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    Naval Balance Survey

    Scheduled Pinned Locked Moved Balance Discussion
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    • J Offline
      JazzFunkNoob @Bellatrix
      last edited by

      @bellatrix cruisers are the most inefficent dedicated mobile AA there is. One passing them with torpedo bombers is mass efficient.

      BellatrixB 1 Reply Last reply Reply Quote 1
      • ValkiV Offline
        Valki
        last edited by Valki

        If a small ship is so important to navy meta, why not add corvettes as small T3 units?

        Then you can go back to T1 < T2 < T3 also for navy and nerf frigates to hearts content.
        (and make only T3 subs immune to ground fire)

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        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Adding units is off the table as far as I'm aware.

          ValkiV 1 Reply Last reply Reply Quote 0
          • R Offline
            Reckless_Charger
            last edited by

            Buff dps of T1 subs so they are worth building to counter mass frigates

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            • maudlin27M Offline
              maudlin27
              last edited by

              What about a DPS boost to subs coupled with a health nerf, so they're more effective at punishing an opponent who just does frigate spam, without increasing their overall power level to a point where it switches from frigate spam to sub (and some sort of AA) spam.

              E.g. increase their DPS by 1/3, decrease their health by 25% (which proportionately should offset the DPS boost)?

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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              • ValkiV Offline
                Valki @TheVVheelboy
                last edited by

                @randomwheelchair said in Naval Balance Survey:

                Adding units is off the table as far as I'm aware.

                I shoot that notion down with T3 MAA and watch from my HQ.

                But seriously, when were the last units added and (when) was it decided that no new units would be added?

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                • E Offline
                  Exselsior
                  last edited by

                  @Valki It has been a long time since they were added though I don't remember exactly how long. Years at least. I don't think it's actually decided that no new units will be added so much as that will take a massive amount of work and debate to add and test new units against FAF balance and I highly doubt anything like that would even be considered until after higher priority things like the SACU rework are done. At least, that's what I assume is the biggest thing in the pipeline from what I've heard.

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                  • arma473A Offline
                    arma473
                    last edited by

                    Technically, the RAS SACU presets could be considered "new" units. I don't know if those predate or postdate the HQ/t3 maa.

                    I don't think it's so much a formal policy against adding units, as it is that there are big barriers to adding units
                    1 - they would need a properly-animated 3D model
                    2 - they need to not ruin game balance. if they don't improve the balance, why add them? So that takes a lot of testing. The way people use units can evolve over time and as people discover how to use units better, they need to be rebalanced again.
                    3 - you might need to add 1 for each faction just to maintain balance, so quadruple that workload. And that means you need 3D modelers who can make designs that are consistent with all 4 faction styles.
                    4 - it could affect or break a lot of mods and AI projects. If you add new features to the game for the new units, that can break things. So you may end up creating a lot of work for a lot of people.
                    5 - Players coming from outside of FAF then have more to learn in order to play the game.

                    The disruption to the game is generally a negative thing. You need a very compelling situation to justify adding a unit. I think people in general don't want to work on making new units for the game if the units probably won't be used. Even an unpopular map will get some play but if you make a new unit, there's like a 99.5% chance it will never be used in a serious game. At best it gets added to a modpack. So people don't even try.

                    If there was an active modding community that made 10 new professional-looking units every month that were carefully considered to fit within the game balance, we probably would see more change-up in the unit lineups with units being added/removed, models replaced with better-looking models, etc. But where would we get the kind of energy necessary for that? It might take 100 people cooperating to crank out 10 units a month. Imagine if there was an active modpack scene where the new units in the modpack were actually well-balanced for FAF games. If that existed, over time there would probably be a lot more crossover between the modpacks and the official FAF unit list.

                    Also, the mindset for a competitive RTS gamer generally should be learning how to work with the units you got. You can try to figure out ways to use units more creatively, but you don't get to change the game to bend it to your desires. You have to work with the game's mechanics/balance to try to improve yourself. You don't change the game, you blame yourself, watching some replays, practice, and try again. So most high-rated players aren't even interested in spending their time to expand the game, or at least they won't develop that interest until they've played 4000+ ranked games. So the people making the units would largely be guys with about 600 ladder rating. Which means they probably don't have great instincts in terms of making units that fit within the game's overall balance.

                    ValkiV 1 Reply Last reply Reply Quote 2
                    • ValkiV Offline
                      Valki @arma473
                      last edited by

                      @arma473 Thank you for taking the time to give such a detailed answer. Very valid points, it would only work if people actively came forward to do the work right?

                      Only would like to comment on 5 and disruption, it is a trade-off between the negativity you mentioned and a "meta upset" that people need to prevent the game becoming stale. In that regard I think "Corvettes" are generally appealing in most settings, so might come out ahead in this area.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        T3 maa is still a controversial addition and one I would still personally argue didn’t need to happen.

                        The one and only reasonable argument for a new navy unit is basically giving Seraphim some sort of torpedo-boat like unit so that it actually has an answer to t2 subs besides torp bombers. But even that I’d rather just uh not and instead have it as an intentional Seraphim weakness. Not like they need a buff as it is anyway.

                        The last unit addition was T3 MAA which was around 2014 or 2015.

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                        • BellatrixB Offline
                          Bellatrix @JazzFunkNoob
                          last edited by

                          @harzer99 Cruisers may have much lower AA DPS relative to mass than T2 MAA, but their range and accuracy is far higher, so it more or less balances out.
                          Plus, on top of that, cruisers aren't a dedicated AA unit.
                          All of them have TMD.
                          UEF has decent long-range missiles, and a fairly weak direct fire weapon.
                          Cybran has long-range proton cannons nearly as powerful as those on their destroyers.
                          Aeon... Well, that's actually a dedicated AA unit, and an insanely powerful one.
                          Seraphim has really powerful long-range missiles.

                          So ignoring the AA and TMD, UEF and Seraphim cruisers add an additional ability to the fleet, and Cybran cruisers are great in ship-to-ship battles.
                          So I think it'd be perfectly fine to make cruisers no longer an AA monster and instead have the AA as more of a long-range utility.

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                          • E Offline
                            Exselsior @Bellatrix
                            last edited by

                            @bellatrix Cybran cruisers are expensive and trash vs torps compared to other cruisers. Sure uef and sera have their missiles but uef cruisers are pretty wrecked by torps. Micro’d sera cruisers are a bit better because of flak but still vulnerable. If you don’t have air control and you’re not a faction with hover flak torps are extremely good.

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                            • S Offline
                              Sprouto
                              last edited by

                              Why aren't the flak and AA systems found on the naval vessels similar to those found in the land units ?

                              It seems rather fundamental to grasping the use of, and balancing of - the entire class. There's no validity in supporting AA weaponry that's better - either in damage or range - than what you might find either in a mobile unit or a static emplacement. They should be almost identical in capability.

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                              • AurikoA Offline
                                Auriko
                                last edited by

                                By the way, i'll drop that here : Aeon cruisers should be less expansive, because they fill no additional role than TMD/AA. Or just have more HP, or a stronger cannon ... Anything that make you want to built them ...

                                J ValkiV 2 Replies Last reply Reply Quote 2
                                • J Offline
                                  JazzFunkNoob @Auriko
                                  last edited by JazzFunkNoob

                                  @auricocorico They have the highest dps and the best atm. So they get onepassed by torpedos the least mass efficiently B)

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                                  • archsimkatA Offline
                                    archsimkat
                                    last edited by

                                    @harzer99 UEF cruisers are the best atm because you can build shield boats for them.

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                                    • AurikoA Offline
                                      Auriko
                                      last edited by Auriko

                                      Their only strengh is that you need 6 torps instead of 5 to kill them. Big deal ... Meanwhile all other cruisers have powerfull guns/missiles and Sera has flak AA .. doesn't seem like a fair trade.

                                      The higher dps is a scam, they still need two cycles to shoot down 1 torpedo, and the second wave of missile deals massive overkill, so their "highest dps" is only relevant against T3, not against torpedo bombers. Actually the best cruiser regarding AA is the Seraphim one, because the flak will melt the group of planes attacking it, so you'll end up losing more torps against it.

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                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by

                                        Aeon has hover flak that accomplishes the same thing that you are saying phim cruiser is great for while also having the greatest cruiser for killing single air targets. It also has arguably the best destroyer in combination with a t2 sub.

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                                        • ValkiV Offline
                                          Valki @Auriko
                                          last edited by

                                          @auricocorico said in Naval Balance Survey:

                                          By the way, i'll drop that here : Aeon cruisers should be less expansive, because they fill no additional role than TMD/AA. Or just have more HP, or a stronger cannon ... Anything that make you want to built them ...

                                          Aww man... thanks for letting me know.
                                          Time to build much less Aeon cruisers on water maps >.<

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                                          • DeribusD Offline
                                            Deribus Global Moderator
                                            last edited by

                                            Survey is now closed, here are the results.

                                            https://imgur.com/a/pSPibBb

                                            I'm not terribly experienced with Google Forms so Imgur is the best way I've found to share the results. If you know a better way let me know.

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