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    Seriously when are you guys going to undo the Scathis changes

    Scheduled Pinned Locked Moved General Discussion
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    • ZeldafanboyZ Offline
      Zeldafanboy
      last edited by

      Honestly I think the Scathis would be significantly better if it was a static building that could receive fire rate adjacency buffs from T3 pgens. I also think that would make the Scathis too good and it being static but not getting fire rate adjacency as a special exception would be unintuitive. So it’s mobility being kind of useless should probably remain? Maybe make it a little bit quicker on the move but I think a lengthy unpack is also appropriate.

      put the xbox units in the game pls u_u

      1 Reply Last reply Reply Quote 0
      • TheWeakieT Offline
        TheWeakie Balance Team
        last edited by

        Why would it need to be better?

        1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          Imagine if you started moving it and it shot your allies base on accident

          1 Reply Last reply Reply Quote 0
          • arma473A Offline
            arma473
            last edited by

            To move, the Scathis should transform into a big wheel and roll really fast

            1 Reply Last reply Reply Quote 2
            • archsimkatA Offline
              archsimkat
              last edited by

              To move, the Scathis should just point its weapons into the ground and use the kinetic energy of the shots to propel itself into the air. It can then deploy a parachute and land safely.

              1 Reply Last reply Reply Quote 1
              • DeribusD Offline
                Deribus Global Moderator
                last edited by

                We can reuse the existing firing animation as helicopter blades

                1 Reply Last reply Reply Quote 1
                • JipJ Offline
                  Jip
                  last edited by

                  I like these ideas - lets make a few toggle's so that people can determine how they would want to move the scathis

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 1
                  • speed2S Offline
                    speed2
                    last edited by

                    Current firing animation looks like a bad joke considering how massive the scathis is.

                    1 Reply Last reply Reply Quote 1
                    • TsirkitnaT Offline
                      Tsirkitna
                      last edited by Tsirkitna

                      If we talking about moving scathis then it should pack up into a giant robot with arms that shoot scathis arty shells, or maybe grows spider legs and becomes a mega megalith with a scathis on its back and laser out its face otherwise just leave it as it is

                      I understand FAF better than I can play it

                      1 Reply Last reply Reply Quote 1
                      • A Offline
                        Aulex
                        last edited by

                        I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.

                        1 Reply Last reply Reply Quote 1

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