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    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
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    • Eternal-E Offline
      Eternal- @Jip
      last edited by Eternal-

      @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

      Profile | Eternal MOD pack | Check new client

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      • ValkiV Offline
        Valki @Jip
        last edited by Valki

        @jip said in Scaled resource panel [UI]:

        I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

        I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

        On the other hand, Windows has 6 options instead of free control over colors.

        • Inverted
        • Grayscale
        • Inverted grayscale
        • Green weakened
        • Red weakened
        • Blue-Yellow

        I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

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        • JipJ Offline
          Jip
          last edited by

          I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

          A work of art is never finished, merely abandoned

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          • Anachronism_A Offline
            Anachronism_ @Eternal-
            last edited by Anachronism_

            @eternal Nice improvements. The mod has now been updated on the vault 😃

            42c04837-5684-4ba6-869f-7832b323d96d-image.png

            @jip said in Scaled resource panel [UI]:

            What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

            That sounds like a good idea. Btw, regarding choosing colors that are good for colorblind users; the regular red and green that supcom use (for resource income/expense) have similar levels of red and blue but very different levels of green. I tried out various different colors in trying to get a good alternate for red. The pink I chose for the mod looked reasonable enough to me and has a much higher level of blue, which makes it more distinct from the supcom green for certain colorblind users. I included RGB levels and hex codes below for perspective. I'm not an expert though, so there might be better approaches/colors to use, but I'd figure that generally giving options for making R, G, and B values distinct in relatively important color-coded information might be the way to go to give options that work for people with different types of colorblindness. It would probably be good to see what more colorblind users think...

            After talking more with Valki, I think that we might want to have options that also avoid having relatively important color-coded information with colors that have 0's (or near 0's) in two of the channels (R, G, or B) as that can potentially adversely impact readability of text/numbers in cases of color-weakness.

            Supcom green
            cd058416-cc2d-44e2-ad7f-10ec53a3b235-image.png
            Supcom red
            46cb015d-a542-410b-946f-7744c06d9bc2-image.png
            Modded pink
            55eaf577-b1ea-4709-88d3-98ab18011deb-image.png

            For more perspective, here's some different examples of how the UI looks when missing color channels:

            Regular UI - green removed
            7f721b4f-a031-4f7e-8800-0dfb11e5ff3d-image.png

            Regular UI - blue removed
            2ece7f0e-33ca-4994-a6f7-4b2d9193dd36-image.png

            Regular UI - red removed (this picture has all the same numbers as the others do, but without red, many numbers blend in here...)
            f84b2b0a-b1e2-483f-8da8-3ee1ba7b304e-image.png

            Modded UI - green removed
            6d0de2c8-ab3e-4c75-a488-367dfad671f0-image.png

            Modded UI - blue removed (this looks very similar to the regular UI because the regular UI didn't use much blue here)
            1625b6ea-f5a1-4c26-90d2-ca6ce655ae3c-image.png

            Modded UI - red removed
            559d7507-b8dc-40db-8ac7-104782a8f058-image.png

            pfp credit to gieb

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            • JipJ Offline
              Jip
              last edited by

              I was thinking of copying the colors used in other games, but I'm not familiar with a game that has an extensive set of color blind modes. Any suggestions? With a bit of luck I can add it to the patch of November 🙂

              A work of art is never finished, merely abandoned

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              • CaptainKlutzC Offline
                CaptainKlutz
                last edited by

                You might find this image useful

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                • JipJ Offline
                  Jip
                  last edited by

                  How do I interpret that image?

                  A work of art is never finished, merely abandoned

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                  • CaptainKlutzC Offline
                    CaptainKlutz
                    last edited by

                    it's 8 colours (9 if you include white) that are easy to tell apart for all types of colour blindness, I'm also looking up existing implementations but so far I've only found gripes rather than good practice

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                    • SPLS Offline
                      SPL
                      last edited by

                      the issue
                      https://imgur.com/vI9W4ZY

                      mods I use currently
                      https://imgur.com/vx6Hm1S

                      FAF Client Background Wallpapers

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                      • Eternal-E Offline
                        Eternal- @SPL
                        last edited by

                        @spl SSB

                        Profile | Eternal MOD pack | Check new client

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                        • SPLS Offline
                          SPL @Eternal-
                          last edited by

                          @eternal
                          SSB is essential, so I hope there'll be a fix or smth once

                          FAF Client Background Wallpapers

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                          • Eternal-E Offline
                            Eternal- @SPL
                            last edited by Eternal-

                            @spl the problem on SSB side. I can't fix that

                            Profile | Eternal MOD pack | Check new client

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                            • QuietJoyQ Offline
                              QuietJoy
                              last edited by

                              Just tried this mod but it's not working quite right for me:

                              alt text

                              Any advice? Would love to get this up and running 😊

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                              • Eternal-E Offline
                                Eternal- @QuietJoy
                                last edited by Eternal-

                                @scout_more_often ssb. Maybe be wrong

                                Profile | Eternal MOD pack | Check new client

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                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  Okay it is not a SSB.
                                  this code stopped to work UIUtil.UIFile('') :

                                  	local path = UIUtil.UIFile('')
                                  	local faction = string.sub(path,14,string.len(path))
                                  	
                                  	if faction=='nomads' then
                                  		GUI.bg.panel:SetTexture(UIUtil.UIFile('/game/resource-panel/resources_panel_bmp.dds'))
                                  	else
                                  		GUI.bg.panel:SetTexture(UIUtil.UIFile('/mods/ScaledResourcePanel/textures/ui/'..faction..'/game/resource-panel/resources_panel_bmp.dds'))
                                  	end
                                  

                                  Profile | Eternal MOD pack | Check new client

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                                  • DeliD Offline
                                    Deli
                                    last edited by

                                    love the idea, will try it out

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      Small hotfix

                                      • Removed hand made texture with high quality

                                      This is best i can do in this situation
                                      @Scout_More_Often, @SPL

                                      ScaledResourcePanel.rar HOTFIX

                                      Profile | Eternal MOD pack | Check new client

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                                      • QuietJoyQ Offline
                                        QuietJoy @Eternal-
                                        last edited by

                                        @eternal I had uninstalled this mod after my error as shown above. But it seems to have permanently modified my energy stat so it still shows as a percentage instead of telling me a plus or minus. Any idea how I can get it back to how it originally was?

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                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          You can click on it.

                                          A work of art is never finished, merely abandoned

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                                          • QuietJoyQ Offline
                                            QuietJoy @Jip
                                            last edited by

                                            @jip said in Scaled resource panel [UI]:

                                            You can click on it.

                                            Geez, TIL ! Thanks 🙂

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