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    game lag

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • C Offline
      Ct7567
      last edited by Ct7567

      Hello i have a problems with faf

      I get that when I want to close the game

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0083d360
      attempted to read memory at 0x00000030

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14946133.log /gpgnet 127.0.0.1:48980 /mean 922.836 /deviation 123.132 /savereplay gpgnet://127.0.0.1:61953/14946133/Ct7567.SCFAreplay /country AT /numgames 71

      Callstack:
      unavailable.

      Last 100 lines of log...

      debug: Loading module '\000/lua/ui/game/selectionsort.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
      debug: Loading module '\000/lua/maui/grid.lua\000'
      debug: Loading module '\000/lua/ui/game/economy.lua\000'
      debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
      debug: Loading module '\000/lua/ui/game/orders.lua\000'
      debug: Loading module '\000/lua/keymap/misckeyactions.lua\000'
      debug: Loading module '\000/lua/utilities.lua\000'
      debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
      debug: Loading module '\000/lua/ui/game/minimap.lua\000'
      info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
      debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
      info: range_RenderHighlighted true
      info: range_RenderSelected true
      info: range_RenderBuild true
      debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/avatars.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
      debug: Loading module '\000/lua/ui/game/announcement.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
      debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
      debug: Loading module '\000/lua/ui/game/helptext.lua\000'
      debug: Loading module '\000/lua/ui/game/timer.lua\000'
      debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
      debug: Loading module '\000/lua/ui/game/taunt.lua\000'
      debug: Loading module '\000/lua/aichatsorian.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
      info: res_AfterPrefetchDelay 100
      info: res_PrefetcherActivityDelay 1
      info: net_lag 0
      debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000'
      info: ui_RenderCustomNames 0
      info: UI_ForceLifbarsOnEnemy 0
      debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
      debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
      debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
      debug: Loading module '\000/lua/ui/game/score.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
      debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
      debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
      debug: Loading module '\000/lua/usermusic.lua\000'
      info: /savereplay
      debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
      info: Exe Version: 1.0
      debug: Current gametime: 00:00:00
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      debug: Loading module '\000/lua/sim/blip.lua\000'
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: playable area coordinates are { 0, 0, 1024, 1024 }
      info: Offmapareas are {
      info: { x0=-100, x1=1124, y0=-100, y1=0 },
      info: { x0=-100, x1=1124, y0=1024, y1=1124 },
      info: { x0=-100, x1=0, y0=0, y1=1024 },
      info: { x0=1024, x1=1124, y0=0, y1=1024 }
      info: }
      debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
      debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
      debug: Loading module '\000/lua/renderselectparams.lua\000'
      debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
      debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
      debug: Loading module '\000/lua/sim/projectile.lua\000'
      info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
      info: ren_oblivion true
      info: ren_ui false
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      info: GPGNET: setting nat handler to 0x00000000
      info: CNetTCPBuf::Read(): recv() failed: WSAEINTR

      and then I got that get

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See game_14946133.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:696)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

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