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    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
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    • ValkiV Offline
      Valki
      last edited by

      Minor suggestion, an option to change the color red to something else like pink would be useful to me and possibly others. I am using a mini-mod for that EMperor Penguin made for me:
      https://forum.faforever.com/topic/2612/let-ui-scaling-affect-economic-overlay/5

      Eternal-E 2 Replies Last reply Reply Quote 1
      • Eternal-E Offline
        Eternal- @Valki
        last edited by

        @valki okay, i will try to do smt. But i cant guarantee i will finish it quickly. Because this mod will not compatible with others then.

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        • Eternal-E Offline
          Eternal- @Valki
          last edited by Eternal-

          @valki you can use this mod for editing colors. Did some code cleanup

          Economy UI Colors v2 (click to download)

          242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

          @Emperor_Penguin update mod on vaults 😃

          Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

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          • JipJ Offline
            Jip
            last edited by Jip

            What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

            A work of art is never finished, merely abandoned

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            • Eternal-E Offline
              Eternal- @Jip
              last edited by Eternal-

              @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

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              • ValkiV Offline
                Valki @Jip
                last edited by Valki

                @jip said in Scaled resource panel [UI]:

                I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

                I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

                On the other hand, Windows has 6 options instead of free control over colors.

                • Inverted
                • Grayscale
                • Inverted grayscale
                • Green weakened
                • Red weakened
                • Blue-Yellow

                I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

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                • JipJ Offline
                  Jip
                  last edited by

                  I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

                  A work of art is never finished, merely abandoned

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                  • Anachronism_A Offline
                    Anachronism_ @Eternal-
                    last edited by Anachronism_

                    @eternal Nice improvements. The mod has now been updated on the vault 😃

                    42c04837-5684-4ba6-869f-7832b323d96d-image.png

                    @jip said in Scaled resource panel [UI]:

                    What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                    That sounds like a good idea. Btw, regarding choosing colors that are good for colorblind users; the regular red and green that supcom use (for resource income/expense) have similar levels of red and blue but very different levels of green. I tried out various different colors in trying to get a good alternate for red. The pink I chose for the mod looked reasonable enough to me and has a much higher level of blue, which makes it more distinct from the supcom green for certain colorblind users. I included RGB levels and hex codes below for perspective. I'm not an expert though, so there might be better approaches/colors to use, but I'd figure that generally giving options for making R, G, and B values distinct in relatively important color-coded information might be the way to go to give options that work for people with different types of colorblindness. It would probably be good to see what more colorblind users think...

                    After talking more with Valki, I think that we might want to have options that also avoid having relatively important color-coded information with colors that have 0's (or near 0's) in two of the channels (R, G, or B) as that can potentially adversely impact readability of text/numbers in cases of color-weakness.

                    Supcom green
                    cd058416-cc2d-44e2-ad7f-10ec53a3b235-image.png
                    Supcom red
                    46cb015d-a542-410b-946f-7744c06d9bc2-image.png
                    Modded pink
                    55eaf577-b1ea-4709-88d3-98ab18011deb-image.png

                    For more perspective, here's some different examples of how the UI looks when missing color channels:

                    Regular UI - green removed
                    7f721b4f-a031-4f7e-8800-0dfb11e5ff3d-image.png

                    Regular UI - blue removed
                    2ece7f0e-33ca-4994-a6f7-4b2d9193dd36-image.png

                    Regular UI - red removed (this picture has all the same numbers as the others do, but without red, many numbers blend in here...)
                    f84b2b0a-b1e2-483f-8da8-3ee1ba7b304e-image.png

                    Modded UI - green removed
                    6d0de2c8-ab3e-4c75-a488-367dfad671f0-image.png

                    Modded UI - blue removed (this looks very similar to the regular UI because the regular UI didn't use much blue here)
                    1625b6ea-f5a1-4c26-90d2-ca6ce655ae3c-image.png

                    Modded UI - red removed
                    559d7507-b8dc-40db-8ac7-104782a8f058-image.png

                    pfp credit to gieb

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                    • JipJ Offline
                      Jip
                      last edited by

                      I was thinking of copying the colors used in other games, but I'm not familiar with a game that has an extensive set of color blind modes. Any suggestions? With a bit of luck I can add it to the patch of November 🙂

                      A work of art is never finished, merely abandoned

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                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        You might find this image useful

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                        • JipJ Offline
                          Jip
                          last edited by

                          How do I interpret that image?

                          A work of art is never finished, merely abandoned

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                          • CaptainKlutzC Offline
                            CaptainKlutz
                            last edited by

                            it's 8 colours (9 if you include white) that are easy to tell apart for all types of colour blindness, I'm also looking up existing implementations but so far I've only found gripes rather than good practice

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                            • SPLS Offline
                              SPL
                              last edited by

                              the issue
                              https://imgur.com/vI9W4ZY

                              mods I use currently
                              https://imgur.com/vx6Hm1S

                              FAF Client Background Wallpapers

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                              • Eternal-E Offline
                                Eternal- @SPL
                                last edited by

                                @spl SSB

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                                • SPLS Offline
                                  SPL @Eternal-
                                  last edited by

                                  @eternal
                                  SSB is essential, so I hope there'll be a fix or smth once

                                  FAF Client Background Wallpapers

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                                  • Eternal-E Offline
                                    Eternal- @SPL
                                    last edited by Eternal-

                                    @spl the problem on SSB side. I can't fix that

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                                    • QuietJoyQ Offline
                                      QuietJoy
                                      last edited by

                                      Just tried this mod but it's not working quite right for me:

                                      alt text

                                      Any advice? Would love to get this up and running 😊

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                                      • Eternal-E Offline
                                        Eternal- @QuietJoy
                                        last edited by Eternal-

                                        @scout_more_often ssb. Maybe be wrong

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                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

                                          Okay it is not a SSB.
                                          this code stopped to work UIUtil.UIFile('') :

                                          	local path = UIUtil.UIFile('')
                                          	local faction = string.sub(path,14,string.len(path))
                                          	
                                          	if faction=='nomads' then
                                          		GUI.bg.panel:SetTexture(UIUtil.UIFile('/game/resource-panel/resources_panel_bmp.dds'))
                                          	else
                                          		GUI.bg.panel:SetTexture(UIUtil.UIFile('/mods/ScaledResourcePanel/textures/ui/'..faction..'/game/resource-panel/resources_panel_bmp.dds'))
                                          	end
                                          

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                                          • DeliD Offline
                                            Deli
                                            last edited by

                                            love the idea, will try it out

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