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    Client checkbox for hiding locally blacklisted maps

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    • FemtoZettaF Offline
      FemtoZetta
      last edited by

      There should be more options in general, like filtering for game type or unit restrictions.

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      • The_JanitorT Offline
        The_Janitor
        last edited by

        Me in support for this idea.

        Analyze, Adapt, Overcome...

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        • Brutus5000B Offline
          Brutus5000 FAF Server Admin
          last edited by

          This sounds like a suggestion fairly simple to implement.

          I have some questions around the details: Basically there are two options:
          a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
          b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

          "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
          – Benno Rice

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          • J Offline
            JazzFunkNoob @Brutus5000
            last edited by

            @Brutus5000 said in Client checkbox for hiding locally blacklisted maps:

            This sounds like a suggestion fairly simple to implement.

            I have some questions around the details: Basically there are two options:
            a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
            b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

            I believe option a) is sufficient for now as there aren't that many different astro craters used commonly. The filter thing mentioned by others would definitely be a step up but also a lot more work to Implement I believe.

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            • The_JanitorT Offline
              The_Janitor
              last edited by

              I Like and prefer option a) as well, tho give us a way to also put maps back from the blacklist.

              Analyze, Adapt, Overcome...

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              • L Offline
                left_boy
                last edited by

                Open an github issue https://github.com/FAForever/downlords-faf-client You can put money on it if you want to with IssueHunt https://issuehunt.io/r/FAForever/downlords-faf-client

                Soon™️

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                • S Offline
                  Sheikah
                  last edited by

                  I already opened an issue for it

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                  • L Offline
                    left_boy
                    last edited by

                    https://github.com/FAForever/downlords-faf-client/issues/1914

                    Soon™️

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                    • P Offline
                      Psions Banned
                      last edited by

                      Sounds like a useful addition, although the amount of lobbies open at anyone time waiting to be filled are so few, there's probably not much cost/benefit if the developers have to spend much more than a coffee break worth of time on it.

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                      • L Offline
                        left_boy
                        last edited by

                        Well @Sheikah already started XD but yes since normally all games fit on one site filtering is not really too much of a benifit

                        Soon™️

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