that are typically vulnerable to tech

                If you make having an appropriate HQ a requirement it shouldn't be a problem.

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                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  Using my ideas again smh

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    image0.jpg

                    Me, farm, and petric discussing FAF circa 2020

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                    • KaletheQuickK Offline
                      KaletheQuick @veteranashe
                      last edited by KaletheQuick

                      @veteranashe Actually if you could sacrifice to convert mexes that would be hilarious.

                      And I don't think the fire beetles need to be that unique. Aeon already have the other kamikaze unit.

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Wasn't saying about fire beetle uniqueness, but use and cost

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                        • arma473A Offline
                          arma473
                          last edited by

                          Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                          CaliberC 1 Reply Last reply Reply Quote 0
                          • Dragun101D Offline
                            Dragun101
                            last edited by

                            Just for clarity sake guys: Sacrifice is a Sim/Exe Level Function/ability as such not am ability we can change in lua. So you’d need to do something like in my Sacrifice Balance mod.

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

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                            • CaliberC Offline
                              Caliber @arma473
                              last edited by

                              @arma473 said in Make the Sacrifice ability more efficient:

                              Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                              That would be a super cool/useful ability, say if you over made 100 T1 tanks and still have them in the late game you could just turn them into something much more usable and be more efficient than ctrl k and hoovering them back up.

                              T 1 Reply Last reply Reply Quote 1
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                That’s literally exactly as efficient as reclaiming them…

                                CaliberC 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Tagada Balance Team @Caliber
                                  last edited by

                                  @zukko said in Make the Sacrifice ability more efficient:

                                  @arma473 said in Make the Sacrifice ability more efficient:

                                  Maybe aeon land units should have a "sacrifice" ability where they die but leave behind 81% of their mass.

                                  That would be a super cool/useful ability, say if you over made 100 T1 tanks and still have them in the late game you could just turn them into something much more usable and be more efficient than ctrl k and hoovering them back up.

                                  Arma's comment was a joke.

                                  1 Reply Last reply Reply Quote 1
                                  • CaliberC Offline
                                    Caliber @FtXCommando
                                    last edited by

                                    @ftxcommando more efficient in time taken

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      concerned.png

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                                      • CaliberC Offline
                                        Caliber
                                        last edited by

                                        lol just think, if you tryna rush a com upgrade whether it be gun or T2 for some extra health you could just throw some spare tanks you have stood around into your com job done, the ability to insta build anything at the sacrifice of your army.

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                                        • K Offline
                                          Katharsas
                                          last edited by Katharsas

                                          Why is everyone trying to fully redesign it now?

                                          Sacrifice is just inconsistent in efficiency (and unbalanceable due to how its efficiency is calculated), maybe we could try fixing that first before we throw it out completely? OP (and I in the other thread) have exxplained how that could be done with fixed conversion rates for mass-energy-convertion.

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                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            Because sacrifice in general doesn't make sense with how mass scales. The only situation where you might have a spike in mass income which can lead to overproduction of bp and in turn a reason to sacrifice is going to be when a map has absurdly massive mass reclaim but nearly no mexes and the match goes super long. I struggle to think of situations where this happens since even Ditch 1v1 still has a solid mex basis for you to continue to use your engies.

                                            Otherwise what situations exist? You have a gc 30 seconds from completing with current bp. It says it is 90% done. You have 30 t1 engies and 3 t3 engies. What do you sacrifice and how much to beat the ml 10 seconds away? No one is going to do the calculations, they'll just emergency hit the button and hope it works because if they don't they lose. If the ml was 30 seconds away they won't hit the button. Why would they ruin their BP for slightly faster gc when they could use it to make the next gc faster or reclaim the upcoming battle?

                                            Like literally the most practical use of sacrifice I have ever seen was Pepsi accidentally making 5 mex before hydro in a tournament and sacrificing his first 2 engies to build his hydro as he e stalled. He was still absurdly behind in the game because of it so it isn't anything that will ever be practical, but that's like the only time I've thought the mechanic added anything to the game. Maybe it gets buffed into the sky to make some tradeoff actually exist, I dunno.

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